Warmist
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6cd926b67e
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fix for map_block lights, fix for gem window color, dimmed the plant lights.
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2013-06-24 00:10:52 +03:00 |
Japa
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c675ca467a
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Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise.
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2013-06-24 02:35:03 +05:30 |
Warmist
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06915aeded
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Fixed unload/disable crash. Added glowing plants.
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2013-06-23 23:56:01 +03:00 |
Warmist
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82deeafe89
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Torches for statues, candles on the tables.
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2013-06-23 22:28:26 +03:00 |
Warmist
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0473f89fa2
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Update water a bit.
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2013-06-23 21:49:17 +03:00 |
Warmist
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84ed3797d4
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Merge branch 'master' of git://github.com/JapaMala/dfhack
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2013-06-23 21:46:58 +03:00 |
Japa
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fd0c053a80
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Added some more operators to the cell color class.
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2013-06-24 00:14:06 +05:30 |
Warmist
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1361b38f27
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Merge branch 'master' of git://github.com/JapaMala/dfhack
Conflicts:
plugins/rendermax/renderer_light.cpp
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2013-06-23 21:35:13 +03:00 |
Warmist
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4f7df238ea
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Fixed non-circular light. Do not show hidden tiles.
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2013-06-23 21:29:03 +03:00 |
Japa
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f415ea2100
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Made windows transmit colored light.
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2013-06-23 23:51:25 +05:30 |
Warmist
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cb6130066d
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Performance improvements, added flickering cursor light.
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2013-06-23 20:45:05 +03:00 |
Japa
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140371a0c7
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 22:05:02 +05:30 |
Warmist
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2c49c9e83c
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C++ version of light engine.
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2013-06-23 19:25:42 +03:00 |
Warmist
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4ab750e9f3
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light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed.
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2013-06-23 13:28:22 +03:00 |
Japa
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25ab75137b
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 15:27:04 +05:30 |
Warmist
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f7f70f4062
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Light now fallsoff according to tile contents (water for now only)
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2013-06-23 12:55:14 +03:00 |
Warmist
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e3ee876a11
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New line algo for lights
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2013-06-23 12:20:35 +03:00 |
Japa
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be953ba4ab
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 12:07:14 +05:30 |
Warmist
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76f4c51a29
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Another file forgotten
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2013-06-23 09:36:04 +03:00 |
Japa
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bea2cd74d6
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 11:50:09 +05:30 |
Warmist
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b35ea4d10c
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Fixed bug.
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2013-06-23 09:19:29 +03:00 |
Japa
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77a301db27
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Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 02:45:14 +05:30 |
Japa
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3c386cb27c
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Added git ignore.
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2013-06-23 02:43:49 +05:30 |
Warmist
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17cf52206a
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Added light script. Can be ran with "static" to recalculate only on '~' press.
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2013-06-22 23:18:09 +03:00 |
Warmist
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4cc14641ac
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Implemented lua interface.
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2013-06-22 17:40:52 +03:00 |
Warmist
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906864feaa
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Added help for truecolor light testing thing. Also added colors.
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2013-06-22 14:14:35 +03:00 |
Warmist
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c273377284
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Forgot to add the plugin itself. Also some improvements
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2013-06-22 13:29:58 +03:00 |
Warmist
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ea6a264fe2
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rendermax: removed all the opengl and sdl stuff. Now it work with magic alone.
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2013-06-22 03:45:42 +03:00 |
Warmist
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ebc51f1bd3
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Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
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2013-06-21 22:47:23 +03:00 |
expwnent
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ba73de5e35
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EventManager: use units.all instead of units.active.
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2013-06-20 21:34:32 -04:00 |
Alexander Gavrilov
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e15f5c451f
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Fix search for cur_season_tick and cur_season in devel/find-offsets.
It seems the one-off error is a problem with the original
save I used, and not the result of some general behavior.
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2013-06-20 18:18:02 +04:00 |
Alexander Gavrilov
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21dc3afede
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Find cur_year_tick_advmode in devel/find-offsets.lua
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2013-06-20 17:20:04 +04:00 |
Japa
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dc78f16e2b
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Added a simple unity project that connects to DF and pulls a list of plugins.
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2013-06-17 23:53:36 +05:30 |
expwnent
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f459bfc4f1
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diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions.
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2013-06-15 23:04:15 -04:00 |
Quietust
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8c6881beb6
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Cleanup
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2013-06-14 14:46:10 -05:00 |
Quietust
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4193d9b5b3
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Add new plugin for cleaning up construction building materials
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2013-06-14 14:40:02 -05:00 |
Warmist
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67ba3d0043
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Added building filter to advfort.
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2013-06-14 10:20:36 +03:00 |
Alexander Gavrilov
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49409d4630
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Follow xml changes.
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2013-06-11 16:10:42 +04:00 |
expwnent
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776d088eb9
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diggingInvaders: tweaks.
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2013-06-11 07:25:07 -04:00 |
expwnent
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f557376c3a
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diggingInvaders: make invaders dig slowly, in a configurable way.
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2013-06-11 05:14:56 -04:00 |
expwnent
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3e7bce8f2f
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diggingInvaders: tweak invasion-now to be more useful.
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2013-06-11 02:30:52 -04:00 |
expwnent
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1b260fe549
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Made the per save onLoad and onUnload script use the right separator character for different operating systems.
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2013-06-10 15:55:54 -04:00 |
expwnent
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57c42e3927
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Maps.ensureTileBlock: fixed temperature issues, and properly added blocks to the world.map.map_blocks vector to prevent weird glitches.
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2013-06-10 15:43:14 -04:00 |
expwnent
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0378bbb896
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diggingInvaders: proper user interface.
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2013-06-10 01:58:27 -04:00 |
expwnent
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9f6638432f
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When a save is loaded/unloaded, the script at raw/onLoad.init or raw/onUnload.init is run. They use the same format as dfhack.init.
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2013-06-10 00:45:46 -04:00 |
expwnent
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07a4839d8b
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diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
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2013-06-09 23:26:07 -04:00 |
expwnent
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4e715ca44b
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diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding.
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2013-06-09 23:07:51 -04:00 |
expwnent
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c4533dcb0c
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diggingInvaders: only path from one guy, and other minor tweaks.
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2013-06-09 17:52:13 -04:00 |
expwnent
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d26b11eb40
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diggingInvaders: cleaned up pick creation.
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2013-06-09 17:20:23 -04:00 |
expwnent
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638affee06
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diggingInvaders: tweaked pick creation. Don't recreate if they already have one.
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2013-06-09 16:23:41 -04:00 |