Anuradha Dissanayake
7fd7d3d48c
mousequery: several usability improvements.
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mousequery: show live overlay (in menu area) of what's on the tile under the mouse cursor.
2014-05-04 21:55:58 +12:00
Anuradha Dissanayake
de9140336f
autotrade: adds "(Un)mark All" options to both panes of trade screen.
2014-05-03 22:56:34 +12:00
Anuradha Dissanayake
5e52bb60f0
Update uicommon.h with new common display functions
2014-05-03 21:19:46 +12:00
Anuradha Dissanayake
a14f31fbfe
Show box select dimensions in Automaterial
2014-05-03 11:44:35 +12:00
Alexander Gavrilov
1d1ede279f
Update structures
2014-04-21 09:52:07 +04:00
Timothy Collett
e4641c506f
Replace a std::string method not implemented until C++11 with a C++0x-valid substitute
2014-04-21 09:34:42 +04:00
Alexander Gavrilov
74429f12d7
Pull the list of libraries to preload into a variable in linux/dfhack.
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This is so that the workaround described here can be applied easily:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2688
2014-04-21 09:33:13 +04:00
Alexander Gavrilov
6bef167f83
Add a couple of useful scripts and fix two missing NULL checks.
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- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov
4b8760815d
Merge branch 'siege-reports' into develop
2014-04-21 09:05:12 +04:00
Alexander Gavrilov
63d256c1e9
Adjust siege engine targeting weights.
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Stop shooting at leaving caravan guards for one.
2014-04-17 22:10:43 +04:00
Alexander Gavrilov
c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
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The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
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The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
55cea36c76
Use the new API to produce combat reports for aimed siege engine attacks.
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This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
ee4e3a6168
Use the new official gamelog output function in soundsense-season.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
7844907204
Add new API functions for creating announcements and combat reports.
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Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
b56c3a95a6
Fix some signed/unsigned mismatch warnings and whitespace in Job module.
2014-04-15 19:50:23 +04:00
Quietust
22dab5d807
Update XML, fix several scripts that were broken by field name changes
2014-04-14 12:30:34 -05:00
Alexander Gavrilov
ddd56d8ea6
Update the structures.
2014-04-12 17:21:35 +04:00
Alexander Gavrilov
412ba8e98a
Generate html files.
2014-04-12 17:21:10 +04:00
Alexander Gavrilov
508fcae758
Merge OSX build docs from git://github.com/lethosor/dfhack into develop
2014-04-12 17:03:21 +04:00
Alexander Gavrilov
65d361cad8
Merge a mod-manager fix from 'warmist/develop' into develop
2014-04-12 17:02:18 +04:00
warmist
fccdbb010d
Update mod-manager.lua
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Fixes fileExists not working.
2014-04-08 09:07:49 +03:00
Alexander Gavrilov
7aecffe0cd
Update structures and fix broken things.
2014-04-04 22:34:39 +04:00
Alexander Gavrilov
788bc55096
Fix a mistake in the lua resize() method of BitArray.
2014-04-04 22:33:05 +04:00
jj
eac126c884
ruby: use placement-new instead of hack
2014-04-01 15:12:52 +02:00
Alexander Gavrilov
a09e132107
Support using multiple lua init scripts per save.
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This should make it easier to add and remove init script code by
automated means, or install multiple mods that need such code.
2014-03-31 16:00:55 +04:00
Alexander Gavrilov
f26a943d26
Merge branch 'lua-5.2.3' into develop
2014-03-31 14:49:13 +04:00
Alexander Gavrilov
7ea8e25cd3
Rename the LUA_PATH/LUA_CPATH environment variables to avoid conflicts.
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If a user has a standalone lua installation with these variables
configured, it should not confuse dfhack into looking for things
in wrong places.
2014-03-31 14:15:57 +04:00
Alexander Gavrilov
a70fbf41d4
Reapply dfhack-specific lua build configuration.
2014-03-31 14:15:50 +04:00
Alexander Gavrilov
1132bea917
Update to Lua 5.2.3
2014-03-31 14:15:09 +04:00
Quietust
837da8ae98
Fix siege-engine to compile on Windows - don't have C++11, and pow() is picky about arg types
2014-03-25 13:30:45 -05:00
Quietust
e620ae765c
Add missing import/export info for MersenneRNG::unitvector<>
2014-03-25 13:30:21 -05:00
Quietust
2ca34b9353
Recompress images
2014-03-25 11:54:17 -05:00
Alexander Gavrilov
a8716c157d
Fix some rst syntax error messages and refresh html docs.
2014-03-25 11:36:47 +04:00
Warmist
69b279e553
readme fixes and image additions
2014-03-25 11:30:04 +04:00
jj
47ccecc7dc
scripts/lever: allow commands without calling "list" first
2014-03-24 17:53:10 +01:00
Alexander Gavrilov
9c0fb61fd1
Fix the default submodule paths to point at the DFHack organization.
2014-03-24 20:28:35 +04:00
Alexander Gavrilov
36b069e981
Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop
2014-03-24 20:10:58 +04:00
Alexander Gavrilov
ec14b2d1e9
Merge remote-tracking branch 'warmist/dev-modmanager' into develop
2014-03-24 20:07:02 +04:00
Alexander Gavrilov
a01939fce6
Sync structures.
2014-03-24 19:45:27 +04:00
Alexander Gavrilov
dde0f194e8
Add a script that clones the currently selected military uniform.
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To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
2014-03-24 19:39:34 +04:00
Alexander Gavrilov
827dd121d8
Make createitem default to the controlled unit in adventure mode.
2014-03-24 19:35:34 +04:00
Alexander Gavrilov
6e338d96e9
Merge branch 'siege-quality' into develop
2014-03-24 19:33:52 +04:00
Alexander Gavrilov
14afa61b8b
Update NEWS.
2014-03-24 19:33:19 +04:00
Alexander Gavrilov
8963a49414
Forbid the items shot by siege engines if the forbid ammo order is set.
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This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
2014-03-24 16:05:12 +04:00
Warmist
cec4c8cd30
Added an output stream, now response is visible in same window. Also added a way to start prompt pre-filled.
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It's nice to bind it to e.g. ctrl-shift-o "command-prompt :lua"
2014-03-07 18:52:06 +02:00
Warmist
225492e39f
Removed rendermax from NEWS.
2014-03-07 17:27:14 +02:00
Alexander Gavrilov
97ae857c38
Always shatter glass items within bins thrown by a catapult.
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The glass materials have impact strength copied from compression
strength, so the items had 1/5 chance to survive without damage.
Since glass is infinite, it makes sense to make it single-use.
2014-03-07 17:42:49 +04:00
Alexander Gavrilov
df22f25a69
Rewrite aiming error code to account for distance and engine quality.
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Now the error is simulated by using an approximate normal distribution.
2014-03-07 17:35:04 +04:00
Alexander Gavrilov
ef93f2ea4c
Compute quality of siege engines and use it to extend firing range.
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Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00