Patrick Dawson
a6ae6d4c28
autolabor: Fix compile on Windows.
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VC10 wants an explicit return type for lambdas.
2014-11-28 00:55:26 +01:00
Patrick Dawson
794e1ee6f0
autolabor: Document and improve the talent pool parameter.
2014-11-27 21:13:20 +01:00
Patrick Dawson
8b1b32a499
autolabor: Add a talent pool parameter.
2014-11-27 15:56:14 +01:00
PeridexisErrant
195ccf4bc8
Fix beekeeping, enable help message
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Plugins should now be enabled with "enable autolabor". The beekeeping
bug was fixed in DF0.40.07, so autolabor can set multiple beekeepers
again.
2014-11-08 11:45:20 +11:00
Alexander Gavrilov
04ec2c9932
Update version to v0.40.14 and hack things so they compile.
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Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
2014-10-26 16:40:39 +03:00
Eric Wald
0f311a7606
Removing dead duplicate code.
2014-09-07 15:11:11 -06:00
Quietust
287301b682
Update autolabor to work with 0.40
2014-08-15 14:12:57 -05:00
Alexander Gavrilov
7aecffe0cd
Update structures and fix broken things.
2014-04-04 22:34:39 +04:00
expwnent
6ef360f4d6
Merge remote-tracking branch 'warmist/dev-EventManager-lua' into 0.34.11-r4
2013-10-20 14:52:40 -04:00
Warmist
d179812c22
Small bug fix for autolabor crashing on script created creatures.
2013-10-20 21:50:22 +03:00
Alexander Gavrilov
a273327c6a
Remove "using namespace std" from MiscUtils.h.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
d7e35c2d23
Add built-in enable and disable commands.
2013-09-30 13:19:51 +04:00
cherrydev
db98b06c6e
Added documentation of autolabor exemption from burrowed dwarves
2013-02-15 19:16:26 -08:00
jj
614225cc5f
follow rename itemst.flags.artifact1 -> artifact
2012-11-28 19:48:47 +01:00
Kelly Martin
2a0171a4ff
Merge remote-tracking branch 'angavrilov/master'
2012-11-16 13:15:55 -06:00
Kelly Martin
cbe3741751
Check all depots for trader requested, not just the last one.
2012-11-16 13:09:05 -06:00
Quietust
766aca4911
Rename general_ref vectors for consistency
2012-11-12 08:27:58 -06:00
Quietust
27c7dfde4f
ANY_FREE -> IN_PLAY, to match terminology used in DF's error messages
2012-10-23 12:14:21 -05:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
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It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Quietust
1325b70e41
Cleanup autolabor+cleanowned, fix depends/clsocket
2012-09-13 14:42:17 -05:00
Valentin Ochs
2abb9a898c
One more autolabor cleanup
2012-08-08 10:50:07 +02:00
Valentin Ochs
4039d2c0b7
Don't disable autolabor when you input "autolabor 1|enable" and it's
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already enabled.
2012-08-08 10:47:02 +02:00
jj
61195859e3
fix autolabor compilation error
2012-08-03 03:28:29 +02:00
Quietust
1ed6d6e7e0
Merge https://github.com/ab9rf/dfhack
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Conflicts:
plugins/autolabor.cpp
2012-08-02 10:32:25 -05:00
Kelly Martin
78fc850ce2
Autolabor: dwarves who are scheduled for a meeting are automatically cleared of all labors.
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Labor to skill map is now generated at plugin start rather than with every iteration.
Also partially refactored the code; no behavioral changes from that.
2012-07-22 12:16:50 -05:00
Quietust
2695d55090
Make indentation consistent (spaces), only display "not enabled" error if you actually try to do something
2012-07-17 10:27:30 -05:00
Kelly Martin
4c7c38df93
* Autolabor: really exclude the broker from all labors when trader requested
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* Autolabor: add 'haulpct' config option to control percentage of non-idle dwarfs assigned to hauling labors (default is 33)
* Zones: allow nontamed birds to be nestboxes. warning: does not check for 'hostile to civilization' birds, so if you try to tame a hostile elk bird, !!fun!! will happen
* Stripcaged: changed default behavior to keep armor, reduced noisiness
2012-07-11 14:30:47 -05:00
Kelly Martin
6f4f3039e1
Merge remote-tracking branch 'jjyg/master'
2012-07-05 10:04:28 -05:00
Kelly Martin
83f00e5583
Autolabor: allow setting the nonidle hauler percentage at runtime.
