lethosor
e9ec08f419
Add Buildings::getRoomDescription(), moved from search plugin, +cleanup
2018-05-12 17:00:21 -04:00
lethosor
7d0df117ee
dwarfmonitor: fix typo in function name
2018-05-12 14:59:26 -04:00
lethosor
ad518faeec
cursecheck: Replace setUnitNickname (older) with Units::setNickname
2018-05-12 14:59:04 -04:00
lethosor
c15571caa0
Move isRouteVehicle, isSquadEquipment from workflow to Items module
2018-05-12 14:49:30 -04:00
lethosor
abb903d28f
command-prompt: support getSelectedPlant()
2018-05-12 13:02:52 -04:00
lethosor
a34b34d3cb
Move a few item functions from autotrade/stocks into DFHack::Items
2018-05-12 12:04:46 -04:00
lethosor
a0ea756789
Add logo to docs
2018-05-12 11:02:34 -04:00
lethosor
5742e1868a
Update many things for 0.44.10-beta1
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Including authors update for #1265
2018-05-12 00:07:45 -04:00
Lethosor
98e81ab245
Merge pull request #1268 from danamlund/fix-unlikely-findunit-segfault
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Fix unlikely GUI::getAnyUnit segfault
2018-05-11 23:53:17 -04:00
Lethosor
fbe652d7a0
Merge pull request #1265 from db48x/allow-calling-blueprint-from-lua
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this allows the blueprint plugin to be called from lua
2018-05-11 23:52:16 -04:00
lethosor
018deec912
Fix another occasional segfault in block-labors
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Fixes #1057
2018-05-11 22:18:26 -04:00
lethosor
55181bb81c
Add Bumber to authors
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dfhack/scripts#54
2018-05-11 18:50:44 -04:00
Dan Amlund
759df34fce
fix potential segfault
2018-05-11 17:51:32 +02:00
lethosor
d51a1d700c
Update scripts
2018-05-11 10:35:26 -04:00
lethosor
9d353c1ea7
tweak block-labors: fix crash if unit is null
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Fixes #1057
2018-05-11 10:21:05 -04:00
lethosor
ceaa518be9
Fix a potential segfault in getAnyUnit
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See #1218
2018-05-11 10:04:10 -04:00
lethosor
10abece564
Fix duplicate condition in Gui::getAnyUnit()
2018-05-11 09:58:40 -04:00
lethosor
272cdcb2b5
Add function names to NullPointer and InvalidArgument exceptions
2018-05-11 09:49:27 -04:00
Ben Lubar
58636f5a27
Make 32-bit Linux builds also check for undefined symbols.
2018-05-10 11:20:19 -05:00
lethosor
1bb90f6436
Update required libs for Linux in Compile.rst
2018-05-09 22:47:42 -04:00
lethosor
8e76c612f6
Add SDL to RFR libs on Linux
2018-05-09 21:48:27 -04:00
lethosor
c510e7d7a0
Merge branch 'linux-linker-check-defined' (cleaned) into develop
2018-05-09 21:40:15 -04:00
lethosor
77ee74be50
Only require symbols to be defined in plugins
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Core uses some unresolved symbols on Linux
2018-05-09 21:36:51 -04:00
lethosor
5b2cc7dc6e
Linux: Check for unresolved symbols at link time
2018-05-09 21:36:39 -04:00
Daniel Brooks
a550c81628
update the CMakeList to link the blueprint plugin against the lua library
2018-05-09 18:25:26 -07:00
Daniel Brooks
b127522992
Merge branch 'develop' into allow-calling-blueprint-from-lua
2018-05-09 12:55:17 -07:00
lethosor
cd717a4fe8
Fix stockpiles header in Plugins.rst
2018-05-09 10:39:14 -04:00
lethosor
b95e8f433a
Update changelog, scripts
2018-05-09 10:37:03 -04:00
lethosor
2ada907420
Move stockpiles option (load/save) below stocks/autodump/etc
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Fixes #1161
2018-05-09 10:33:41 -04:00
lethosor
ead0092765
Ignore added stockpile keys when renaming stockpiles
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Fixes #1267
2018-05-09 10:25:55 -04:00
lethosor
2a52582c1f
Add Gui::inRenameBuilding
2018-05-09 10:23:05 -04:00
Daniel Brooks
1eac476db7
add a note to the docs
2018-05-08 16:04:35 -07:00
Daniel Brooks
d15f87715e
update comments
2018-05-08 13:04:14 -07:00
Daniel Brooks
554814920b
this allows the blueprint plugin to be called from lua
2018-05-08 11:42:41 -07:00
lethosor
c4c450a494
Merge branch 'develop' of gh:dfhack/dfhack into develop
2018-05-07 09:14:18 -04:00
lethosor
4fe55639be
Update version/submodules to 0.44.10-alpha1
2018-05-07 00:25:21 -04:00
Quietust
d2f59c5f90
Update Contributing (IDA Freeware 7.0, cl-linux-debug being 32-bit only)
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Also add my IDC script for doing RTTI on 64-bit Windows binaries
2018-05-06 10:26:14 -06:00
lethosor
32d83be84a
Add some recent stuff to changelog.txt
2018-05-05 16:36:16 -04:00
lethosor
f4088dbd28
Update xml, scripts
2018-05-05 16:09:20 -04:00
lethosor
b266c7322f
Make fpause pause worldgen
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Closes #1256
2018-05-05 16:08:06 -04:00
lethosor
b0c007cae6
Add some build scripts for sublime
2018-05-05 16:05:26 -04:00
lethosor
0904e8aa93
Merge branch 'gui-autogems' into develop
2018-05-05 15:45:06 -04:00
lethosor
c9d7f433a9
Update docs for autogems UI
2018-05-05 15:39:16 -04:00
lethosor
9d7feaf39d
autogems: load blacklist from autogems.json
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Closes #1027
2018-05-05 12:49:06 -04:00
lethosor
60d1c270c2
Display autogems config option
2018-05-04 23:07:21 -04:00
Ben Lubar
69373e367c
Merge pull request #1261 from BenLubar/pull-request-test
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Replace submodule URLs with relative URLs so they will be downloaded via the same transport as the main repo (HTTPS or SSH, usually)
2018-04-24 11:41:21 -05:00
Ben Lubar
8f609d0ddf
Replace submodule URLs with relative URLs
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They will be downloaded via the same transport as the main repo (HTTPS or SSH, usually)
2018-04-23 18:56:29 -05:00
AtomicChicken
c58ffdb922
Added function to remove syndrome wound data
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The presence of syndrome data in unit.syndromes.active generates corresponding wound data in unit.body.wounds. This wound data acts to produce all of the syndrome's actual effects, including but not limited to flag changes, interaction abilities, body transformation and display name alterations. Wound data persists when syndrome data is cleared from unit.syndromes.active. Since syndrome-util did not touch wound data at all, the erase function was completely ineffective at actually removing syndromes.
Note that syndromes also generate a bunch of data in the historical figure information of units. I have observed that this historical data is sufficient to restore the syndrome in a unit following map reload (at least in adventure mode), so its clearance (which needs to also include any corresponding interaction effects) will have to be addressed in a future update. As is, syndrome erasure remains incomplete.
2018-04-20 17:14:03 +02:00
lethosor
a708b0b303
Add some includes in DataDefs.h
2018-04-19 21:11:43 -04:00
lethosor
5cd8aa0458
Update downloads to 0.44.09
2018-04-19 12:35:00 -04:00