Dan Amlund
537e94d75a
fix segfault when splatter did not have historical figure
2018-01-31 20:10:34 +01:00
Dan Amlund
2deeda11d2
add many new cases for Gui::getSelectedUnit: report list, combat log list, military screen, unit health, unit custumize, assigning to cage, viewing cage, pitting, penning, burrows, look at corpse, look at corpse piece, look at named spatter
2018-01-28 13:04:52 +01:00
lethosor
1ba5477b63
Add designation priority support to MapCache and dig plugin
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Fixes #481
2018-01-21 19:27:16 -05:00
lethosor
fde1e284f4
Gui::getAnyItem: support viewscreen_assign_display_itemst
2017-12-28 16:19:45 -05:00
lethosor
4d5c7c5927
getKeyDisplay: use enabler::GetKeyDisplay()
2017-12-25 20:14:11 -05:00
Quietust
88c7e493b8
Merge ui_area_map_width into ui_menu_width, now a 2-byte array
2017-12-03 20:34:59 -06:00
Quietust
c72ae8d8a7
Merge "announcements" global into d_init where it belongs
2017-12-03 20:05:08 -06:00
lethosor
2c95ac411e
Update xml and all uses of job_handler
2017-11-25 00:59:59 -05:00
Quietust
33a43c5bfd
update structures
2017-11-04 07:50:47 -06:00
lethosor
5c33fcccbd
Merge remote-tracking branch 'BenLubar/win64-warnings' into develop
2017-08-07 13:51:18 -04:00
lethosor
16fb230ef6
getAnyItem: support viewscreen_textviewerst
2017-08-05 21:38:18 -04:00
Ben Lubar
17a7885ef2
Fix a bunch of 64-bit Windows warnings
2017-07-21 13:30:05 -05:00
Vitaly Pronkin
6af5f3b299
fixing getItemBaseValue() for cheese, sheets and instruments
2017-06-26 09:17:23 +12:00
lethosor
10e13c532a
Add "tweak cage-butcher" and some extra Building module functions
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* Buildings::markedForRemoval()
* Buildings::getCageOccupants()
Closes #906
2017-06-25 15:27:21 -04:00
lethosor
cda5cedacf
Fix Gui::refreshSidebar() on topmost z-level
2017-06-23 10:30:16 -04:00
lethosor
ae809afde7
Add Gui::refreshSidebar()
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This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor
27343e3253
Add unit and tile visibility functions
2017-06-10 21:54:08 -04:00
lethosor
778ffb0971
More Units module cleanup, modernize getUnitsInBox
2017-06-10 21:02:30 -04:00
lethosor
0ed7e60522
getAnyUnit: support viewscreen_layer_unit_relationshipst
2017-06-10 19:06:43 -04:00
lethosor
1321a64613
Remove lots of old/unused functions from the Units module
2017-06-10 17:21:34 -04:00
lethosor
047a66030b
getAnyUnit: add support for viewscreen_unitst, viewscreen_textviewerst
2017-06-07 20:51:40 -04:00
lethosor
92c2e52e45
Fix MSVC error
2017-06-02 21:22:19 -04:00
lethosor
9df35dd844
revealInDwarfmodeMap: use map y dimensions
2017-06-02 00:40:59 -04:00
lethosor
43c4a88068
Move some checks in paintTile/readTile after hooks are called
2017-06-02 00:40:14 -04:00
lethosor
05f322ca30
Merge remote-tracking branch 'lethosor/lua-dmdims' into develop
2017-06-01 23:34:35 -04:00
lethosor
939aff3231
readTile(): add hook support and map parameter
2017-05-31 12:12:15 -04:00
lethosor
f59be2a9a0
Expand focus strings for jobmanagement and workquota_condition viewscreens
2017-05-27 00:57:16 -04:00
lethosor
55931703ac
Designate the correct tile for trees with multi-tile trunks
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DF always designates the southeast trunk tile, while plant.pos is the center,
which is sometimes inaccessible (see #1014 )
2017-05-05 21:25:25 -04:00
lethosor
adb14491d0
Fix loop in Designations::unmarkPlant()
2017-05-05 17:24:51 -04:00
lethosor
d3c496cc2b
Add getSelectedPlant() and related functions
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Currently only works with the center tile of multi-tile trees
2017-05-05 14:45:46 -04:00
lethosor
1e469453fc
Add Designations module, currently supporting plant/tree designations
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This makes it easier for tools to properly handle designating and undesignating
trees for chopping and plants for gathering, which changed significantly in
0.40.20.
