Commit Graph

11906 Commits (5c785d4bd75c0738e86ca9defceccbf160d0e04a)
 

Author SHA1 Message Date
Myk Taylor 93c8de9b23
use numbered lists in meta blueprints section 2020-11-12 23:23:03 -08:00
Myk Taylor 647093f5c8
quickfort guide: 'c' stockpiles don't make sense
explain why "custom" stockpiles aren't meaningful to create in a
blueprint and what the user should do instead
2020-11-12 23:23:03 -08:00
myk002 625f003bc6
add names for quantums and zones 2020-11-12 23:20:53 -08:00
myk002 54eec5d47f
there is no job-module -- it's just an html anchor 2020-11-12 23:11:55 -08:00
myk002 93d9ac76be
update docs 2020-11-12 23:08:22 -08:00
myk002 fa126af1fd
undo unnecessary edits 2020-11-12 22:49:06 -08:00
myk002 10616a387f
cleaner mask-based implementation 2020-11-12 22:44:38 -08:00
myk002 6b14a92385
allow buildingplan to match metal bars 2020-11-12 19:54:00 -08:00
myk002 02a86d761a
identify bars as non_economic items
allows Job::isSuitableMaterial() to match metal bars as a building
material
2020-11-12 19:10:06 -08:00
lethosor fce10e598e
Merge branch 'cwd-handling' into develop 2020-11-12 21:13:07 -05:00
lethosor a5e58b766b
Update scripts, changelog 2020-11-12 21:07:14 -05:00
lethosor b55d844164
Add test for get_initial_cwd() 2020-11-12 21:03:05 -05:00
lethosor 913d860ae4
Use initial working directory as process path on Linux, and expose to Lua 2020-11-12 19:07:51 -05:00
lethosor 23b230495e
Merge branch 'develop' into cwd-handling 2020-11-12 18:44:05 -05:00
lethosor 7958c1f9e3
Merge remote-tracking branch 'myk002/myk_bad_bad_statics' into develop 2020-11-12 10:43:52 -05:00
myk002 36110902fa
don't use cached iterators across map reloads 2020-11-12 00:11:13 -08:00
lethosor 923b1b14f3
Merge remote-tracking branch 'myk002/buildingplan_persist_global_settings' into develop 2020-11-11 23:59:09 -05:00
lethosor 9c13b497bf
Merge remote-tracking branch 'myk002/myk_automaterial_buildingplan_fix' into develop 2020-11-11 23:36:42 -05:00
lethosor 41f5aa8d55
Merge remote-tracking branch 'myk002/myk_no_eat_rename' into develop 2020-11-11 20:20:16 -05:00
myk002 54702085d5
don't eat keys while building is being renamed
allows buildingplan to prevent unsuspension of planned buildings without
also eating the 's' key when the user is trying to use it to give the
building a custom name.
2020-11-11 17:12:56 -08:00
myk002 2ec8dd1225
update quickfort guide and aliases
- move bit of alias documentation from aliases-common to aliases.txt
- document new behavior for 'c'ustom stockpiles
2020-11-11 16:53:29 -08:00
lethosor 421844dcb8
Update xml 2020-11-11 16:05:24 -05:00
lethosor c87d5260d3
buildingplan: make hotkeys added to existing menus red
For clarity (per Lua API.rst guidelines)
2020-11-11 16:04:40 -05:00
lethosor 0958fdbf4b
Document script paths
Ref #1690
2020-11-10 00:48:27 -05:00
lethosor 17432072f2
Also apply to xlsxio_write 2020-11-09 23:48:57 -05:00
lethosor eee33822e7
Update submodules 2020-11-09 23:41:53 -05:00
lethosor aca2be7182
Disable MSVC warnings in dependencies 2020-11-09 23:41:43 -05:00
Myk Taylor e8f4b4016b reinforce that meta blueprints can't cross files
they must refer to labels that are within the same .xlsx or .csv file
2020-11-05 16:18:33 -08:00
Myk Taylor edf55b2ae6 use numbered lists in meta blueprints section 2020-11-05 16:11:27 -08:00
Myk Taylor 4efb011429 quickfort guide: 'c' stockpiles don't make sense
explain why "custom" stockpiles aren't meaningful to create in a
blueprint and what the user should do instead
2020-11-05 16:01:44 -08:00
lethosor 276da1063d
Update scripts 2020-11-04 21:23:46 -05:00
lethosor 3aa902bd25
Update submodules 2020-11-03 19:52:24 -05:00
lethosor 3f95d4a1d6
Merge branch 'building-extents-type' into develop 2020-11-03 19:52:08 -05:00
lethosor 1d0e2dc6bc
Update extents handling to use building_extents_type 2020-11-03 14:56:16 -05:00
lethosor 58079217d9
Merge remote-tracking branches 'myk002/myk_buildingplan_no_quality' and 'myk002/myk_buildingplan_pause' into develop 2020-11-03 00:09:03 -05:00
lethosor 7f68229d10
Merge remote-tracking branch 'myk002/quickfort_library' into develop
Conflicts:
	docs/changelog.txt
2020-11-02 13:21:11 -05:00
Myk Taylor b123d96ad0 add links to images back in 2020-11-02 03:27:05 -08:00
Myk Taylor cd497de5c0 remove image links
the blueprints themselves are spaced so they are readable. they are the
text image of themselves
2020-10-31 21:24:28 -07:00
Myk Taylor b8e20ed738 remove pngs and add comments to online images 2020-10-31 21:23:45 -07:00
Myk Taylor f053ccf14b update changelog 2020-10-31 03:05:55 -07:00
Myk Taylor 2c65113bdb detect all conditions that make the game pause 2020-10-31 03:03:05 -07:00
Myk Taylor 8d1ba5a83a remove changelog line -- this is new functionality 2020-10-31 02:34:06 -07:00
Myk Taylor 5ac1df96db update changelog 2020-10-31 02:30:26 -07:00
Myk Taylor fbc26336cf don't show quality properties for no-quality items
for items that cannot have a quality or be decorated:

