Commit Graph

3060 Commits (85e0daf15efd60b7b9dd0fc43ac2ea3ab5b1c02a)

Author SHA1 Message Date
lethosor 85e0daf15e stonesense: basic 64-bit OS X support 2017-03-18 00:34:07 -04:00
lethosor f17e9d3662 title-folder: fix SDL path on OS X
The Stonesense install script appears to do strange things which cause DF to
load SDL.framework/Versions/A/SDL instead of SDL.framework/SDL. Once the former
is loaded, loading the latter and calling SDL_WM_* functions from it will fail.

A better solution would be to remove parts of the Stonesense fix-libs-*.sh
script(s) that are causing this, since they don't appear to be needed, or
use dlsym() to find the already-opened library/symbols.
2017-03-18 00:31:25 -04:00
lethosor 19695b4ee7 EventManager/eventful: Pass building ID pointers to event handlers
Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.

Fixes #1003
2017-02-17 22:53:48 -05:00
lethosor ae92ae7948 Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop 2017-02-09 23:25:55 -05:00
Japa Illo 0d8decd7ec Remove trailing whitespaces. 2017-02-08 10:54:42 +05:30
Japa Illo 2c19f6b237 remove rsize_t 2017-02-08 10:34:11 +05:30
Japa Illo 873feaee2b Added a function to the creature renamer to save a graphics pack file to set graphics for all the generated creatures. 2017-02-07 15:57:35 +05:30
Japa Illo 10bbd3cb39 Added a function to spit out a generated graphics pack file. Not done yet. 2017-02-07 11:19:45 +05:30
Japa Illo b151ad7c75 always make sure the name prefix has an underscore at the end of it. 2017-02-07 11:09:39 +05:30
Japa Illo f9b296884c Made the creature renamer work more than once on the same save, and changed the format of the resulting names. 2017-02-07 11:01:42 +05:30
Japa Illo 68faca09ee Added missing base types given by toady, and reorganized the list to look better. 2017-02-07 10:27:57 +05:30
Japa Illo 64e217132e Don't offset the raplacement by 1 since there's no space now. 2017-02-06 10:50:18 +05:30
Japa Illo 5b83c6fe68 Add spaces to search string programmatically. 2017-02-06 10:49:22 +05:30
Japa Illo 1aef1d1b98 use STD::Vector instead of a C array, and set version properly. 2017-02-06 10:42:10 +05:30
Japa Illo b18bd72c05 Replace tab with spaces. 2017-02-06 10:12:20 +05:30
lethosor 7823d78cd9 Update xml and embark-tools field name 2017-02-04 14:49:21 -05:00
lethosor f65a981099 Fix indentation 2017-02-04 14:46:38 -05:00
Japa Illo c8e6845a7f Send noble positions and professions along with Units. 2017-02-03 10:08:35 +05:30
Japa Illo d97b0497b3 Add prosession and noble position info to units. 2017-02-02 12:12:28 +05:30
Japa Illo c3c3f37b06 Added more descriptor types, and made it run on world load. 2017-01-26 15:58:43 +05:30
Japa Illo 24a653f77b added ants and apes to the list. 2017-01-26 12:50:37 +05:30
Japa Illo 365624453e Finish up the generated-creature-renamer plugin. 2017-01-26 12:45:40 +05:30
Japa 934d5b32bc Fix creature listing and plugin name 2017-01-26 10:00:38 +05:30
Japa c659b885b6 Start a plugin to rename generated creatures to have sensible IDs 2017-01-25 23:06:03 +05:30
lethosor affcd658dc title-version: Hide when loading a game (e.g. arena) 2017-01-04 12:30:59 -05:00
lethosor cda4e7a300 title-version: add prerelease indicator 2016-12-30 18:03:28 -05:00
Kelly Kinkade c99780aafd Add support for shell crafts. 2016-12-27 23:40:53 -05:00
lethosor cd0d9fed18 stocks: Support getSelectedItem() 2016-12-27 17:41:32 -05:00
Kelly Kinkade 3c7d2626e2 df::dfhack_material_category has no constructor, must be manually initialized
see #1047
2016-12-18 17:58:24 -06:00
Lethosor ba48afe908 stockflow: Simplify calculation
See #1046

