95fa9f3d7a 
								
									
								
							
								 
							
						 
						
							
							
								
								use new library functions in dig-now  
							
							
							
						 
						
							2021-07-30 13:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								a6c62a025f 
								
									
								
							
								 
							
						 
						
							
							
								
								unhide properly when digging at visible edges  
							
							
							
						 
						
							2021-07-30 13:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								0b703d9818 
								
									
								
							
								 
							
						 
						
							
							
								
								fix adjacent smooth walls when we dig one out  
							
							
							
						 
						
							2021-07-30 13:09:19 -07:00  
				
					
						
							
							
								 
						
							
							
								48f90da72e 
								
									
								
							
								 
							
						 
						
							
							
								
								remove extra return  
							
							
							
						 
						
							2021-07-30 13:09:19 -07:00  
				
					
						
							
							
								 
						
							
							
								c807398eff 
								
									
								
							
								 
							
						 
						
							
							
								
								remove old reference to dig-now.h  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								93d67dd51e 
								
									
								
							
								 
							
						 
						
							
							
								
								export dig_now_tile over Lua  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								fc19fb6785 
								
									
								
							
								 
							
						 
						
							
							
								
								add external api: dig_now_tile(out, pos)  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								1a19c3a944 
								
									
								
							
								 
							
						 
						
							
							
								
								ramp/channel: don't dig into undiggable tiles  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								d6c9f99c61 
								
									
								
							
								 
							
						 
						
							
							
								
								don't overflow prod->count. it's a measly int16_t  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								aa1cbc95db 
								
									
								
							
								 
							
						 
						
							
							
								
								skip marker mode dig designations  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								1670cfab05 
								
									
								
							
								 
							
						 
						
							
							
								
								also "and" -> "&&"  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								dfc938a99d 
								
									
								
							
								 
							
						 
						
							
							
								
								omg lua is ruining me  
							
							... 
							
							
							
							on the other hand, why doesn't MSVC just support "or" to mean "||"? 
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								59a34c6d17 
								
									
								
							
								 
							
						 
						
							
							
								
								remove ramp tops when channeling  
							
							... 
							
							
							
							we normally take care of any ramp tops above the channeled tile when we dig the ramp below the channeled
tile, but that logic might not run if we channel down into empty space
(or undiggable tiles) 
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								662f2cc616 
								
									
								
							
								 
							
						 
						
							
							
								
								don't dig the undiggable  
							
							
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								5c853644f0 
								
									
								
							
								 
							
						 
						
							
							
								
								let newly uncontained water flow  
							
							
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								7ea8c843b1 
								
									
								
							
								 
							
						 
						
							
							
								
								allow digging of surface tiles  
							
							... 
							
							
							
							now that we handle colonies 
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								8349afa39b 
								
									
								
							
								 
							
						 
						
							
							
								
								destroy colonies when digging a ramp underneath  
							
							
							
						 
						
							2021-07-30 13:09:14 -07:00  
				
					
						
							
							
								 
						
							
							
								c645cd5454 
								
									
								
							
								 
							
						 
						
							
							
								
								move units and items to ground when it disappears  
							
							
							
						 
						
							2021-07-30 13:09:14 -07:00  
				
					
						
							
							
								 
						
							
							
								61a18b14be 
								
									
								
							
								 
							
						 
						
							
							
								
								fix adjacent smooth walls when smoothing  
							
							
							
						 
						
							2021-07-30 13:09:14 -07:00  
				
					
						
							
							
								 
						
							
							
								c1dcaa4378 
								
									
								
							
								 
							
						 
						
							
							
								
								generate gems as ROUGH, not BOULDER  
							
							... 
							
