cursecheck: Replace setUnitNickname (older) with Units::setNickname

develop
lethosor 2018-05-12 14:59:04 -04:00
parent c15571caa0
commit ad518faeec
1 changed files with 1 additions and 57 deletions

@ -68,62 +68,6 @@ DFhackCExport command_result plugin_shutdown ( color_ostream &out )
return CR_OK;
}
// code for setting nicknames is copypasta from rename.cpp
// will not work in all cases, some vampires don't like to get nicks
static void set_nickname(df::language_name *name, std::string nick)
{
if (!name->has_name)
{
*name = df::language_name();
name->language = 0;
name->has_name = true;
}
name->nickname = nick;
}
void setUnitNickname(df::unit *unit, const std::string &nick)
{
// There are >=3 copies of the name, and the one
// in the unit is not the authoritative one.
// This is the reason why military units often
// lose nicknames set from Dwarf Therapist.
set_nickname(&unit->name, nick);
if (unit->status.current_soul)
set_nickname(&unit->status.current_soul->name, nick);
df::historical_figure *figure = df::historical_figure::find(unit->hist_figure_id);
if (figure)
{
set_nickname(&figure->name, nick);
// v0.34.01: added the vampire's assumed identity
if (figure->info && figure->info->reputation)
{
auto identity = df::identity::find(figure->info->reputation->cur_identity);
if (identity)
{
auto id_hfig = df::historical_figure::find(identity->histfig_id);
if (id_hfig)
{
// Even DF doesn't do this bit, because it's apparently
// only used for demons masquerading as gods, so you
// can't ever change their nickname in-game.
set_nickname(&id_hfig->name, nick);
}
else
set_nickname(&identity->name, nick);
}
}
}
}
std::string determineCurse(df::unit * unit)
{
string cursetype = "unknown";
@ -237,7 +181,7 @@ command_result cursecheck (color_ostream &out, vector <string> & parameters)
if(giveNick)
{
setUnitNickname(unit, cursetype); //"CURSED");
Units::setNickname(unit, cursetype); //"CURSED");
}
if(giveDetails)