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				@ -68,62 +68,6 @@ DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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				    return CR_OK;
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				}
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				// code for setting nicknames is copypasta from rename.cpp
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				// will not work in all cases, some vampires don't like to get nicks
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				static void set_nickname(df::language_name *name, std::string nick)
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				{
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				    if (!name->has_name)
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				    {
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				        *name = df::language_name();
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				        name->language = 0;
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				        name->has_name = true;
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				    }
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				    name->nickname = nick;
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				}
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				void setUnitNickname(df::unit *unit, const std::string &nick)
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				{
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				    // There are >=3 copies of the name, and the one
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				    // in the unit is not the authoritative one.
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				    // This is the reason why military units often
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				    // lose nicknames set from Dwarf Therapist.
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				    set_nickname(&unit->name, nick);
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				    if (unit->status.current_soul)
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				        set_nickname(&unit->status.current_soul->name, nick);
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				    df::historical_figure *figure = df::historical_figure::find(unit->hist_figure_id);
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				    if (figure)
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				    {
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				        set_nickname(&figure->name, nick);
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				        // v0.34.01: added the vampire's assumed identity
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				        if (figure->info && figure->info->reputation)
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				        {
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				            auto identity = df::identity::find(figure->info->reputation->cur_identity);
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				            if (identity)
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				            {
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				                auto id_hfig = df::historical_figure::find(identity->histfig_id);
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				                if (id_hfig)
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				                {
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				                    // Even DF doesn't do this bit, because it's apparently
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				                    // only used for demons masquerading as gods, so you
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				                    // can't ever change their nickname in-game.
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				                    set_nickname(&id_hfig->name, nick);
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				                }
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				                else
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				                    set_nickname(&identity->name, nick);
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				            }
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				        }
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				    }
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				}
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				std::string determineCurse(df::unit * unit)
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				{
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				    string cursetype = "unknown";
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				@ -237,7 +181,7 @@ command_result cursecheck (color_ostream &out, vector <string> & parameters)
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				            if(giveNick)
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				            {
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				                setUnitNickname(unit, cursetype); //"CURSED");
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				                Units::setNickname(unit, cursetype); //"CURSED");
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				            }
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				            if(giveDetails)
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