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Stripcaged: add keeparmor option
2012-07-05 09:59:28 -05:00
jj
e4d4bf23ae
update xml, fix autolabor with new trade depot flags name
2012-07-04 19:05:44 +02:00
Quietust
ae41ddc04a
Don't crash if world is undefined
2012-05-23 13:43:41 -05:00
Kelly Martin
e77c9dc730
Add new PUSH_HAUL_VEHICLES labor to autolabor.
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This commit will only work with 0.34.08 (or later).
2012-05-15 13:42:48 -05:00
Kelly Martin
27cc2dc92c
Add dwarf state table entries for the new jobs from .34.7 and .34.8. Also add a warning message for a dwarf who is doing an unknown job (instead of just reading random nonsense from off the end of the dwarf_states array).
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This code is backward-compatible (the extra job entries will simply be unused in pre-.8).
2012-05-14 21:54:11 -05:00
Kelly Martin
bd2b55c490
Merge remote-tracking branch 'upstream/master'
2012-05-12 19:43:02 -05:00
Kelly Martin
ccbae58365
Set default beekeeper max to 1 in autolabor (see http://www.bay12games.com/dwarves/mantisbt/view.php?id=3981 )
2012-05-12 11:21:12 -05:00
Alexander Gavrilov
1b5ce7b717
Merge remote-tracking branch 'ab9rf/master'
2012-05-05 19:26:56 +04:00
Alexander Gavrilov
5afe2ca002
Update dfhack for specific_ref.
2012-05-03 11:47:04 +04:00
Kelly Martin
e7c55ab6e1
Also exclude trader from hauling when requested at depot.
2012-04-30 09:01:48 -05:00
Kelly Martin
7c606da636
Autolabor will exclude the trade broker from all labors if the "trader requested" flag is on at the trade depot.
2012-04-26 13:46:38 -05:00
Kelly Martin
53e0ba8b8d
Actually write the noble penalty to the dwarf_info structure....
2012-04-26 12:54:10 -05:00
Kelly Martin
5f5152f449
Autolabor: Instead of guessing who the nobles are based on noble skills, actually find out who they are and behave appropriately. Certain responsibilities are assigned various penalties to increase their holders' availability to perform noble functions. Also, holders of the "manage health" responsibility are always assigned the diagnose labor.
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The responsibility penalties are first-approximation and will likely need tuning.
2012-04-26 09:38:25 -05:00
RossM
284ada9432
Better config persistence.
2012-04-05 20:34:06 -07:00
RossM
564150bb19
Persist autolabor config in the savefile.
2012-04-04 23:33:26 -07:00
RossM
a76de8b777
Fix detection of military dwarves. Add overview comments explaining why
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autolabor works how it does.
2012-04-03 23:26:15 -07:00
RossM
285afa2594
Autolabor tweaks.
2012-04-03 00:12:13 -07:00
RossM
288acf4b79
Tweak autolabor.
2012-04-02 23:40:56 -07:00
RossM
3bd499ff93
Limit number of dwarves assigned when idle dwarves are available.
2012-04-02 22:47:26 -07:00
RossM
1afd3d07ca
Add commands to change how autolabor handles specific jobs, and to
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list the current settings. Changes are not saved with the current
world (yet).
2012-04-02 22:12:06 -07:00
RossM
ecb1ca0972
Large change to how autolabor assigns labors. Military dwarves and
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children/nobles will never be assigned labors. Labor assignments are
more understandable.
2012-04-02 20:55:02 -07:00
Petr Mrázek
2b4044f3f2
Tweaks!
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Check map presence in autolabor and fastdwarf onupdate() functions
Game state tracking in kittens plugin now respects on/off switch
2012-04-01 03:46:17 +02:00