|  expwnent | 3ffbef2396 | Merge branch 'canStepBetween' into recent | 2013-01-05 18:10:29 -05:00 | 
				
					
						|  expwnent | f8abd5c595 | StepBetween: renamed stuff back to the way it was. Thought I had already done that. | 2013-01-05 18:09:50 -05:00 | 
				
					
						|  expwnent | cf3ac48518 | Merge in autoSyndrome, trueTransformation, ... | 2013-01-05 13:35:49 -05:00 | 
				
					
						|  expwnent | 6622e9e06f | Merge branch 'canStepBetween' into recent Conflicts:
	library/modules/Maps.cpp | 2013-01-05 13:32:29 -05:00 | 
				
					
						|  expwnent | 715f191c26 | EventManager: made the frequency part of EventHandler. | 2013-01-03 19:31:29 -05:00 | 
				
					
						|  expwnent | 910e398a7b | EventManager: added invasion event. | 2013-01-03 15:52:56 -05:00 | 
				
					
						|  expwnent | 4e4e382b8f | EventManager: added syndrome event. | 2013-01-02 18:30:15 -05:00 | 
				
					
						|  expwnent | c3b2ae2137 | EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary. | 2013-01-02 11:07:56 -05:00 | 
				
					
						|  expwnent | fa78d6ccfc | Merge branch 'recent' into eventManager-unstable Conflicts:
	library/modules/Job.cpp | 2013-01-02 03:16:45 -05:00 | 
				
					
						|  expwnent | 7972902c81 | stepBetween: named a few things better, and fixed a lot. | 2012-12-19 20:30:37 -05:00 | 
				
					
						|  expwnent | 555c754636 | EventManager: added construction and building events. | 2012-12-18 18:34:38 -05:00 | 
				
					
						|  expwnent | 01e5e93825 | Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says. | 2012-12-16 23:26:50 -05:00 | 
				
					
						|  expwnent | 935058f0a5 | EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type. | 2012-12-15 17:43:41 -05:00 | 
				
					
						|  jj | ebc2625d97 | ditch the unused Vegetation module | 2012-12-06 23:47:25 +01:00 | 
				
					
						|  jj | 614225cc5f | follow rename itemst.flags.artifact1 -> artifact | 2012-11-28 19:48:47 +01:00 | 
				
					
						|  Quietust | e2b9b703a0 | Get rid of tabs | 2012-11-16 15:33:36 -06:00 | 
				
					
						|  Quietust | 766aca4911 | Rename general_ref vectors for consistency | 2012-11-12 08:27:58 -06:00 | 
				
					
						|  Warmist | e887c60e93 | Removed unused buffers. | 2012-11-02 21:00:35 +02:00 | 
				
					
						|  Alexander Gavrilov | cd852e2240 | Fix one more place that was using ANY_FREE. | 2012-10-24 17:51:47 +04:00 | 
				
					
						|  Alexander Gavrilov | 82e870c8dd | Move siege engine out of devel. | 2012-09-17 14:59:59 +04:00 | 
				
					
						|  Alexander Gavrilov | f2fde21b10 | Implement a slightly more sensible aiming AI in siege engine. | 2012-09-17 14:45:22 +04:00 | 
				
					
						|  Kelly Martin | 58fda716e6 | Explicit cast is required for MSVC. | 2012-09-16 17:06:31 -05:00 | 
				
					
						|  Kelly Martin | 847dadd3f5 | Merge remote-tracking branch 'angavrilov/master' | 2012-09-16 16:37:08 -05:00 | 
				
					
						|  Kelly Martin | 38f920dd65 | Merge remote-tracking branch 'q/master' | 2012-09-16 16:36:51 -05:00 | 
				
					
						|  Alexander Gavrilov | 000e3baf27 | Implement skill-based miss probability in siege engine. | 2012-09-14 20:57:03 +04:00 | 
				
					
						|  Alexander Gavrilov | 811c096c0e | Vaporize liquids from barrels, and destroy bin contents in siege engine. | 2012-09-14 20:22:49 +04:00 | 
				
					
						|  Alexander Gavrilov | 881fed41de | Support setting workshop profile for siege engines. Since can't use built-in viewscreen, UI limited to skills only. | 2012-09-13 20:20:56 +04:00 | 
				
