Commit Graph

67 Commits (895fa59c79528a15f8a98ebd2a209be25d851656)

Author SHA1 Message Date
Quietust e2301ecae7 Update structures, fix reaction_productst::produce() parms 2020-06-23 13:31:27 -06:00
lethosor 76da2c2aaf Clean up CMakeLists.txt style 2019-07-16 22:19:11 -04:00
lethosor b2fd0b062b Merge remote-tracking branch 'PatrikLundell/dead_plugins' into develop 2018-06-20 16:18:07 -04:00
PatrikLundell aa361f3a0d dead flag -> !isActive 2018-06-14 12:30:41 +02:00
Pauli 8f2cf3ad26 Fix printf format warnings 2018-06-11 19:57:06 +03:00
Ben Lubar f838b5695d
Remove $(NOINHERIT) which was inexplicably included in a bunch of plugins. 2018-05-14 00:12:22 -05:00
Ben Lubar a7dfacd1c5
Fix warnings in supported plugins. 2018-04-06 01:25:21 -05:00
lethosor 2c95ac411e Update xml and all uses of job_handler 2017-11-25 00:59:59 -05:00
lethosor 05b238c879 Fix another diggingInvaders compiler error
Windows-specific, for some strange reason

Ref #1145
2017-08-07 09:30:27 -04:00
lethosor a383cc9a30 Fix diggingInvaders compilation errors (#1145, GCC 4.8) 2017-08-06 21:01:36 -04:00
Michael Casadevall a03b32846a Modify DFHack to handle new produce() prototype. Major thanks to lethosor, and ragundo for their help in this
Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-13 16:57:45 -04:00
lethosor c9eab65c96 Fix more produce() calls 2015-12-22 09:54:00 -05:00
lethosor 55d5706a21 Update structures and fix various issues with plugins producing items
reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
2015-12-18 18:40:11 -05:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
lethosor cac2245438 Update some plugins to use REQUIRE_GLOBAL 2014-12-03 23:26:54 -05:00
lethosor fa26aa79ea Make some plugins compile for 0.40
dwarfmonitor: remove StoreItemInChest, StoreItemInCabinet, ProcessPlantsBag, and BrewDrink
dig/diggingInvaders/siege-engine: update special cases for trees to handle roots/branches/trunks
2014-08-04 12:28:22 -04:00
Alexander Gavrilov 415cdad489 Make using new for allocating DF objects with vtables a compile-time error.
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.

This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
expwnent 6805656dd0 Added enable/disable functionality to diggingInvaders. 2013-10-19 21:42:24 -04:00
expwnent f459bfc4f1 diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions. 2013-06-15 23:04:15 -04:00
expwnent 776d088eb9 diggingInvaders: tweaks. 2013-06-11 07:25:07 -04:00
expwnent f557376c3a diggingInvaders: make invaders dig slowly, in a configurable way. 2013-06-11 05:14:56 -04:00
expwnent 0378bbb896 diggingInvaders: proper user interface. 2013-06-10 01:58:27 -04:00
expwnent 07a4839d8b diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it. 2013-06-09 23:26:07 -04:00
expwnent 4e715ca44b diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding. 2013-06-09 23:07:51 -04:00
expwnent c4533dcb0c diggingInvaders: only path from one guy, and other minor tweaks. 2013-06-09 17:52:13 -04:00
expwnent d26b11eb40 diggingInvaders: cleaned up pick creation. 2013-06-09 17:20:23 -04:00
expwnent 638affee06 diggingInvaders: tweaked pick creation. Don't recreate if they already have one. 2013-06-09 16:23:41 -04:00
expwnent 08114cf574 diggingInvaders: more fixes. Still a few issues with ramps probably. 2013-05-31 20:39:43 -04:00
expwnent 2b7dfca21e diggingInvaders: cleanup, tweaks. Works for simple situations. 2013-05-31 19:27:22 -04:00
expwnent f8261348ff Merge branch 'master' into diggingInvaders
Also make edgeCost.cpp compile because I stopped midsentence for some reason.

Conflicts:
	library/modules/Maps.cpp
2013-05-31 16:28:05 -04:00
expwnent 3c7ca2ad71 Digging invaders: buildings can only be destroyed orthogonally, made path cost deal with hatches and raised bridges, but did NOT yet make job assignment deal with them. 2013-01-05 11:06:46 -05:00
expwnent a7d6cf5157 Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them. 2013-01-04 21:02:09 -05:00
expwnent fd05d30733 Digging invaders: improved edge cost evaluation. 2013-01-04 18:11:38 -05:00
expwnent 2ca943ae20 Digging invaders: comment out debug print statements. 2013-01-04 00:43:39 -05:00
expwnent 038cc91fcd Digging invaders: fixed a bug where it would reassign long-lasting jobs, making them take forever. Also added a check for the case that invaders cannot dig to any locals. 2013-01-04 00:35:47 -05:00
expwnent b6f0ae5b14 Digging invaders: keep track of who's working on the job, and check periodically to see if they quit. 2013-01-04 00:08:54 -05:00
expwnent 47eca42f68 Digging invaders: made it possible to customize which races can dig. 2013-01-03 23:18:40 -05:00
expwnent 0fecdfadb1 Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone. 2013-01-03 22:46:17 -05:00
expwnent ed6dcf9589 DiggingInvaders: made invaders dig automatically, instead of on request. 2013-01-03 21:25:50 -05:00
expwnent b82d6940b6 Digging invaders: started on making invaders keep digging until done. 2013-01-03 18:45:53 -05:00
expwnent 1d6dec54c7 Digging Invaders: reorganized the files to make it easier to work with. 2013-01-03 18:14:16 -05:00
expwnent 34d9785ce5 Digging Invaders: minor changes. 2013-01-03 14:38:05 -05:00
expwnent b62e50f2e1 DiggingInvaders: get rid of the framework for assigning multiple dig/deconstruct/etc operations at the same time. 2013-01-03 14:16:10 -05:00
expwnent 0b68e66dc9 DiggingInvaders: fixed a problem with deconstructing hatches. 2013-01-03 13:32:50 -05:00
expwnent f60e44c395 DiggingInvaders: minor changes. 2013-01-03 13:11:11 -05:00
expwnent 7586e62374 Digging Invaders: fixed a problem with removing constructions. 2013-01-02 22:35:05 -05:00
expwnent 5201870356 Digging Invaders: get rid of debug prints. 2013-01-02 22:13:23 -05:00
expwnent ae43865489 Digging Invaders: actually seems to basically work! 2013-01-02 22:11:05 -05:00
expwnent 144e0b4dcb Digging Invaders: merged eventManager and recent. 2013-01-02 11:26:30 -05:00
expwnent 46b9148277 Digging invaders: it still doesn't work, but now it's a lot simpler. 2012-12-20 00:35:45 -05:00