							
							
							also fix missing dug_tile indices when channels are dug
also fix second boulder/gem being generated with a potentially incorrect
probability when digging channels and ramps 
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								71c605afd4 
								
									
								
							
								 
							
						 
						
							
							
								
								make options configurable and document  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								f1b38fb6f6 
								
									
								
							
								 
							
						 
						
							
							
								
								fix up comments  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								6bc2a2bdad 
								
									
								
							
								 
							
						 
						
							
							
								
								implement tile smoothing  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								d7f417051d 
								
									
								
							
								 
							
						 
						
							
							
								
								implement track carving  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								5f7dc86c5c 
								
									
								
							
								 
							
						 
						
							
							
								
								optionally dump generated boulders at pos  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								52e666a45a 
								
									
								
							
								 
							
						 
						
							
							
								
								produce boulders from digging as per game rules  
							
							... 
							
							
							
							also add options struct for later configurability 
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								02d7d4c5b6 
								
									
								
							
								 
							
						 
						
							
							
								
								clean up top-level logic  
							
							
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								fc932d2850 
								
									
								
							
								 
							
						 
						
							
							
								
								use reveal.unhideFlood instead of our dup impl  
							
							
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a5b70ba163 
								
									
								
							
								 
							
						 
						
							
							
								
								rename dig-dug to dig-now  
							
							
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								6cf40857e4 
								
									
								
							
								 
							
						 
						
							
							
								
								convert material to layer mat when digging  
							
							... 
							
							
							
							also ensure dug tiles aren't generated already smoothed 
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a4c86770a4 
								
									
								
							
								 
							
						 
						
							
							
								
								follow digging rules when converting tiles  
							
							
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								d3d5a6edd7 
								
									
								
							
								 
							
						 
						
							
							
								
								initial implementation of the dig-dug plugin  
							
							... 
							
							
							
							for discussion 
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								c6866ca339 
								
									
								
							
								 
							
						 
						
							
							
								
								display status of items (attached/pending)  
							
							
							
						 
						
							2021-07-21 21:58:07 -07:00  
				
					
						
							
							
								 
						
							
							
								20dbd746a8 
								
									
								
							
								 
							
						 
						
							
							
								
								fix typo  
							
							
							
						 
						
							2021-07-09 21:58:32 -07:00  
				
					
						
							
							
								 
						
							
							
								aba1750bac 
								
									
								
							
								 
							
						 
						
							
							
								
								use new argparse functions  
							
							
							
						 
						
							2021-07-09 21:58:32 -07:00  
				
					
						
							
							
								 
						
							
							
								1220f6692c 
								
									
								
							
								 
							
						 
						
							
							
								
								simplify as per code review  
							
							
							
						 
						
							2021-07-09 21:58:32 -07:00  
				
					
						
							
							
								 
						
							
							
								da6fe42202 
								
									
								
							
								 
							
						 
						
							
							
								
								missed one output line  
							
							
							
						 
						
							2021-07-09 21:58:32 -07:00  
				
					
						
							
							
								 
						
							
							
								da034704e7 
								
									
								
							
								 
							
						 
						
							
							
								
								add includes for bool identities  
							
							
							
						 
						
							2021-07-09 21:58:32 -07:00  
				
					
						
							
							
								 
						
							
							
								a09f4d9b63 
								
									
								
							
								 
							
						 
						
							
							
								
								add --cursor and --quiet options to tiletypes-here  
							
							
							
						 
						
							2021-07-09 21:58:32 -07:00  
				
					
						
							
							
								 
						
							
							
								f62ff3ecc0 
								
									
								
							
								 
							
						 
						
							
							
								
								migrate existing lua code to use new library fns  
							
							
							
						 
						
							2021-07-05 15:48:51 -07:00  
				
					
						
							
							
								 
						
							
							
								8689a019f5 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'arzyu/patch-1' into develop  
							
							
							
						 
						
							2021-07-05 15:56:37 -04:00  
				
					
						
							
							
								 
						
							
							
								ed03df7dfb 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop  
							
							
							
						 
						
							2021-07-04 21:20:09 -04:00  
				
					
						
							
							
								 
						
							
							
								0077b51646 
								
							
								 
							
						 
						
							
							
								
								Auto-update submodules  
							
							... 
							
