Commit Graph

29 Commits (895fa59c79528a15f8a98ebd2a209be25d851656)

Author SHA1 Message Date
lethosor 09b018bea6
stockpiles: remove sand_bags field
Fixes #1013
2020-08-29 20:04:09 -04:00
lethosor 45a0b7b3a6
Fix stockpiles crash when building food map
Fixes #1628

Broke due to ecd6bcc9ed
2020-08-18 21:00:10 -04:00
lethosor 55a82e43c6 Update xml, fix stockpiles build 2020-04-24 23:50:35 -04:00
lethosor 815821eb93 Merge branch 'develop' into cmake-cleanup
Conflicts:
	depends/lua/CMakeLists.txt
	plugins/CMakeLists.txt
	plugins/devel/CMakeLists.txt
2020-01-18 22:28:43 -05:00
lethosor 76da2c2aaf Clean up CMakeLists.txt style 2019-07-16 22:19:11 -04:00
Pauli f0632347d0 Remove Core.h include from DataDefs.h
Core.h isn't required for DataDefs.h which removes Core.h dependency
from DataStatics*.
2018-12-30 17:08:42 -05:00
Pauli 6f7ace1f6d stockpiles: Fix unusable and usable loading for weapon and armor
Fixes #1294
2018-06-14 22:22:51 +03:00
lethosor 2ada907420 Move stockpiles option (load/save) below stocks/autodump/etc
Fixes #1161
2018-05-09 10:33:41 -04:00
lethosor ead0092765 Ignore added stockpile keys when renaming stockpiles
Fixes #1267
2018-05-09 10:25:55 -04:00
Ben Lubar afc2c476bb
Fix remaining warnings on Windows. 2018-04-06 21:22:48 -05:00
Ben Lubar 1dd6625270
Fix remaining warnings in supported plugins 2018-04-06 14:17:34 -05:00
Ben Lubar a7dfacd1c5
Fix warnings in supported plugins. 2018-04-06 01:25:21 -05:00
ViTuRaS ca481fc69f max_barrels was serialized on max_bins position
When I save and load stockpile settings with stockpile management plugin, then saved barrels count will be loaded in bins and barrels are zero. So I think this change should correct it.
2017-08-28 22:33:24 +02:00
lethosor ec222c0b24 Catch exceptions in stockpile (un)serialization
From #964, protobuf exceptions in loadstock/savestock would either fail by only
logging an error to the console (when run from the Lua UI) or by crashing the
game entirely (when run from the console).

Figuring out what actually causes the exceptions in the first place (possibly a
misunderstood structure layout?) would be a better solution than this, but this
will at least stop crashes for now.
2016-10-29 02:35:27 -04:00
PeridexisErrant 273c22f606 Shorten "ls" help for plugins
I think that's all of them.
2016-04-15 16:28:41 +10:00
lethosor a90f3c3d67 stockpiles: Restrict characters in filenames when saving
Previously, it was possible to save outside of the stocksettings
directory or fail to save in a nonexistent subdirectory (e.g. when
a stockpile name had slashes in it).

Resolves #621
2015-07-29 14:17:14 -04:00
lethosor 825d46af51 Move ListColumn class to a separate header 2015-07-28 21:48:00 -04:00
Ben Lubar d182b6c1c3 only create the stocksettings directory when it is requested 2015-03-24 17:46:49 -05:00
Lethosor 58f896d569 Create `stocksettings` directory on startup 2015-01-26 16:28:57 -05:00
lethosor 6e36b224d1 Merge remote-tracking branch 'ramblurr/stockpiles'
Also update stockpiles plugin to use REQUIRE_GLOBAL()

Conflicts:
	plugins/stockpiles.cpp
2015-01-05 16:16:29 -05:00
Casey Link b9a2ecb440 stockpiles: properly initialize quality arrays
Props to @fricy for identifying this bug.
2014-12-05 17:39:29 +01:00
Casey Link 332566f6a1 stockpiles: disable gui/script when plugin is disabled 2014-12-05 13:27:58 +01:00
Casey Link 0f06eb7f6f stockpiles: quiet debug 2014-12-05 12:42:59 +01:00
Casey Link 346f397bca stockpiles: fix loading crash 2014-12-05 12:35:24 +01:00
Casey Link 7e6066daf2 stockpiles: user friendly error handling
* display errors in the GUI when necessary
* handle older versions of DFHack without the persist module
2014-12-05 12:35:24 +01:00
Casey Link 2f4678eee5 stockpiles: more error handling & cleanup
* prevent crashes when the path doesn't exist
* remove duplicated functions
* sort file list case insensitively
2014-12-05 12:35:24 +01:00
lethosor 1525823948 Create stocksettings directory on startup if necessary 2014-12-05 12:35:24 +01:00
Casey Link 1cde8cffa4 stockpiles: implement GUI controls 2014-12-05 12:35:19 +01:00
Casey Link 2e43ea8b38 stockpiles: refactor code into separate files
The file was approaching 3000 lines and contained multiple classes,
making it a real PITA to navigate through. upcoming features would only
add more LOC, so splitting was necessary.
2014-12-05 11:02:40 +01:00