Use math.floor() for now until we can get Lua 5.3 working on Travis
2016-12-16 14:22:00 -05:00
Kelly Kinkade 1419d58b9a stockflow: Use "floor division"
Per suggestion by @dscorbett
2016-12-16 13:04:51 -06:00
Kelly Kinkade 5be77fa63d stockflow: Fix "integer expected" problem in stockflow 2016-12-16 08:09:53 -06:00
lethosor a5eb5d2502 manipulator: Sort custom professions
Also use == instead of string::compare()
2016-12-15 19:18:07 -05:00
Kelly Kinkade 439e13643c better hack to make ruby work on win64 2016-12-13 23:55:20 -06:00
lethosor c8b7dbd255 Fix manipulator crash when selecting profession from empty list
Also add ListColumn::hasSelection()

Fixes #1040
2016-12-11 21:16:21 -05:00
lethosor 9e0221a44e Merge remote-tracking branch 'dscorbett/bitfield-constructors' into develop 2016-12-11 17:52:00 -05:00
lethosor e8c8953cbb Re-add and update misery plugin
Closes #1037
Ref #1011
2016-12-10 18:22:32 -05:00
David Corbett acdb369aa8 Avoid non-trivial bitfield constructors 2016-12-09 13:41:14 -05:00
lethosor 0c6c94b310 Merge branch 'develop' of gh:dfhack/dfhack into develop 2016-12-09 11:28:09 -05:00
lethosor d6fda58ca0 Remove treefarm (PR #1011)
Merge remote-tracking branch 'PeridexisErrant/remove-broken-plugins'

advtools and misery are still partially broken, but parts of them still work, so
repairing them is possible.
2016-12-09 11:20:35 -05:00
Lethosor 1545a4106b Merge pull request #1035 from ab9rf/labormanager-0.43.05-r1
labormanager: fix StoreItemInVehicle labor inference
2016-12-09 11:07:00 -05:00
Kelly Kinkade 1a9d8629c5 labormanager: fix StoreItemInVehicle labor inference (#8)
* labormanager: add deconstruct labor for constructed instruments

* labormanager: fix StoreItemInVehicle labor inference

StoreItemInVehicle requires the labor appropriate to the item being
stashed
2016-12-09 09:54:20 -06:00
Lethosor 8012c5686b Merge pull request #1034 from ab9rf/labormanager-0.43.05-r1
labormanager: add deconstruct labor for constructed instruments
2016-12-08 17:15:04 -05:00
Kelly Kinkade 50ce9942f4 labormanager: add deconstruct labor for constructed instruments (#7) 2016-12-08 16:01:14 -06:00
jj 8488b1a953 ruby: use correct raw string length with encodings 2016-12-05 10:29:16 +01:00
Lethosor eaf9b75a18 Merge pull request #1026 from ab9rf/labormanager-0.43.05-r1
labormanager: fix deconstruction of buildings containing items
2016-12-01 18:41:10 -05:00
Kelly Kinkade 1eaa2033dc Merge pull request #6 from ab9rf/labormanager-0.43.03-working
further tweak building construction labor identification
2016-12-01 14:38:21 -06:00
Kelly Kinkade ad6d6fbaa6 further tweak building construction labor identification
It's always more complicated than you expect....
2016-12-01 14:36:46 -06:00
Kelly Kinkade 1fa997612f Merge pull request #5 from ab9rf/labormanager-0.43.03-working
Mysteriously disappearing code reinserted
2016-12-01 11:12:39 -06:00
Kelly Kinkade 1d97638579 Mysteriously disappearing code reinserted 2016-12-01 11:10:52 -06:00