							
							
							plugins/stonesense: master 
							
						 
						
							2021-07-02 07:16:17 +00:00  
				
					
						
							
							
								 
						
							
							
								36c481cd10 
								
									
								
							
								 
							
						 
						
							
							
								
								catch exceptions thrown while importing orders  
							
							
							
						 
						
							2021-06-30 14:58:01 -07:00  
				
					
						
							
							
								 
						
							
							
								367fdbd31c 
								
									
								
							
								 
							
						 
						
							
							
								
								normalize pathnames and handle dirs as basenames  
							
							
							
						 
						
							2021-06-29 14:25:30 -07:00  
				
					
						
							
							
								 
						
							
							
								c30ac42c51 
								
									
								
							
								 
							
						 
						
							
							
								
								use "move selector" instead of "move cursor"  
							
							
							
						 
						
							2021-06-23 14:25:45 +08:00  
				
					
						
							
							
								 
						
							
							
								2fc5fbacb5 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'myk002/myk_reveal_unhideFlood' into develop  
							
							
							
						 
						
							2021-06-19 01:08:05 -04:00  
				
					
						
							
							
								 
						
							
							
								a300c5592d 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'myk002/myk_teleport' into develop  
							
							
							
						 
						
							2021-06-18 18:21:49 -04:00  
				
					
						
							
							
								 
						
							
							
								293b6e880f 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'myk002/myk_plugin_doc' into develop  
							
							
							
						 
						
							2021-06-17 22:09:41 -04:00  
				
					
						
							
							
								 
						
							
							
								ba5915b866 
								
							
								 
							
						 
						
							
							
								
								embark-assistant early waterfall quit removed  
							
							
							
						 
						
							2021-06-13 17:47:15 +02:00  
				
					
						
							
							
								 
						
							
							
								fc8e1dd388 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'myk002/myk_blueprint2' into develop  
							
							
							
						 
						
							2021-06-13 00:53:22 -04:00  
				
					
						
							
							
								 
						
							
							
								1c9c370fcd 
								
									
								
							
								 
							
						 
						
							
							
								
								remove dead code from plants  
							
							
							
						 
						
							2021-06-07 21:51:25 -07:00  
				
					
						
							
							
								 
						
							
							
								de8ce58052 
								
									
								
							
								 
							
						 
						
							
							
								
								Update stonesense  
							
							... 
							
							
							
							Ref dfhack/stonesense#77 , dfhack/stonesense#78  
							
						 
						
							2021-06-06 23:26:31 -04:00  
				
					
						
							
							
								 
						
							
							
								ed0e4ef841 
								
									
								
							
								 
							
						 
						
							
							
								
								whoops that was important  
							
							
							
						 
						
							2021-06-06 09:00:33 -07:00  
				
					
						
							
							
								 
						
							
							
								fc860478e4 
								
									
								
							
								 
							
						 
						
							
							
								
								move fastdwarf's teleport code to Units module  
							
							... 
							
							
							
							and expose in Lua API 
							
						 
						
							2021-06-06 08:48:32 -07:00  
				
					
						
							
							
								 
						
							
							
								94157633a8 
								
									
								
							
								 
							
						 
						
							
							
								
								don't suspsend core for Lua entrypoint  
							
							
							
						 
						
							2021-06-05 14:45:09 -07:00  
				
					
						
							
							
								 
						
							
							
								7d7d1feb4b 
								
									
								
							
								 
							
						 
						
							
							
								
								Update stonesense  
							
							... 
							
							
							
							Ref dfhack/stonesense#73 , dfhack/stonesense#76  
							
						 
						
							2021-06-05 15:16:18 -04:00  
				
					
						
							
							
								 
						
							
							
								bce6432ea6 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'bseiller/ea_improve_survey_performance_by_changing_inorgancs_to_vector_int' into develop  
							
							
							
						 
						
							2021-06-04 00:21:34 -04:00  
				
					
						
							
							
								 
						
							
							
								fb8d6614c7 
								
									
								
							
								 
							
						 
						
							
							
								
								expose core flood unhide logic to Lua  
							
							... 
							
							
							
							refactor is a straight copy-paste. this code could really stand some
cleanup (unused vars, unnecessary use of the MapCache layer, forced
allocation of all blocks even if they are not being unhidden, etc.), but
that can come in a later PR. 
							
