Warmist
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1361b38f27
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Merge branch 'master' of git://github.com/JapaMala/dfhack
Conflicts:
plugins/rendermax/renderer_light.cpp
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2013-06-23 21:35:13 +03:00 |
Warmist
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4f7df238ea
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Fixed non-circular light. Do not show hidden tiles.
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2013-06-23 21:29:03 +03:00 |
Japa
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f415ea2100
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Made windows transmit colored light.
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2013-06-23 23:51:25 +05:30 |
Warmist
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cb6130066d
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Performance improvements, added flickering cursor light.
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2013-06-23 20:45:05 +03:00 |
Japa
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140371a0c7
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 22:05:02 +05:30 |
Warmist
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2c49c9e83c
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C++ version of light engine.
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2013-06-23 19:25:42 +03:00 |
Warmist
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4ab750e9f3
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light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed.
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2013-06-23 13:28:22 +03:00 |
Japa
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25ab75137b
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 15:27:04 +05:30 |
Warmist
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f7f70f4062
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Light now fallsoff according to tile contents (water for now only)
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2013-06-23 12:55:14 +03:00 |
Warmist
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e3ee876a11
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New line algo for lights
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2013-06-23 12:20:35 +03:00 |
Japa
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be953ba4ab
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 12:07:14 +05:30 |
Warmist
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76f4c51a29
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Another file forgotten
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2013-06-23 09:36:04 +03:00 |
Japa
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bea2cd74d6
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 11:50:09 +05:30 |
Warmist
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b35ea4d10c
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Fixed bug.
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2013-06-23 09:19:29 +03:00 |
Japa
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77a301db27
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 02:45:14 +05:30 |
Japa
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3c386cb27c
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Added git ignore.
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2013-06-23 02:43:49 +05:30 |
Warmist
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17cf52206a
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Added light script. Can be ran with "static" to recalculate only on '~' press.
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2013-06-22 23:18:09 +03:00 |
Warmist
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4cc14641ac
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Implemented lua interface.
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2013-06-22 17:40:52 +03:00 |
Warmist
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906864feaa
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Added help for truecolor light testing thing. Also added colors.
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2013-06-22 14:14:35 +03:00 |
Warmist
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c273377284
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Forgot to add the plugin itself. Also some improvements
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2013-06-22 13:29:58 +03:00 |
Warmist
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ea6a264fe2
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rendermax: removed all the opengl and sdl stuff. Now it work with magic alone.
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2013-06-22 03:45:42 +03:00 |
Warmist
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ebc51f1bd3
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Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
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2013-06-21 22:47:23 +03:00 |
expwnent
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ba73de5e35
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EventManager: use units.all instead of units.active.
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2013-06-20 21:34:32 -04:00 |
Alexander Gavrilov
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e15f5c451f
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Fix search for cur_season_tick and cur_season in devel/find-offsets.
It seems the one-off error is a problem with the original
save I used, and not the result of some general behavior.
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2013-06-20 18:18:02 +04:00 |
Alexander Gavrilov
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21dc3afede
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Find cur_year_tick_advmode in devel/find-offsets.lua
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2013-06-20 17:20:04 +04:00 |
Japa
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dc78f16e2b
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Added a simple unity project that connects to DF and pulls a list of plugins.
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2013-06-17 23:53:36 +05:30 |
expwnent
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f459bfc4f1
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diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions.
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2013-06-15 23:04:15 -04:00 |
Quietust
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8c6881beb6
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Cleanup
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2013-06-14 14:46:10 -05:00 |
Quietust
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4193d9b5b3
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Add new plugin for cleaning up construction building materials
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2013-06-14 14:40:02 -05:00 |
Warmist
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67ba3d0043
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Added building filter to advfort.
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2013-06-14 10:20:36 +03:00 |
Alexander Gavrilov
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49409d4630
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Follow xml changes.
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2013-06-11 16:10:42 +04:00 |
expwnent
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776d088eb9
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diggingInvaders: tweaks.
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2013-06-11 07:25:07 -04:00 |
expwnent
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f557376c3a
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diggingInvaders: make invaders dig slowly, in a configurable way.
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2013-06-11 05:14:56 -04:00 |
expwnent
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3e7bce8f2f
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diggingInvaders: tweak invasion-now to be more useful.
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2013-06-11 02:30:52 -04:00 |
expwnent
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1b260fe549
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Made the per save onLoad and onUnload script use the right separator character for different operating systems.
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2013-06-10 15:55:54 -04:00 |
expwnent
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57c42e3927
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Maps.ensureTileBlock: fixed temperature issues, and properly added blocks to the world.map.map_blocks vector to prevent weird glitches.
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2013-06-10 15:43:14 -04:00 |
expwnent
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0378bbb896
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diggingInvaders: proper user interface.
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2013-06-10 01:58:27 -04:00 |
expwnent
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9f6638432f
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When a save is loaded/unloaded, the script at raw/onLoad.init or raw/onUnload.init is run. They use the same format as dfhack.init.
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2013-06-10 00:45:46 -04:00 |
expwnent
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07a4839d8b
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diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
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2013-06-09 23:26:07 -04:00 |
expwnent
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4e715ca44b
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diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding.
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2013-06-09 23:07:51 -04:00 |
expwnent
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c4533dcb0c
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diggingInvaders: only path from one guy, and other minor tweaks.
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2013-06-09 17:52:13 -04:00 |
expwnent
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d26b11eb40
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diggingInvaders: cleaned up pick creation.
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2013-06-09 17:20:23 -04:00 |
expwnent
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638affee06
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diggingInvaders: tweaked pick creation. Don't recreate if they already have one.
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2013-06-09 16:23:41 -04:00 |
expwnent
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08114cf574
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diggingInvaders: more fixes. Still a few issues with ramps probably.
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2013-05-31 20:39:43 -04:00 |
expwnent
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2b7dfca21e
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diggingInvaders: cleanup, tweaks. Works for simple situations.
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2013-05-31 19:27:22 -04:00 |
expwnent
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f8261348ff
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Merge branch 'master' into diggingInvaders
Also make edgeCost.cpp compile because I stopped midsentence for some reason.
Conflicts:
library/modules/Maps.cpp
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2013-05-31 16:28:05 -04:00 |
expwnent
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5c827beae0
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invasion-now: script to trigger invasions.
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2013-05-31 15:54:25 -04:00 |
expwnent
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909d686ae4
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digSmart: remove print statement.
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2013-05-31 13:41:31 -04:00 |
expwnent
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b82b3f2283
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digSmart: added user interface and documentation.
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2013-05-31 13:32:56 -04:00 |
expwnent
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b945b36016
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digSmart: framework in place for finding the bug. When a tile is actively being dug, the dig designation is cleared. If you designate the tile again for digging, multiple dwarves might try to dig it at the same time, leading to job cancellation spam when one finishes.
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2013-05-31 12:23:28 -04:00 |