Ben Lubar
a7dfacd1c5
Fix warnings in supported plugins.
2018-04-06 01:25:21 -05:00
lethosor
e72474613f
Add new PutItemOnDisplay job to labor management plugins
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Also add building_type::DisplayFurniture to labormanager
Fixes #1208
2017-12-27 13:48:53 -05:00
Ben Lubar
967ab4ab1e
autolabor: Fix an array bounds overrun when assigning haulers while traders are active.
2017-06-27 13:47:33 -05:00
sv-esk
20572fb667
add new jobs to autolabor
2016-02-23 19:01:14 +02:00
Ben Lubar
270ff61fbd
add parentheses around || that should be inside &&
2015-12-13 12:23:56 -06:00
lethosor
817ea5e01c
Add new labors to autohauler/autolabor
2015-12-09 20:03:35 -05:00
lethosor
ac71fa8070
Add isValidLabor() to Units module
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Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
Ross Morgan-Linial
3da939bb02
Change tabs to spaces.
2015-05-07 20:41:11 -07:00
Ross Morgan-Linial
684ff433d4
Autolabor changes
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Try harder to concentrate skill on certain dwarves, at the expense of
potentially allowing more idle dwarves.
Attempt to keep dwarves with tools from running off and doing other
things while holding on the tool so much.
Add comments explaining the two modes autolabor uses depending on number
of idle dwarves.
2015-05-07 20:37:01 -07:00
Ross Morgan-Linial
82202efb26
Don't reset disabled labors
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Autolabor was disabling all labors on dwarves selected for trading or
diplomacy, even if those labors were not supposed to be managed by
autolabor. This is wrong.
2015-05-07 20:36:51 -07:00
Daniil Guzanov
4c06e022a6
Negative autolabor pool size uses most unskilled dwarves.
2015-03-06 00:47:18 +03:00
Chris Dombroski
c179f5b913
Extract some stuff from zone.cpp to plugins/Units.{h,cpp}
2015-01-28 21:28:32 -05:00
lethosor
7da9ab8f80
Merge remote-tracking branch 'lethosor/0.40.22-plugins'
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Also update NEWS
2015-01-05 16:37:34 -05:00
lethosor
ee958c0f8f
Update some plugins/scripts for 0.40.22
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* autolabor, manipulator: Add BUILD_CONSTRUCTION and BUILD_ROAD labors
* mousequery: Support "toggle engravings" sidebar mode
* devel/export-dt-ini.lua: Add body_part_flags
Conflicts:
plugins/mousequery.cpp
2014-12-21 16:49:33 -05:00
lethosor
5de3e6110a
Merge remote-tracking branch 'origin/develop' into plugin-globals
2014-12-06 17:32:44 -05:00
expwnent
19e977528c
Merge branch 'autolabor-artisans' of https://github.com/pkdawson/dfhack into develop
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Conflicts:
NEWS
2014-12-04 23:49:13 -05:00
lethosor
cac2245438
Update some plugins to use REQUIRE_GLOBAL
2014-12-03 23:26:54 -05:00
lethosor
2d7ea52c40
Clarify autolabor initialization failure
2014-12-02 17:58:30 -05:00
lethosor
e3c13fc555
Add gelding to autolabor and manipulator
2014-12-02 17:30:16 -05:00
Patrick Dawson
a6ae6d4c28
autolabor: Fix compile on Windows.
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VC10 wants an explicit return type for lambdas.
2014-11-28 00:55:26 +01:00
Patrick Dawson
794e1ee6f0
autolabor: Document and improve the talent pool parameter.
2014-11-27 21:13:20 +01:00
Patrick Dawson
8b1b32a499
autolabor: Add a talent pool parameter.
2014-11-27 15:56:14 +01:00
PeridexisErrant
195ccf4bc8
Fix beekeeping, enable help message
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Plugins should now be enabled with "enable autolabor". The beekeeping
bug was fixed in DF0.40.07, so autolabor can set multiple beekeepers
again.