						 
						
							2021-06-02 14:49:19 -07:00  
				
					
						
							
							
								 
						
							
							
								ce6a2d2974 
								
									
								
							
								 
							
						 
						
							
							
								
								used passed-in out param instead of the console  
							
							
							
						 
						
							2021-06-01 02:16:48 -07:00  
				
					
						
							
							
								 
						
							
							
								1b1b4245c9 
								
									
								
							
								 
							
						 
						
							
							
								
								report output filenames when creating blueprints  
							
							... 
							
							
							
							also refactor so we can get this data from gui/blueprint 
							
						 
						
							2021-05-31 15:34:19 -07:00  
				
					
						
							
							
								 
						
							
							
								5e127ed1e8 
								
									
								
							
								 
							
						 
						
							
							
								
								invalidate resume cache when buildings are added  
							
							
							
						 
						
							2021-05-26 22:29:55 -07:00  
				
					
						
							
							
								 
						
							
							
								5cd86743f1 
								
							
								 
							
						 
						
							
							
								
								trying to make gcc happy  
							
							... 
							
							
							
							- survey.cpp: adding include to allow gcc to find std::memset 
							
						 
						
							2021-05-25 18:56:58 +02:00  
				
					
						
							
							
								 
						
							
							
								2516f9927a 
								
							
								 
							
						 
						
							
							
								
								removing trailing whitespace  
							
							
							
						 
						
							2021-05-23 14:12:16 +02:00  
				
					
						
							
							
								 
						
							
							
								838285e925 
								
							
								 
							
						 
						
							
							
								
								Improve performance of surveying => faster search  
							
							... 
							
							
							
							- def.h: changed vectors for inorganics to contain uint8_t instead of bool which improves the performance when using std::fill and std::memset to batch-set the whole array
- survey.cpp: using std::memset instead of direct assignment to reset the inorganic vectors, also using the actual size of each vector for the call
- changelog.txt: add note concerning the changes 
							
						 
						
							2021-05-23 11:28:48 +02:00  
				
					
						
							
							
								 
						
							
							
								1aaed3a6ed 
								
									
								
							
								 
							
						 
						
							
							
								
								error on invalid phase names  
							
							
							
						 
						
							2021-05-21 06:34:28 -07:00  
				
					
						
							
							
								 
						
							
							
								0409b7bca5 
								
									
								
							
								 
							
						 
						
							
							
								
								modify start, not options.start when getting coord  
							
							
							
						 
						
							2021-05-21 06:34:28 -07:00  
				
					
						
							
							
								 
						
							
							
								07e29bdc3a 
								
									
								
							
								 
							
						 
						
							
							
								
								use new getCursorCoord call and move suspender up  
							
							
							
						 
						
							2021-05-15 12:05:32 -07:00  
				
					
						
							
							
								 
						
							
							
								256ca13668 
								
									
								
							
								 
							
						 
						
							
							
								
								make short help text more generic  
							
							
							
						 
						
							2021-05-14 23:07:44 -07:00  
				
					
						
							
							
								 
						
							
							
								5a149f44e0 
								
									
								
							
								 
							
						 
						
							
							
								
								use setHotkeyCmd instead of dfhack.run_script  
							
							
							
						 
						
							2021-05-14 23:02:04 -07:00  
				
					
						
							
							
								 
						
							
							
								bee0c15ba0 
								
									
								
							
								 
							
						 
						
							
							
								
								yeah, this isn't lua  
							
							... 
							
							
							
							(though "and" instead of "&&" seems to work in gcc!) 
							
