lethosor
85e0daf15e
stonesense: basic 64-bit OS X support
2017-03-18 00:34:07 -04:00
lethosor
f17e9d3662
title-folder: fix SDL path on OS X
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The Stonesense install script appears to do strange things which cause DF to
load SDL.framework/Versions/A/SDL instead of SDL.framework/SDL. Once the former
is loaded, loading the latter and calling SDL_WM_* functions from it will fail.
A better solution would be to remove parts of the Stonesense fix-libs-*.sh
script(s) that are causing this, since they don't appear to be needed, or
use dlsym() to find the already-opened library/symbols.
2017-03-18 00:31:25 -04:00
lethosor
19695b4ee7
EventManager/eventful: Pass building ID pointers to event handlers
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Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.
Fixes #1003
2017-02-17 22:53:48 -05:00
lethosor
ae92ae7948
Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop
2017-02-09 23:25:55 -05:00
Japa Illo
0d8decd7ec
Remove trailing whitespaces.
2017-02-08 10:54:42 +05:30
Japa Illo
2c19f6b237
remove rsize_t
2017-02-08 10:34:11 +05:30
Japa Illo
873feaee2b
Added a function to the creature renamer to save a graphics pack file to set graphics for all the generated creatures.
2017-02-07 15:57:35 +05:30
Japa Illo
10bbd3cb39
Added a function to spit out a generated graphics pack file. Not done yet.
2017-02-07 11:19:45 +05:30
Japa Illo
b151ad7c75
always make sure the name prefix has an underscore at the end of it.
2017-02-07 11:09:39 +05:30
Japa Illo
f9b296884c
Made the creature renamer work more than once on the same save, and changed the format of the resulting names.
2017-02-07 11:01:42 +05:30
Japa Illo
68faca09ee
Added missing base types given by toady, and reorganized the list to look better.
2017-02-07 10:27:57 +05:30
Japa Illo
64e217132e
Don't offset the raplacement by 1 since there's no space now.
2017-02-06 10:50:18 +05:30
Japa Illo
5b83c6fe68
Add spaces to search string programmatically.
2017-02-06 10:49:22 +05:30
Japa Illo
1aef1d1b98
use STD::Vector instead of a C array, and set version properly.
2017-02-06 10:42:10 +05:30
Japa Illo
b18bd72c05
Replace tab with spaces.
2017-02-06 10:12:20 +05:30
lethosor
7823d78cd9
Update xml and embark-tools field name
2017-02-04 14:49:21 -05:00
lethosor
f65a981099
Fix indentation
2017-02-04 14:46:38 -05:00
Japa Illo
c8e6845a7f
Send noble positions and professions along with Units.
2017-02-03 10:08:35 +05:30
Japa Illo
d97b0497b3
Add prosession and noble position info to units.
2017-02-02 12:12:28 +05:30
Japa Illo
c3c3f37b06
Added more descriptor types, and made it run on world load.
2017-01-26 15:58:43 +05:30
Japa Illo
24a653f77b
added ants and apes to the list.
2017-01-26 12:50:37 +05:30
Japa Illo
365624453e
Finish up the generated-creature-renamer plugin.
2017-01-26 12:45:40 +05:30
Japa
934d5b32bc
Fix creature listing and plugin name
2017-01-26 10:00:38 +05:30
Japa
c659b885b6
Start a plugin to rename generated creatures to have sensible IDs
2017-01-25 23:06:03 +05:30
lethosor
affcd658dc
title-version: Hide when loading a game (e.g. arena)
2017-01-04 12:30:59 -05:00
lethosor
cda4e7a300
title-version: add prerelease indicator
2016-12-30 18:03:28 -05:00
Kelly Kinkade
c99780aafd
Add support for shell crafts.
