Alexander Gavrilov
9c6fcee9a9
Add steam engine documentation, and use barrel quality in efficiency calc.
2012-09-05 11:23:00 +04:00
Alexander Gavrilov
aa449a2180
Add a tweak to work around the endless temperature update bug.
...
This obsoletes fix/stable-temp.lua, which only fixes items once.
2012-09-03 21:11:35 +04:00
Alexander Gavrilov
1618ccf5bb
Fix steam-engine build on msvc, and add a script for listing mem ranges.
2012-09-03 10:28:17 +04:00
Alexander Gavrilov
2249cb14fa
Require level 3 both for water & magma, and indicate level 5 by brightness.
2012-09-02 18:57:10 +04:00
Alexander Gavrilov
3b08ee44d1
Vary the internal power consumption of the engine depending on quality.
2012-09-02 17:32:44 +04:00
Alexander Gavrilov
67630776ee
Tweak steam engine raws.
2012-09-02 17:17:18 +04:00
Alexander Gavrilov
9c3843c1d4
Use new API in steam engine; always explode if destroyed with steam inside.
2012-09-02 14:59:13 +04:00
Alexander Gavrilov
3713c5ea9e
Add some APIs required by steam engine to the core.
2012-09-02 14:10:58 +04:00
Alexander Gavrilov
8536785d1d
Boilers made out of unsuitable materials should explode!
2012-09-01 20:46:34 +04:00
Alexander Gavrilov
bae85ac77d
Make the steam engine consume liquids from Z level below.
2012-09-01 17:52:51 +04:00
Alexander Gavrilov
74501d3197
Try preventing "boiling water" from freezing, and dump steam on destroy.
2012-09-01 14:42:19 +04:00
Alexander Gavrilov
f158e1894d
Further work on steam engine.
...
- Display water inside as 'boiling' by hooking item_liquid_miscst.
- Store current power in flags to avoid mess if items disappear etc.
- Suspend/unsuspend stoke jobs depending on steam level.
- Implement intelligent steam use rate and boiler capacity cap.
- Modify appearance of special tiles to display status.
2012-09-01 11:29:05 +04:00
Quietust
c68afdaad2
Display command key helper for Manipulator on Unit List, various tweaks
2012-08-31 20:35:35 -05:00
Alexander Gavrilov
ece0833c93
Prototype steam engine workshop :)
...
Very broken and incomplete still.
2012-09-01 00:22:55 +04:00
Alexander Gavrilov
e6b2cb73af
Add a tweak for pressure plate creature weight limit rendering.
...
Print them as readable "???K", instead of the normal truncated numbers.
2012-08-30 20:48:06 +04:00
Quietust
c414aafc59
Add "Toggle Group" key
2012-08-30 10:03:12 -05:00
Alexander Gavrilov
1dee51abb0
Use generic DOCTOR tile for wound dresser labor.
2012-08-30 19:01:43 +04:00
Quietust
7676f07b06
Display creature graphics tiles beneath the column headers
2012-08-30 09:46:09 -05:00
Quietust
4e169558f5
Tweak column labels a bit
2012-08-28 15:52:26 -05:00
Quietust
b2587c1e6d
Fix skill sort
2012-08-28 15:33:22 -05:00
Alexander Gavrilov
834d7fa1fa
Tweak prospector: try using the biome elevation for soil depth.
...
Until a better idea presents itself (or maybe it is the right way).
Soil depth computation affects which soil layers are reported, and
Z level alignment of the layer stack.
2012-08-28 11:52:54 +04:00
Quietust
c587ea2c74
Add new tweak command to make Train orders no longer count as patrol duty
2012-08-27 14:06:10 -05:00
Alexander Gavrilov
f73cebff68
Account for caves and magma sea in pre-embark prospector.
2012-08-27 23:03:17 +04:00
Alexander Gavrilov
f1915915b4
Follow change in xml again.
2012-08-27 23:03:02 +04:00
Quietust
5ad9b82ace
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-08-27 09:17:27 -05:00
Quietust
faf3bdf2b7
Adjust grid display - labors without skills use different tiles, and skills without labors have a red background
2012-08-27 09:04:32 -05:00
Alexander Gavrilov
5fed060d7d
Follow field rename in xml.
2012-08-27 16:01:11 +04:00
Quietust
f562871867
Add ViewCre and Zoom-Cre to Manipulator (by forwarding them to Unitlist)
2012-08-26 13:58:37 -05:00
Alexander Gavrilov
84f6663a07
Add a tweak to save the cursor position of dwarfmode between menus.
2012-08-26 21:19:56 +04:00
Alexander Gavrilov
8171652323
Support permaflow in liquids, including the gui.
2012-08-26 20:08:28 +04:00
Alexander Gavrilov
bee33fd486
Add a performance test for location caching in general refs.
2012-08-26 14:43:14 +04:00
Quietust
f6e4969e19
Key names are bright green, not dark green
2012-08-25 11:07:42 -05:00
Quietust
da6567e374
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-08-25 11:02:28 -05:00
Alexander Gavrilov
bd9800055d
Link to the lua library in the liquids plugin.
2012-08-25 20:01:03 +04:00
Quietust
dcdff40c85
Add sorting, command help; replace filtering with just using the current page of the UnitList viewscreen (and don't close it)
2012-08-25 10:57:50 -05:00
Alexander Gavrilov
41ad42d0fd
Expose the liquids plugin engine to lua, and make a wrapper gui script.
2012-08-25 10:37:03 +04:00
Petr Mrázek
21904fd607
Merge https://github.com/jjyg/dfhack
2012-08-24 22:30:39 +02:00
Petr Mrázek
9154564e71
Sync up submodules
2012-08-24 21:56:16 +02:00
jj
c339c7085a
ruby: add memory_check / memory_patch native methods
2012-08-23 18:44:03 +02:00
jj
5b0f37276f
Merge branch 'master' of git://github.com/quietust/dfhack
2012-08-23 17:19:15 +02:00
Quietust
7046a6abbc
Manipulator - store unit 'summary' objects so names/professions can be cached (for faster sorting), and properly display skill level when it's exactly at the level threshold
2012-08-22 20:52:19 -05:00
Quietust
132491e868
Use Units module to get unit colors, fix initial scroll position
2012-08-22 16:54:34 -05:00
Quietust
92c0b555dc
Use Units module to get profession strings
2012-08-22 11:15:05 -05:00
Quietust
83214ccb72
Fix bugs in window resizing, cleanup some other stuff
2012-08-22 10:43:26 -05:00
Alexander Gavrilov
7987ea9a98
Put some compatibility features into the base dfhack viewscreen.
2012-08-22 18:18:19 +04:00
Alexander Gavrilov
8969fc9435
manipulator: Inherit from dfhack_viewscreen, and don't use itoa.
2012-08-22 12:23:56 +04:00
Quietust
b6e5786b4f
Manipulator - display summary of selected unit + skill/labor
2012-08-21 16:41:20 -05:00
Quietust
2c0a42296c
New plugin: Dwarf Manipulator - enter the [u]nits list and press [l]abors to get a DwarfTherapist-style labor editor
2012-08-21 15:43:32 -05:00
Alexander Gavrilov
b8ee52131b
Add a module for painting tiles into the gps global.
2012-08-19 09:31:09 +04:00
Alexander Gavrilov
fd0bf2ef92
Extract the color enum from color_ostream to toplevel.
2012-08-19 09:21:25 +04:00