Warmist
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838e13a80e
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Make monarch script, for changing who is king/queen
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2013-01-05 20:06:22 +02:00 |
Warmist
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4d731d0c28
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advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
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2013-01-05 01:41:44 +02:00 |
Warmist
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8ffafd8a26
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advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
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2013-01-04 00:48:24 +02:00 |
Warmist
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179c7ae32a
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advfort:
reset using df button.
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2013-01-03 23:53:42 +02:00 |
Warmist
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e3ca612ed5
|
many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
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2013-01-03 23:21:57 +02:00 |
Warmist
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e4f4943b10
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Merge branch 'master' of https://github.com/angavrilov/dfhack
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2012-12-23 12:34:05 +02:00 |
Warmist
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4af6b728b7
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Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
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2012-12-15 13:27:16 +02:00 |
jj
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19ff6962bc
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slayrace: typo
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2012-12-13 01:47:58 +01:00 |
jj
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75ad052ac9
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move create-items out of devel/, add Readme entry
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2012-12-13 01:00:53 +01:00 |
jj
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723ff7d632
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slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
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2012-12-13 01:00:49 +01:00 |
jj
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722ed79a98
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stripcaged: allow shortened arguments
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2012-12-12 18:11:56 +01:00 |
Warmist
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ddceabbfb7
|
Merge branch 'master' of git://github.com/jjyg/dfhack
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2012-12-12 18:58:11 +02:00 |
jj
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7315f8cec4
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scripts/devel/create-items.rb
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2012-12-12 16:43:34 +01:00 |
jj
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662d3101c7
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ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
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2012-12-11 17:25:51 +01:00 |
jj
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6bc791d985
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follow df-structure rename unit.unknown8 + able_stand_*
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2012-12-10 22:50:33 +01:00 |
jj
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0403e008d5
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deathcause: show more info for non histfigs
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2012-12-10 17:48:53 +01:00 |
Warmist
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bd4f49598d
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Yet again forgot to disable debug spam.
|
2012-12-10 07:23:05 +02:00 |
Warmist
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bd368ea81c
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Added check for reaction class items
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2012-12-10 00:14:05 +02:00 |
Warmist
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ff4278d04e
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Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
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2012-12-09 23:07:13 +02:00 |
Warmist
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6c4f163a5e
|
Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
NEWS
|
2012-12-09 14:25:31 +02:00 |
Warmist
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4f5fdebbe9
|
furnaces added and custom reactions.
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2012-12-09 00:53:03 +02:00 |
Alexander Gavrilov
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10667dfb9e
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Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
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2012-12-08 14:45:17 +04:00 |
Alexander Gavrilov
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6fd306b558
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Add tiles colored separately by fg and bg in inspect-screen.
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2012-12-08 09:51:09 +04:00 |
Alexander Gavrilov
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99e9785826
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Add a script for inspecting screen tile parameters.
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2012-12-07 18:10:24 +04:00 |
Warmist
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c174998fec
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Advfort: added ability to put items on table or in buildings that can hold them.
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2012-12-06 18:27:54 +02:00 |
Alexander Gavrilov
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885059c887
|
Add a script to expose the correct season to soundsense on world load.
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2012-12-06 19:00:48 +04:00 |
jj
|
126c31684e
|
deathcause: ghosts are dead
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2012-12-06 13:43:58 +01:00 |
jj
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9a6eff0370
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deathcause: allow selection from unitlist screen
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2012-12-06 13:00:33 +01:00 |
Warmist
|
3bce3838af
|
Advfort now supports workshops and siege weapons >:)
|
2012-12-03 21:49:17 +02:00 |
Warmist
|
d9a5eefb9a
|
gm-editor fix: cursor remembers its position.
|
2012-12-03 21:48:23 +02:00 |
Warmist
|
92503db505
|
Sanity check before showing gui.
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2012-12-01 18:42:23 +02:00 |
Warmist
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397fdb00ae
|
Work started on adventurer workshops.
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2012-12-01 18:20:27 +02:00 |
Alexander Gavrilov
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58239e97ed
|
Implement the history graph in the workflow status screen.
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2012-12-01 16:50:03 +04:00 |
Kelly Martin
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e5f509a994
|
autofarm: sync with changes to structures for df-item.xml
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2012-11-30 20:51:40 -06:00 |
Kelly Martin
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5d8adbc779
|
Merge branch 'master' of https://github.com/jjyg/dfhack.git
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2012-11-30 11:15:15 -06:00 |
Kelly Martin
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57233cb350
|
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
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2012-11-30 11:09:03 -06:00 |
Kelly Martin
|
9e30bf0dff
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Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
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2012-11-30 11:05:37 -06:00 |
Alexander Gavrilov
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0bfe006016
|
Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
|
2012-11-30 19:10:17 +04:00 |
jj
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9ed7a56202
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deathcause: handle non-dead units
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2012-11-30 15:50:35 +01:00 |
Kelly Martin
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f8dea0e9f9
|
Autofarm: only try to plant things that have seeds.
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2012-11-29 18:19:53 -06:00 |
Warmist
|
0fb5ad7729
|
Some readme and bugfixes
|
2012-11-30 01:17:01 +02:00 |
Warmist
|
c31b320722
|
Building now respects required items.
|
2012-11-30 00:02:03 +02:00 |
Warmist
|
49de3fe237
|
Removed spam yet again...
|
2012-11-29 20:50:02 +02:00 |
Warmist
|
471d15ba4c
|
New building selection dialog.
|
2012-11-29 20:49:16 +02:00 |
Warmist
|
346b402a0f
|
Allow look up/down, unsuspend job if pressing wait with job.
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2012-11-29 18:49:36 +02:00 |
Warmist
|
f617d2844b
|
Fixed look exit and allow skip messages
|
2012-11-29 18:33:04 +02:00 |
jj
|
184082b379
|
scripts/lever: fix for links to cage/support
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2012-11-29 17:11:29 +01:00 |
Warmist
|
3858fb320d
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in Advfort- splint removeconstruction into building/construction removal.
|
2012-11-29 17:50:22 +02:00 |
Warmist
|
5b53f07905
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Real construction removal added.
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2012-11-29 17:24:45 +02:00 |
Warmist
|
2d4fc739ed
|
Removed console spam
|
2012-11-29 17:16:58 +02:00 |