2014-11-08 11:45:20 +11:00
Alexander Gavrilov
04ec2c9932
Update version to v0.40.14 and hack things so they compile.
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Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
2014-10-26 16:40:39 +03:00
Eric Wald
0f311a7606
Removing dead duplicate code.
2014-09-07 15:11:11 -06:00
Quietust
287301b682
Update autolabor to work with 0.40
2014-08-15 14:12:57 -05:00
Alexander Gavrilov
7aecffe0cd
Update structures and fix broken things.
2014-04-04 22:34:39 +04:00
expwnent
6ef360f4d6
Merge remote-tracking branch 'warmist/dev-EventManager-lua' into 0.34.11-r4
2013-10-20 14:52:40 -04:00
Warmist
d179812c22
Small bug fix for autolabor crashing on script created creatures.
2013-10-20 21:50:22 +03:00
Alexander Gavrilov
a273327c6a
Remove "using namespace std" from MiscUtils.h.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
d7e35c2d23
Add built-in enable and disable commands.
2013-09-30 13:19:51 +04:00
cherrydev
db98b06c6e
Added documentation of autolabor exemption from burrowed dwarves
2013-02-15 19:16:26 -08:00
jj
614225cc5f
follow rename itemst.flags.artifact1 -> artifact
2012-11-28 19:48:47 +01:00
Kelly Martin
2a0171a4ff
Merge remote-tracking branch 'angavrilov/master'
2012-11-16 13:15:55 -06:00
Kelly Martin
cbe3741751
Check all depots for trader requested, not just the last one.
2012-11-16 13:09:05 -06:00
Quietust
766aca4911
Rename general_ref vectors for consistency
2012-11-12 08:27:58 -06:00
Quietust
27c7dfde4f
ANY_FREE -> IN_PLAY, to match terminology used in DF's error messages
2012-10-23 12:14:21 -05:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
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It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Quietust
1325b70e41
Cleanup autolabor+cleanowned, fix depends/clsocket
2012-09-13 14:42:17 -05:00
Valentin Ochs
2abb9a898c
One more autolabor cleanup
2012-08-08 10:50:07 +02:00
Valentin Ochs
4039d2c0b7
Don't disable autolabor when you input "autolabor 1|enable" and it's
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already enabled.
2012-08-08 10:47:02 +02:00
jj
61195859e3
fix autolabor compilation error
2012-08-03 03:28:29 +02:00
Quietust
1ed6d6e7e0
Merge https://github.com/ab9rf/dfhack
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Conflicts:
plugins/autolabor.cpp
2012-08-02 10:32:25 -05:00
Kelly Martin
78fc850ce2
Autolabor: dwarves who are scheduled for a meeting are automatically cleared of all labors.
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Labor to skill map is now generated at plugin start rather than with every iteration.
Also partially refactored the code; no behavioral changes from that.
2012-07-22 12:16:50 -05:00
Quietust
2695d55090
Make indentation consistent (spaces), only display "not enabled" error if you actually try to do something
2012-07-17 10:27:30 -05:00
Kelly Martin
4c7c38df93
* Autolabor: really exclude the broker from all labors when trader requested
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* Autolabor: add 'haulpct' config option to control percentage of non-idle dwarfs assigned to hauling labors (default is 33)
* Zones: allow nontamed birds to be nestboxes. warning: does not check for 'hostile to civilization' birds, so if you try to tame a hostile elk bird, !!fun!! will happen
* Stripcaged: changed default behavior to keep armor, reduced noisiness
2012-07-11 14:30:47 -05:00
Kelly Martin
6f4f3039e1
Merge remote-tracking branch 'jjyg/master'
2012-07-05 10:04:28 -05:00
Kelly Martin
83f00e5583
Autolabor: allow setting the nonidle hauler percentage at runtime.
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Stripcaged: add keeparmor option
2012-07-05 09:59:28 -05:00
jj
e4d4bf23ae
update xml, fix autolabor with new trade depot flags name
2012-07-04 19:05:44 +02:00
Quietust
ae41ddc04a
Don't crash if world is undefined
2012-05-23 13:43:41 -05:00