Commit Graph

64 Commits (ab047af1633ed386edef49c7e329d1d34e6b4a92)

Author SHA1 Message Date
Kelly Kinkade ef53a243e6 prospector redux
this is arguably a better approach for dealing with the change in elevation display in v50
2023-04-09 13:47:45 -05:00
Kelly Kinkade 95fb4e7eaa add raw/cooked z level output to prospector
toady shifted displayed z levels by 100 for v50
2023-04-09 12:57:11 -05:00
Kelly Kinkade 42e21bf946 reenable prospector in fort mode
fort mode prospect works. embark mode prospect doesn't crash but generates nonsense data, so that code has been disabled for now
2023-03-20 11:00:25 -05:00
myk002 1270cf3f0a
update docs for prospector 2022-07-28 23:12:11 -07:00
Myk 091068c710
[prospect] give player control over which information is output (#2231)
* give player control over prospect output

* suspend the core *before* we call to Lua
2022-07-06 06:57:13 -07:00
Josh Cooper f8d46a10c1 Removes unhelpful inheritance 2022-06-08 12:42:33 -07:00
lethosor e7754ea890
Enable -Wunused-variable and fix most errors 2021-09-07 01:16:21 -04:00
PatrikLundell 4660f52b36 improved pre embark mineral estimates 2021-02-08 14:45:49 +01:00
lethosor d9fb364b3f Fix prospector out-of-bounds crash and improve checking
Fixes #1370
2018-07-21 00:27:11 -04:00
lethosor b551e70ffa prospector: Avoid crashing due to invalid vein materials
Fixes #1276, ref #1277
2018-05-17 19:56:48 -04:00
Ben Lubar a7dfacd1c5
Fix warnings in supported plugins. 2018-04-06 01:25:21 -05:00
Quietust 33a43c5bfd update structures 2017-11-04 07:50:47 -06:00
lethosor d343dfd8a0 Add a function to find viewscreens (or parents) of a given type
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
2015-10-02 21:50:55 -04:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
lethosor a615723b38 Update remaining plugins to use REQUIRE_GLOBAL 2014-12-06 19:30:05 -05:00
Alexander "Ace" Olofsson be1d411b83 Add missing <functional> include for std::greater 2014-11-09 11:19:51 +01:00
Quietust 9956b4a5ef Update getplants, plants, and prospector, and isolate autochop 2014-08-06 09:31:42 -05:00
Quietust 97de21357c First pass for 0.40 compatibility; still lots left to do, but this will at least build 2014-07-21 13:18:29 -05:00
Alexander Gavrilov 54b45349c5 Improve pre-embark prospect using new knowledge about soil depth. 2013-10-25 14:37:37 +04:00
jj ebc2625d97 ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
Alexander Gavrilov 834d7fa1fa Tweak prospector: try using the biome elevation for soil depth.
Until a better idea presents itself (or maybe it is the right way).
Soil depth computation affects which soil layers are reported, and
Z level alignment of the layer stack.
2012-08-28 11:52:54 +04:00
Alexander Gavrilov f73cebff68 Account for caves and magma sea in pre-embark prospector. 2012-08-27 23:03:17 +04:00
Alexander Gavrilov f1915915b4 Follow change in xml again. 2012-08-27 23:03:02 +04:00
Alexander Gavrilov b4a8bcd8d0 Refactor MapCache: make it parse everything that is known re tiles & mats.
Conflicts:

	library/xml
2012-04-26 12:21:59 -05:00
Alexander Gavrilov c7b922250b More maps api refactoring and renaming.
getBlockAbs is a very confusing name; getTileBlock is better.
2012-04-11 12:01:27 +04:00
Alexander Gavrilov b15d2da819 Get rid of some obsolete api functions, and restructure MapCache. 2012-04-10 18:21:19 +04:00
Petr Mrázek 004acdad4e Tweaks!
Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Alexander Gavrilov f84b1539a8 Change to the traits representation of enum and bitfield properties. 2012-03-15 20:46:08 +04:00
Alexander Gavrilov 8cc82d5876 Make plugins accept explicit output stream references.
This is an incompatible change to the plugin ABI.

The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek d33e9a9770 Sort layer materials in prospector by depth. 2012-03-03 23:18:12 +01:00
Petr Mrázek 2cd2ee9b0c New plugin interface 2012-02-21 18:19:17 +01:00
Quietust 091bf62aa8 DFhackCExport is only needed on the plugin_* functions 2012-02-13 22:54:08 -06:00
Quietust d15d38d536 Finish conversion, fix compile errors 2012-02-13 19:17:38 -06:00
Quietust d0a8c2edd8 Move TileTypes to XML, part 1 - a bunch of stuff is now broken 2012-02-13 16:56:33 -06:00
Alexander Gavrilov 6bf55978a4 Modify embark-time prospect using the randomized material hypothesis.
Assume that the game generates a fixed number of veins of each
type, but randomly chooses the material, using unk_38 as weight.
This seems to bring some numbers closer to the real counts.
2012-02-03 12:48:38 +04:00
Alexander Gavrilov d4163fcde3 Improve results of the embark-time prospector. 2012-02-03 11:43:13 +04:00
Alexander Gavrilov 878bc3d3a1 Implement pre-embark estimate in prospector.
Requires careful tuning of the vein density computation.
2012-02-02 22:14:49 +04:00
Quietust 9afcea3deb In all loops that iterate across a vector, use a size_t as the index 2012-01-31 10:55:38 -06:00
Alexander Gavrilov fa4fb4b407 Modify a number of commands to use CR_WRONG_USAGE for displaying help. 2012-01-28 16:03:56 +04:00
Quietust 8861e93848 Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings 2012-01-24 12:02:12 -06:00
Quietust 2cc6bcf0e9 Use CoreSuspender and namespace df::enums 2012-01-21 18:31:15 -06:00
Quietust ccf22bed10 Replace df_plant with df::plant - this leaves the Vegetation module a bit empty, but I'll leave it in case we decide to add something new there 2012-01-21 17:54:57 -06:00
Quietust 118e5c6617 Major cleanup of Materials modul, precursor to eventually nuking it 2012-01-21 10:12:26 -06:00
Alexander Gavrilov 3a908eb64b Support reporting the Z range of holes in the adamantine tubes. 2012-01-20 20:29:51 +04:00
Alexander Gavrilov cc510a2c4b Replace DFCoord with df::coord and df::coord2d. 2012-01-20 14:28:00 +04:00
Quietust e7ecda1434 Kill the Maps module 2012-01-19 21:44:17 -06:00
Quietust 4bb724cd6c Significant cleanup of Maps module - next step will be to kill it properly 2012-01-19 14:11:52 -06:00
Alexander Gavrilov 1aec9649c5 Support including material value in the prospector output. 2012-01-17 20:04:54 +04:00
Alexander Gavrilov 43476b2ea7 Fix Z level computation in prospect, and add levels for flows & aquifer. 2012-01-17 20:04:49 +04:00
Quietust e82055986e Only use #include <> for system libraries - for everything else, use "" 2012-01-15 14:54:14 -06:00