						 
						
							2021-05-10 21:11:14 -07:00  
				
					
						
							
							
								 
						
							
							
								816cd5cf27 
								
									
								
							
								 
							
						 
						
							
							
								
								add unit tests  
							
							
							
						 
						
							2021-05-10 21:11:13 -07:00  
				
					
						
							
							
								 
						
							
							
								cc489db084 
								
									
								
							
								 
							
						 
						
							
							
								
								add comment to parse_gui_commandline function  
							
							
							
						 
						
							2021-05-10 21:11:13 -07:00  
				
					
						
							
							
								 
						
							
							
								a949065a7e 
								
									
								
							
								 
							
						 
						
							
							
								
								fix typo in comment  
							
							
							
						 
						
							2021-05-10 21:11:13 -07:00  
				
					
						
							
							
								 
						
							
							
								09829551ee 
								
									
								
							
								 
							
						 
						
							
							
								
								fix formatting  
							
							
							
						 
						
							2021-05-10 21:11:13 -07:00  
				
					
						
							
							
								 
						
							
							
								7c7d96b5c1 
								
									
								
							
								 
							
						 
						
							
							
								
								output args being passed to gui/blueprint  
							
							
							
						 
						
							2021-05-10 21:11:13 -07:00  
				
					
						
							
							
								 
						
							
							
								a7a5a48c7a 
								
									
								
							
								 
							
						 
						
							
							
								
								first stage of blueprint overhaul  
							
							... 
							
							
							
							- make depth and name parameters optional
- allow depth to be negative to indicate top-down instead of the
  previous hard-coded bottom-up
- add --cursor for specifying start position (game cursor is not needed
  if this param is specified) 
							
						 
						
							2021-05-10 21:11:10 -07:00  
				
					
						
							
							
								 
						
							
							
								eb0d264855 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'myk002/myk_tiletypes_typo' into develop  
							
							
							
						 
						
							2021-05-10 00:37:44 -04:00  
				
					
						
							
							
								 
						
							
							
								faef412c78 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'lethosor/dwarfvet-cleanup' into develop  
							
							
							
						 
						
							2021-05-10 00:27:06 -04:00  
				
					
						
							
							
								 
						
							
							
								e7f0f1fb70 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'myk002/myk_blueprint_cacheless' into develop  
							
							
							
						 
						
							2021-05-10 00:21:14 -04:00  
				
					
						
							
							
								 
						
							
							
								26b1489235 
								
									
								
							
								 
							
						 
						
							
							
								
								make isPlanModeEnabled() consider enable_all  
							
							
							
						 
						
							2021-05-08 07:41:08 -07:00  
				
					
						
							
							
								 
						
							
							
								7848771b1a 
								
									
								
							
								 
							
						 
						
							
							
								
								fix label misspelling in tiletypes  
							
							
							
						 
						
							2021-05-05 12:54:14 -07:00  
				
					
						
							
							
								 
						
							
							
								e28bbd3a20 
								
									
								
							
								 
							
						 
						
							
							
								
								don't crash for invalid coordinates  
							
							
							
						 
						
							2021-04-27 09:19:33 -07:00  
				
					
						
							
							
								 
						
							
							
								e516cf1a80 
								
									
								
							
								 
							
						 
						
							
							
								
								remove MapCache header include  
							
							
							
						 
						
							2021-04-27 09:19:33 -07:00  
				
					
						
							
							
								 
						
							
							
								9b416a8662 
								
									
								
							
								 
							
						 
						
							
							
								
								speed up dig blueprint creation by 70%  
							
							... 
							
							
							
							remove the unneeded cache layer. the cache is for writing. we're just
reading. all the cache is doing is adding latency as it makes its copies
of map data structures.
generating a 190x190x100 dig blueprint:
before change: 1.7s
after change:  1.0s
the performance gains aren't as important here as the reduced complexity
of the algorithm, though. for reasonably-sized blueprints, the time
savings are unnoticeable. 
							
						 
						
							2021-04-27 09:19:30 -07:00  
				
					
						
							
							
								 
						
							
							
								e4de302048 
								
									
								
							
								 
							
						 
						
							
							
								
								Simplify building overlap calculations significantly  
							
							... 
							
