quickfort guide: 'c' stockpiles don't make sense

explain why "custom" stockpiles aren't meaningful to create in a
blueprint and what the user should do instead
develop
Myk Taylor 2020-11-05 16:01:44 -08:00 committed by myk002
parent fce10e598e
commit 647093f5c8
No known key found for this signature in database
GPG Key ID: 8A39CA0FA0C16E78
1 changed files with 6 additions and 1 deletions

@ -502,7 +502,12 @@ meeting area all at once:
#zone main pasture and picnic area
nmg(10x10)
The order of the individual letters doesn't matter.
The order of the individual letters doesn't matter. Note that "custom"
(:kbd:`c`) stockpiles cannot be declared in a blueprint since what would
get created would depend on what happens to be set in the "custom stockpile
settings" in your game. Instead, place stockpiles using the keys that
represent the types you want to store and then use a ``#query`` blueprint to
customize them.
Detailed configuration for zones, such as the pit/pond toggle, can also be set
by mimicking the hotkeys used to set them. Note that gather flags default to