2016-12-27 23:40:53 -05:00
lethosor
cd0d9fed18
stocks: Support getSelectedItem()
2016-12-27 17:41:32 -05:00
Kelly Kinkade
3c7d2626e2
df::dfhack_material_category has no constructor, must be manually initialized
...
see #1047
2016-12-18 17:58:24 -06:00
Lethosor
ba48afe908
stockflow: Simplify calculation
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See #1046
Use math.floor() for now until we can get Lua 5.3 working on Travis
2016-12-16 14:22:00 -05:00
Kelly Kinkade
1419d58b9a
stockflow: Use "floor division"
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Per suggestion by @dscorbett
2016-12-16 13:04:51 -06:00
Kelly Kinkade
5be77fa63d
stockflow: Fix "integer expected" problem in stockflow
2016-12-16 08:09:53 -06:00
lethosor
a5eb5d2502
manipulator: Sort custom professions
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Also use == instead of string::compare()
2016-12-15 19:18:07 -05:00
Kelly Kinkade
439e13643c
better hack to make ruby work on win64
2016-12-13 23:55:20 -06:00
lethosor
c8b7dbd255
Fix manipulator crash when selecting profession from empty list
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Also add ListColumn::hasSelection()
Fixes #1040
2016-12-11 21:16:21 -05:00
lethosor
9e0221a44e
Merge remote-tracking branch 'dscorbett/bitfield-constructors' into develop
2016-12-11 17:52:00 -05:00
lethosor
e8c8953cbb
Re-add and update misery plugin
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Closes #1037
Ref #1011
2016-12-10 18:22:32 -05:00
David Corbett
acdb369aa8
Avoid non-trivial bitfield constructors
2016-12-09 13:41:14 -05:00
lethosor
0c6c94b310
Merge branch 'develop' of gh:dfhack/dfhack into develop
2016-12-09 11:28:09 -05:00
lethosor
d6fda58ca0
Remove treefarm (PR #1011 )
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Merge remote-tracking branch 'PeridexisErrant/remove-broken-plugins'
advtools and misery are still partially broken, but parts of them still work, so
repairing them is possible.
2016-12-09 11:20:35 -05:00
Lethosor
1545a4106b
Merge pull request #1035 from ab9rf/labormanager-0.43.05-r1
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labormanager: fix StoreItemInVehicle labor inference
2016-12-09 11:07:00 -05:00
Kelly Kinkade
1a9d8629c5
labormanager: fix StoreItemInVehicle labor inference ( #8 )
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* labormanager: add deconstruct labor for constructed instruments
* labormanager: fix StoreItemInVehicle labor inference
StoreItemInVehicle requires the labor appropriate to the item being
stashed
2016-12-09 09:54:20 -06:00
Lethosor
8012c5686b
Merge pull request #1034 from ab9rf/labormanager-0.43.05-r1
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labormanager: add deconstruct labor for constructed instruments
2016-12-08 17:15:04 -05:00
Kelly Kinkade
50ce9942f4
labormanager: add deconstruct labor for constructed instruments ( #7 )
2016-12-08 16:01:14 -06:00
jj
8488b1a953
ruby: use correct raw string length with encodings
2016-12-05 10:29:16 +01:00
Lethosor
eaf9b75a18
Merge pull request #1026 from ab9rf/labormanager-0.43.05-r1
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labormanager: fix deconstruction of buildings containing items
2016-12-01 18:41:10 -05:00
Kelly Kinkade
1eaa2033dc
Merge pull request #6 from ab9rf/labormanager-0.43.03-working
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further tweak building construction labor identification
2016-12-01 14:38:21 -06:00
Kelly Kinkade
ad6d6fbaa6
further tweak building construction labor identification
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It's always more complicated than you expect....
2016-12-01 14:36:46 -06:00
Kelly Kinkade
1fa997612f
Merge pull request #5 from ab9rf/labormanager-0.43.03-working
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Mysteriously disappearing code reinserted
2016-12-01 11:12:39 -06:00
Kelly Kinkade
1d97638579
Mysteriously disappearing code reinserted
2016-12-01 11:10:52 -06:00