Commit Graph

11196 Commits (98112050c309231f4cfa47eeb60dce4f6c421553)
 

Author SHA1 Message Date
myk002 92701d6da7
connect smooth walls to doors 2021-07-30 13:09:20 -07:00
myk002 3c8a174a68
use pillars for wall ends instead of NS or EW 2021-07-30 13:09:20 -07:00
myk002 79bdf36ed4
expose link_adjacent_smooth_walls to lua
so build-now can use it
2021-07-30 13:09:20 -07:00
myk002 8fb456313f
allow only one positional param to be specified 2021-07-30 13:09:20 -07:00
myk002 c1665f35b4
fix off by one error 2021-07-30 13:09:20 -07:00
myk002 95fa9f3d7a
use new library functions in dig-now 2021-07-30 13:09:20 -07:00
myk002 a6c62a025f
unhide properly when digging at visible edges 2021-07-30 13:09:20 -07:00
myk002 0b703d9818
fix adjacent smooth walls when we dig one out 2021-07-30 13:09:19 -07:00
myk002 7f0c3cc7e4
document dig-now lua api 2021-07-30 13:09:19 -07:00
myk002 48f90da72e
remove extra return 2021-07-30 13:09:19 -07:00
myk002 c807398eff
remove old reference to dig-now.h 2021-07-30 13:09:18 -07:00
myk002 93d67dd51e
export dig_now_tile over Lua 2021-07-30 13:09:18 -07:00
myk002 fc19fb6785
add external api: dig_now_tile(out, pos) 2021-07-30 13:09:18 -07:00
myk002 1a19c3a944
ramp/channel: don't dig into undiggable tiles 2021-07-30 13:09:18 -07:00
myk002 d6c9f99c61
don't overflow prod->count. it's a measly int16_t 2021-07-30 13:09:18 -07:00
myk002 aa1cbc95db
skip marker mode dig designations 2021-07-30 13:09:18 -07:00
myk002 1670cfab05
also "and" -> "&&" 2021-07-30 13:09:18 -07:00
myk002 dfc938a99d
omg lua is ruining me
on the other hand, why doesn't MSVC just support "or" to mean "||"?
2021-07-30 13:09:17 -07:00
myk002 59a34c6d17
remove ramp tops when channeling
we normally take care of any ramp tops above the channeled tile when we dig the ramp below the channeled
tile, but that logic might not run if we channel down into empty space
(or undiggable tiles)
2021-07-30 13:09:17 -07:00
myk002 662f2cc616
don't dig the undiggable 2021-07-30 13:09:17 -07:00
myk002 89210a503e
add global anchor for dig-now 2021-07-30 13:09:17 -07:00
myk002 92656fc5c0
update plugin docs
since surface tiles are now handled
2021-07-30 13:09:17 -07:00
myk002 5c853644f0
let newly uncontained water flow 2021-07-30 13:09:17 -07:00
myk002 7ea8c843b1
allow digging of surface tiles
now that we handle colonies
2021-07-30 13:09:17 -07:00
myk002 8349afa39b
destroy colonies when digging a ramp underneath 2021-07-30 13:09:14 -07:00
myk002 9e8a35d263
update changelog 2021-07-30 13:09:14 -07:00
myk002 c645cd5454
move units and items to ground when it disappears 2021-07-30 13:09:14 -07:00
myk002 61a18b14be
fix adjacent smooth walls when smoothing 2021-07-30 13:09:14 -07:00
myk002 c1dcaa4378
generate gems as ROUGH, not BOULDER
also fix missing dug_tile indices when channels are dug
also fix second boulder/gem being generated with a potentially incorrect
probability when digging channels and ramps
2021-07-30 13:09:13 -07:00
myk002 71c605afd4
make options configurable and document 2021-07-30 13:09:13 -07:00
myk002 f1b38fb6f6
fix up comments 2021-07-30 13:09:13 -07:00
myk002 6bc2a2bdad
implement tile smoothing 2021-07-30 13:09:13 -07:00
myk002 d7f417051d
implement track carving 2021-07-30 13:09:13 -07:00
myk002 5f7dc86c5c
optionally dump generated boulders at pos 2021-07-30 13:09:13 -07:00
myk002 52e666a45a
produce boulders from digging as per game rules
also add options struct for later configurability
2021-07-30 13:09:13 -07:00
myk002 02d7d4c5b6
clean up top-level logic 2021-07-30 13:09:12 -07:00
myk002 fc932d2850
use reveal.unhideFlood instead of our dup impl 2021-07-30 13:09:12 -07:00
myk002 a5b70ba163
rename dig-dug to dig-now 2021-07-30 13:09:12 -07:00
myk002 6cf40857e4
convert material to layer mat when digging
also ensure dug tiles aren't generated already smoothed
2021-07-30 13:09:12 -07:00
myk002 a4c86770a4
follow digging rules when converting tiles 2021-07-30 13:09:12 -07:00
myk002 d3d5a6edd7
initial implementation of the dig-dug plugin
for discussion
2021-07-30 13:09:12 -07:00
myk002 5b960b97bc
fix comment for Maps::getSize(); add getTileSize() 2021-07-30 13:09:12 -07:00
Timur Kelman 15d8a0bea2
rename `dismiss_on_submit|2` to `dismiss_on_select|2`
to avoid confusion
2021-07-30 17:25:01 +02:00
myk002 a5c329cfb2 add plumbing example and center images 2021-07-30 07:16:03 -07:00
myk002 b8ccd6e40b add dreamfort screenshots to library guide 2021-07-30 07:16:03 -07:00
myk002 17017bb526 update changelog 2021-07-30 07:16:03 -07:00
Timur Kelman ffecdf3b53
ListBox attributes controlling self:dismiss()
`dismiss_on_submit = false` makes it easier to implement toggleable options, where we don't want the list to disappear on selection. Like work order conditions' trait selection.
2021-07-29 19:00:19 +02:00
Susan 3e678819bf a couple more names
suggested by a friend
2021-07-25 17:31:44 +01:00
Susan 11d8be1683 remove potentially confusing names 2021-07-25 17:28:55 +01:00
DFHack-Urist via GitHub Actions 43d7905227 Auto-update submodules
scripts: master
2021-07-25 07:14:36 +00:00