					
						|  Alexander Gavrilov | 5690a26439 | On second thought, remove stockpile->engine links; keep only reverse. Bi-directional links involve the risk of crashes if the plugin
is unloaded, and the engine subsequently deconstructed. | 2012-09-13 17:49:41 +04:00 | 
				
					
						|  Alexander Gavrilov | f06f9af6b8 | Throw items from bins around in siege engine, like minecarts do. | 2012-09-12 20:57:25 +04:00 | 
				
					
						|  Alexander Gavrilov | 448d7e3633 | Support linking siege engines to stockpiles. Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence. | 2012-09-12 12:15:12 +04:00 | 
				
					
						|  Alexander Gavrilov | b0938d7e0d | Allow specifying arbitrary items to use in catapults. | 2012-09-11 22:46:17 +04:00 | 
				
					
						|  Alexander Gavrilov | 3a075f4bc7 | Trivial siege engine aiming at units, with logic in lua. | 2012-09-11 19:17:24 +04:00 | 
				
					
						|  Alexander Gavrilov | 8ab615f6d0 | Implement unit path prediction in siege engine. | 2012-09-09 20:54:12 +04:00 | 
				
					
						|  Alexander Gavrilov | 9679b7729c | Clean up the movement speed calculation function and move into the core. | 2012-09-09 17:04:58 +04:00 | 
				
					
						|  Alexander Gavrilov | ec3d489bda | Move curse-affected attribute value getters to the core. | 2012-09-09 12:51:08 +04:00 | 
				
					
						|  Alexander Gavrilov | a36fe25e72 | Finish the effective skill computation function, and move to core. | 2012-09-09 12:27:40 +04:00 | 
				
					
						|  Alexander Gavrilov | fb88aad51d | Reverse-engineer unit speed computation from DF code. | 2012-09-08 21:07:18 +04:00 | 
				
					
						|  Alexander Gavrilov | 003c3391d1 | Implement aiming projectiles at random points in the designated area. | 2012-09-08 15:49:46 +04:00 | 
				
					
						|  Alexander Gavrilov | bfa6ed3e08 | Support setting the target area for the siege engine. | 2012-09-08 13:46:02 +04:00 | 
				
					
						|  Alexander Gavrilov | 325e294af2 | Start the siege engine plugin with code to highlight obstacles on screen. | 2012-09-07 19:54:32 +04:00 | 
				
					
						|  Alexander Gavrilov | d0e630d4c3 | Move steam engine out of devel, since it should be fully functional. | 2012-09-06 17:10:58 +04:00 | 
				
					
						|  Alexander Gavrilov | 9c6fcee9a9 | Add steam engine documentation, and use barrel quality in efficiency calc. | 2012-09-05 11:23:00 +04:00 | 
				
					
						|  Kelly Martin | 96fec768c7 | Merge remote-tracking branch 'angavrilov/master' | 2012-09-04 12:05:05 -05:00 | 
				
					
						|  Alexander Gavrilov | 1618ccf5bb | Fix steam-engine build on msvc, and add a script for listing mem ranges. | 2012-09-03 10:28:17 +04:00 | 
				
					
						|  Alexander Gavrilov | 2249cb14fa | Require level 3 both for water & magma, and indicate level 5 by brightness. | 2012-09-02 18:57:10 +04:00 | 
				
					
						|  Alexander Gavrilov | 3b08ee44d1 | Vary the internal power consumption of the engine depending on quality. | 2012-09-02 17:32:44 +04:00 | 
				
					
						|  Alexander Gavrilov | 67630776ee | Tweak steam engine raws. | 2012-09-02 17:17:18 +04:00 | 
				
					
						|  Alexander Gavrilov | 9c3843c1d4 | Use new API in steam engine; always explode if destroyed with steam inside. | 2012-09-02 14:59:13 +04:00 | 
				
					
						|  Alexander Gavrilov | 8536785d1d | Boilers made out of unsuitable materials should explode! | 2012-09-01 20:46:34 +04:00 | 
				
					
						|  Alexander Gavrilov | bae85ac77d | Make the steam engine consume liquids from Z level below. | 2012-09-01 17:52:51 +04:00 |