Commit Graph

89 Commits (5f83681fbc49eec0a1f49afedd61e16f2bc0fb84)

Author SHA1 Message Date
Ben Lubar 66ded03bc1
update structures 2020-03-02 20:41:13 -06:00
lethosor 5eca50476e Merge remote-tracking branch 'nornagon/unit-description' into develop 2020-01-13 23:31:23 -05:00
Ben Lubar be5dc2d4a4
Make Units::isGay act consistently when called on an asexual unit.
The function appears to be used to determine whether heterosexual relationships are possible, so asexual units will always return true for isGay.

Old behavior was to treat asexual units as male.
2020-01-09 14:48:30 -06:00
Jeremy Apthorp 5de368a1ed unit_{=> get_}physical_description 2020-01-04 22:17:03 +11:00
Jeremy Apthorp 7644dde9e4
default to empty description if symbol unavailable 2019-12-14 12:01:13 -08:00
Jeremy Apthorp 50e696acf6 getDescription => getPhysicalDescription 2019-12-14 09:36:47 -08:00
Jeremy Apthorp 7fce6fe0b0 move THISCALL define to header, clean up code a little 2019-12-13 23:54:27 -08:00
Jeremy Apthorp dfab521a71
specify __thiscall
According to https://docs.microsoft.com/en-us/cpp/cpp/thiscall?view=vs-2019, "on ARM and x64 machines, __thiscall is accepted and ignored by the compiler.". So it should be OK to specify this for all win32
2019-12-12 17:51:41 -08:00
Jeremy Apthorp 9a37849603 use symbols.xml 2019-12-07 22:41:55 -08:00
Jeremy Apthorp 910f965838 wip 2019-12-07 22:17:59 -08:00
lethosor 2dac3c53c7 Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
Fixes #1292
2018-07-09 15:59:12 -04:00
lethosor 54cf8b7dc3 Fix getVisibleName for units with identities
As of 0.44.11 (possibly 0.44.01), identity names take precedence over the
associated histfig names. Tested with:

https://drive.google.com/file/d/1bX5CQMqNsb_mjJOEOS4wBm4mGDLLs_cZ/view (#1279)
http://dffd.bay12games.com/file.php?id=13428 (from http://www.bay12games.com/dwarves/mantisbt/view.php?id=10530)

Fixes #1279
2018-07-06 11:06:04 -04:00
Pauli c39a882b57 Add missing Unit::isDiplomat
Fixes #1324
2018-06-29 16:19:18 +03:00
lethosor 7a5e7c7c86 Rename unit_flags1.dead to killed, update submodules/changelog
Follow-up for dfhack/df-structures#247
2018-06-21 11:17:09 -04:00
PatrikLundell 51584c2d9e Corrected isGhost 2018-06-13 15:37:45 -04:00
PatrikLundell f329774059 dead & killed flag separation
squashed 4 commits from #1297
2018-06-13 15:37:45 -04:00
lethosor 27343e3253 Add unit and tile visibility functions 2017-06-10 21:54:08 -04:00
lethosor 778ffb0971 More Units module cleanup, modernize getUnitsInBox 2017-06-10 21:02:30 -04:00
lethosor 1321a64613 Remove lots of old/unused functions from the Units module 2017-06-10 17:21:34 -04:00
lethosor 71b553b305 Add a few functions to retrieve unit social activities 2017-04-28 17:25:58 -04:00
lethosor 215afa34f3 Update for 64-bit unit changes
Includes xml, stonesense, scripts

Ref DFHack/df-structures@25cb373
2016-08-10 23:50:00 -04:00
lethosor 402a96b0e6 Expose new unit functions to lua and add some basic safety checks 2016-04-23 21:52:50 -04:00
lethosor 52728babd4 Merge branch 'develop' into zone-unassign 2016-04-22 18:41:15 -04:00
sv-esk 9da79544de fix Units::isCitizen
fixes a lot of issues where plugins ignore non-dwarf citizens and work
with dwarf mercenaries and bards, where it shouldnot
2016-03-04 22:48:33 +02:00
lethosor 5bb19a230f getKillCount: also search kills->events 2016-02-25 15:34:56 -05:00
lethosor 25507a10f9 Add Units::getKillCount() and expose it to Lua 2016-02-25 15:21:14 -05:00
lethosor 3e44aabf12 Expose Units::getSquadName to lua 2016-02-25 15:19:35 -05:00
sv-esk 83c70ccb0f forbid manipulator editing non-citizens 2016-02-11 13:31:52 +02:00
James Gilles 0a670bb0db Implement #804, move some functions to Units, colorize zone output, a
little cleanup
2016-02-01 11:12:06 -05:00
lethosor 5a1e5e1464 Expose Units::casteFlagSet() 2015-12-19 11:07:35 -05:00
lethosor ac71fa8070 Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
Chris Dombroski f608235b1e Fix some Lua things 2015-01-29 19:56:50 -05:00
Chris Dombroski 1514233aaa Add missing null checks to Units.cpp 2015-01-29 13:57:50 -05:00
Chris Dombroski c179f5b913 Extract some stuff from zone.cpp to plugins/Units.{h,cpp} 2015-01-28 21:28:32 -05:00
Alexander Gavrilov 04ec2c9932 Update version to v0.40.14 and hack things so they compile.
Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
2014-10-26 16:40:39 +03:00
Quietust 1450298484 assumed_identity -> identity 2014-07-29 16:30:22 -05:00
JapaMala 516121d4f8 Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race. 2014-07-02 23:07:24 +05:30
Pierre-David Bélanger e0808c8c96 Use squad::find instead of indexing the vector 2014-06-10 22:38:32 -04:00
Pierre-David Bélanger bdcc00f6f7 Util method (in the Units class) to get a unit squad name (the translated name, or alias if set) 2014-06-09 21:51:52 -04:00
Alexander Gavrilov 6bef167f83 Add a couple of useful scripts and fix two missing NULL checks.
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov df2e04db26 Update xml definitions. 2013-08-16 18:25:16 +04:00
Alexander Gavrilov 49409d4630 Follow xml changes. 2013-06-11 16:10:42 +04:00
jj 6bc791d985 follow df-structure rename unit.unknown8 + able_stand_* 2012-12-10 22:50:33 +01:00
Quietust 3f2e583746 Naming consistency 2012-11-16 15:35:34 -06:00
Alexander Gavrilov 2401be1b3b Add an api function to retrieve unit skill experience. 2012-11-16 22:48:49 +04:00
Alexander Gavrilov b4dcc7e7ad Add more native api functions for finding general and specific refs. 2012-11-12 19:17:32 +04:00
Quietust a99d47ee7a Remove UTF-8 BOMs added by notepad 2012-11-12 08:38:29 -06:00
Quietust 766aca4911 Rename general_ref vectors for consistency 2012-11-12 08:27:58 -06:00