in place mode, don't show quality adjustment hotkeys (or isDecorated
flag hotkey) and don't interpret the associated keycodes if they are
pressed.

in query mode, don't show quality or decorated fields.
2020-10-31 02:25:26 -07:00
lethosor 27e054c9a7
Merge remote-tracking branch 'myk002/quickfort_dreamfort_walkthrough' into develop
Conflicts:
	docs/changelog.txt
2020-10-30 23:53:25 -04:00
lethosor 821a7f09d5
Update scripts 2020-10-30 00:58:01 -04:00
Myk Taylor 65114d904c fix typo in comment 2020-10-29 11:53:31 -07:00
Myk Taylor 22ac163d55 improve UX between automaterial and buildingplan
solves the confusing behavior when both automaterial and buildingplan
are enabled for constructions. the two plugins now communicate with each
other over the Lua layer to negotiate consistent behavior.

if neither plugin is enabled, the standard DF UI acts as normal

if automaterial is enabled but buildingplan is not, then automaterial
behavior is unchanged.

if buildingplan is enabled and automaterial is not then behavior is
the same as other buildings with buildingplan (no material selection
screen, screen stays on building placement screen after placement).
this commit fixes a bug, though, where buildingplan would only lay
down a single tile of contruction instead of a solid block when a
block is requested.

if both plugins are enabled but buildingplan is not enabled for the
building type then automaterial is unchanged from previous behavior,
execpt for an additional header showing the separation between
automaterial hotkeys and buildingplan hotkeys.

finally, if both plugins are enabled and buildingplan is enabled for the
building type then buildingplan behavior prevails, but the box select and
hollow designations features of automaterial are still usable and
useful. the 'Auto Mat-select', 'Reselect Type', and "Open Placement"
automaterial hotkeys are hidden in the UI and ignored in the feed. This
is because buildingplan takes over material selection, so 'Auto
Mat-select' doesn't make sense. Buildingplan also already stays on the
placement screen after placement, so 'Reselect Type' is not necessary.
And all buildingplan-placed buildings have relaxed placement
restrictions (e.g. they can be built in mid-air) so 'Open Placement' is
also not necessary. The missing options are replaced with blank lines so
the vertical alignment of all other options stays constant.

we also remove a few extra lua_pop() calls that are made superfluous by
the StackUnwinder.
2020-10-29 11:00:49 -07:00
lethosor 9344e41e0a
Update scripts 2020-10-29 00:03:22 -04:00
lethosor 08bb6ca35e
Tweak colors
Ref #1684
2020-10-29 00:03:07 -04:00