							
							
							Fixes  #1824  
						
							2021-04-14 00:59:43 -04:00  
				
					
						
							
							
								 
						
							
							
								7b1d7a7ff9 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix off-by-one error in report-usage  
							
							
							
						 
						
							2021-04-05 23:35:11 -04:00  
				
					
						
							
							
								 
						
							
							
								14172b7c0f 
								
									
								
							
								 
							
						 
						
							
							
								
								Improve readability of report-usage output  
							
							
							
						 
						
							2021-04-05 23:33:53 -04:00  
				
					
						
							
							
								 
						
							
							
								40c2b19083 
								
									
								
							
								 
							
						 
						
							
							
								
								Switch from vector to unordered_set  
							
							
							
						 
						
							2021-04-05 23:28:42 -04:00  
				
					
						
							
							
								 
						
							
							
								1c3e60337c 
								
									
								
							
								 
							
						 
						
							
							
								
								Switch to range-based for  
							
							
							
						 
						
							2021-04-05 23:23:31 -04:00  
				
					
						
							
							
								 
						
							
							
								761cf19e99 
								
									
								
							
								 
							
						 
						
							
							
								
								tweak hide-priority: make toggle state persist across designation menu uses  
							
							... 
							
							
							
							To reproduce:
1. Enter the `d`esignation menu
2. Press `-+` to change priorities
3. Create a designation
4. Press `Alt-p` to hide priorities
5. Exit and re-enter the designation menu (`Esc`, `d`)
Previously, priorities would be visible again after step 5. With this change, they are not visible until you press `Alt-p` again.
Fixes  #1068 . Note that this is a relatively unobtrusive fix: selecting a priority with `+-` will still result in priorities being shown again. This is native DF behavior that I am reluctant to override because users of designation priorities likely want to see them. 
							
						 
						
							2021-04-05 21:58:51 -04:00  
				
					
						
							
							
								 
						
							
							
								a5128fd7e6 
								
									
								
							
								 
							
						 
						
							
							
								
								dwarfvet: minor logic cleanup  
							
							... 
							
							
							
							- Use at() to crash immediately on out-of-range errors instead of introducing
  memory corruption (see #1824 )
- Replace custom implementation of df::unit::find()
- Use range-based for with get_vector() where appropriate 
							
						 
						
							2021-04-05 00:38:23 -04:00  
				
					
						
							
							
								 
						
							
							
								dfb52a2aba 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'lethosor/command-prompt-fix-gui-scripts' into develop  
							
							... 
							
							
							
							Conflicts:
	docs/changelog.txt 
							
						 
						
							2021-04-02 21:53:14 -04:00  
				
					
						
							
							
								 
						
							
							
								257f8dbe00 
								
									
								
							
								 
							
						 
						
							
							
								
								buildingplan: fix size calculation for constructions  
							
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							Planning a 4x2 construction with DF's `umkh` keys (i.e. not automaterial's box-select) would previously produce a 5x3 construction instead, for example. 
							
						 
						
							2021-04-01 00:16:54 -04:00  
				
					
						
							
							
								 
						
							
							
								c06d1f8e52 
								
									
								
							
								 
							
						 
						
							
							
								
								tagged union support for lua ( #1818 )  
							
							
							
						 
						
							2021-03-30 15:55:06 -05:00  
				
					
						
							
							
								 
						
							
							
								572b6ebab5 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix warning ( #1796 )  
							
							
							
						 
						
							2021-03-27 00:11:50 -04:00  
				
					
						
							
							
								 
						
							
							
								d61c4aa234 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'myk002/myk_xlsxreader_classes' into develop  
							
							
							
						 
						
							2021-03-27 00:10:03 -04:00  
				
					
						
							
							
								 
						
							
							
								4d2af8438f 
								
									
								
							
								 
							
						 
						
							
							
								
								always read all cells to work around xlsxio bug  
							
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							otherwise xlsxio will return a spurious empty row on next row read 
							
						 
						
							2021-03-26 19:43:15 -07:00  
				
					
						
							
							
								 
						
							
							
								26e41005e3 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix fastdwarf warning  
							
							
							
						 
						
							2021-03-25 17:20:33 -04:00  
				
					
						
							
							
								 
						
							
							
								aac958aa50 
								
									
								
							
								 
							
						 
						
							
							
								
								add open() wrapper fn and document class methods  
							
							
							
						 
						
							2021-03-22 09:38:20 -07:00