Commit Graph

30 Commits (9d962d63035c21e3b69ec043aaff8fa510de5dff)

Author SHA1 Message Date
doomchild fda4ad94cd added read_local_features 2011-03-14 15:01:09 -05:00
doomchild e126f21e4b updated map coordinate struct/union
added callback for turning a std::map of coordinates to features into a list
2011-03-14 15:00:51 -05:00
doomchild f0f3960bb0 added read_vegetation 2011-03-11 16:59:36 -06:00
doomchild de8226e142 fixed a couple of allocator callback names
added __str__ method to Tree
2011-03-11 16:59:25 -06:00
doomchild df3c6d706f fixed a couple of small pointer bugs 2011-03-11 16:11:34 -06:00
doomchild 5aeac3d43d updated CreatureCaste, and CreatureType structs
added MatglossPlant and creature type descriptor structs
got the creature type allocator callback working
2011-03-11 14:13:52 -06:00
doomchild f6a7de9ba6 updated getters to use the changed pointer caching stuff 2011-03-11 14:12:07 -06:00
doomchild 5b29bf5280 changed pointer cache to use array addresses instead of pointer ids 2011-03-11 14:11:36 -06:00
doomchild 828df5fa80 consolidated buffer stuff, so that the callbacks are a lot shorter 2011-03-09 14:20:34 -06:00
doomchild 1839c6b843 fixed callback registration
allocator callbacks now cache the buffers and associated pointers so they don't get collected too early
added CreatureCaste, TileColor, and CreatureType classes
2011-03-09 12:29:29 -06:00
doomchild 50af9e2d7e updated to use the pointer caching callbacks 2011-03-09 12:27:58 -06:00
doomchild c98bc9da9d updated to actually match the C stuff (not passing allocator callbacks every time, etc) 2011-03-03 14:19:20 -06:00
doomchild d314c733b2 added world and window_io getters 2011-03-03 14:18:28 -06:00
doomchild a816b67362 added key types for window_io module 2011-03-03 14:17:56 -06:00
doomchild 6fc1f31e31 first commit 2011-03-03 14:17:31 -06:00
doomchild f4be3ef4fe updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00
doomchild f56cad1265 added grass vein and world construction readers 2011-03-01 14:39:56 -06:00
doomchild 42670c798b added grass vein and world construction types 2011-03-01 14:39:33 -06:00
doomchild 06ae98c9dd first commit 2011-03-01 14:39:18 -06:00
doomchild a08258e36b "import pydftypes" changed to "import dftypes"
buildings now using custom workshop callback
creatures now using material callback
fixed return value for civ and race index getters
2010-08-19 12:51:02 -05:00
doomchild a508542d7c added material and custom workshop buffer callback
updated Creature class definition with new members
fixed field size in Skill class
2010-08-19 12:47:45 -05:00
doomchild 78c5ef5c71 added vein readers 2010-08-13 12:31:53 -05:00
doomchild a94c398a0e added vein allocators 2010-08-13 12:31:31 -05:00
doomchild 9ef7a74a44 added MapPoint class 2010-07-06 13:19:55 -05:00
doomchild 0b9605e08a changed def to class (durrrr) 2010-06-18 10:39:40 -05:00
doomchild 5b71ac7dae add __init__ file
renamed flags and types
2010-06-17 16:26:53 -05:00
doomchild fa8238af08 removed reveal and force_suspend to examples 2010-06-17 15:38:48 -05:00
doomchild d58260740f moved the old Python/C stuff to python/deprecated
renamed "c api" to "pydfhack"
2010-06-17 15:32:53 -05:00
doomchild 66159d4221 updated to use new callback signatures 2010-05-27 12:35:40 -05:00
Petr Mrázek b710ed687a Moving stuff around, part 2 2010-05-26 06:48:23 +02:00