Ref #531 (?), #656 , #1014 , #1018 , #1030 , #1076
2017-05-04 21:47:12 -04:00
lethosor
71b553b305
Add a few functions to retrieve unit social activities
2017-04-28 17:25:58 -04:00
lethosor
19695b4ee7
EventManager/eventful: Pass building ID pointers to event handlers
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Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.
Fixes #1003
2017-02-17 22:53:48 -05:00
David Corbett
acdb369aa8
Avoid non-trivial bitfield constructors
2016-12-09 13:41:14 -05:00
lethosor
8521b830b2
Merge remote-tracking branch 'CannibalVox/job_remove' into develop
2016-12-05 15:24:37 -05:00
Stephen Baynham
595f3857b6
Reverse the param order of these two methods
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The current way doesn't match other Job module methods
2016-12-01 20:13:49 -08:00
Stephen Baynham
de0e211e07
Figured I could like test my code.
2016-11-24 23:35:03 -08:00
Stephen Baynham
e490afdf00
Rebuilt slightly to offer bool return val
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We fail on unknown general ref types now, without modifying the job at
all yet
2016-11-24 22:36:11 -08:00
Stephen Baynham
8b964ca2dc
Wipe job_items vector
2016-11-21 06:51:21 -08:00
Stephen Baynham
fba32f2e2f
Also disconnect the job from its items.
2016-11-17 23:25:48 -08:00
Stephen Baynham
74f5df99db
Add job remove method
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Job remove eliminates a job's worker & holder references, if any, puts
the worker on cd, if appropriate, removes the job's postings, eliminates
the job from the global linked list, and then finally deletes it. This
code was tested by incorporating it into autochop and it does make the
plugin work. However, chop jobs don't have holder building references,
and anyway, with DF being 90% edge case by volume, this could use a heck
of a lot more testing.
I saw elsewhere code that prevented worker removal if the job was a
special job, and that made me feel funny so I made the job remove method
not work if the job is a special job.
2016-11-17 19:54:41 -08:00
lethosor
70d3c07cdb
Initial lua getDwarfmodeViewDims rewrite
2016-10-07 23:51:58 -04:00
lethosor
70ac99cbfa
Fix Buildings::setOwner() persistence
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Needed to set bld->owner_id for changes to persist across save/load
Fixes #983 , thanks to Quietust
2016-08-21 20:58:40 -04:00
lethosor
de731b0299
Move save_dir back into cur_savegame and update submodules
2016-08-14 12:41:09 -04:00
lethosor
e965f5318f
Replace many includes with forward declarations in modules/Maps.h
2016-08-13 21:44:01 -04:00
lethosor
215afa34f3
Update for 64-bit unit changes
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Includes xml, stonesense, scripts
Ref DFHack/df-structures@25cb373
2016-08-10 23:50:00 -04:00
lethosor
79377669a1
Merge remote-tracking branch 'NCommander/dwarfvet' into develop
2016-07-29 16:25:53 -04:00
lethosor
41a81f9021
Fix some more warnings (GCC 4.8)
2016-07-28 11:00:52 -04:00
Vitaly Pronkin
fe18f176f7
More 64-bit fixes
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Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350
, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
lethosor
2455e36510
Initial 64-bit support
2016-07-03 23:32:43 -04:00