expwnent
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75db99a3c7
|
autoSyndrome: deleted an unused constant.
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2012-12-15 18:52:05 -05:00 |
expwnent
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3e5537e321
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autoSyndrome: made it use EventManager.
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2012-12-15 18:47:51 -05:00 |
expwnent
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dae162a0b4
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Merge branch 'eventManager' into autoSyndrome
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2012-12-15 18:18:59 -05:00 |
expwnent
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d4d8e69556
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EventManager: Allowed absolute time registration.
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2012-12-15 18:08:59 -05:00 |
expwnent
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935058f0a5
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EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
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2012-12-15 17:43:41 -05:00 |
expwnent
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86e002f3ff
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EventManager: added item creation event.
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2012-12-15 16:49:13 -05:00 |
expwnent
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b0314755e0
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EventManager: added unit death event.
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2012-12-15 14:40:11 -05:00 |
expwnent
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155a4d044c
|
EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
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2012-12-14 23:29:28 -05:00 |
expwnent
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cf619a519e
|
EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
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2012-12-14 22:14:38 -05:00 |
expwnent
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747723187f
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EventManager: first draft.
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2012-12-14 21:05:38 -05:00 |
expwnent
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af7f11fdfa
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autoSyndrome: made the syndrome logic make more sense.
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2012-12-13 11:30:37 -05:00 |
jj
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bba96494f3
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ruby: add unit_hostiles to list hostiles units (duh)
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2012-12-13 17:20:21 +01:00 |
expwnent
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a28fc65e6d
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autoSyndrome now deals with creature_class.
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2012-12-13 11:13:56 -05:00 |
expwnent
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3a541e26be
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autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job.
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2012-12-12 23:01:05 -05:00 |
jj
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19ff6962bc
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slayrace: typo
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2012-12-13 01:47:58 +01:00 |
jj
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75ad052ac9
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move create-items out of devel/, add Readme entry
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2012-12-13 01:00:53 +01:00 |
jj
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723ff7d632
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slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
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2012-12-13 01:00:49 +01:00 |
jj
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722ed79a98
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stripcaged: allow shortened arguments
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2012-12-12 18:11:56 +01:00 |
jj
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7315f8cec4
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scripts/devel/create-items.rb
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2012-12-12 16:43:34 +01:00 |
jj
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662d3101c7
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ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
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2012-12-11 17:25:51 +01:00 |
jj
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6bc791d985
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follow df-structure rename unit.unknown8 + able_stand_*
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2012-12-10 22:50:33 +01:00 |
jj
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0403e008d5
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deathcause: show more info for non histfigs
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2012-12-10 17:48:53 +01:00 |
expwnent
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e85f4eb880
|
First draft of autoSyndrome: a tool for replacing boiling rock syndromes with something more reliable. Uses non-df-recognized tags in material definition raws.
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2012-12-09 21:19:40 -05:00 |
expwnent
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72921fbfd5
|
Made workNow only check jobs when the game becomes paused instead of constantly when paused. Also made it enable/disable on command.
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2012-12-08 12:50:33 -05:00 |
Alexander Gavrilov
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a0e671d75d
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Make rename unit reset the name if it becomes completely empty.
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2012-12-08 20:39:57 +04:00 |
Alexander Gavrilov
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10667dfb9e
|
Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
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2012-12-08 14:45:17 +04:00 |
Alexander Gavrilov
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7307f4e870
|
Fix crash and confusing behavior in automaterial.
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2012-12-08 09:51:35 +04:00 |
Alexander Gavrilov
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6fd306b558
|
Add tiles colored separately by fg and bg in inspect-screen.
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2012-12-08 09:51:09 +04:00 |
Alexander Gavrilov
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99e9785826
|
Add a script for inspecting screen tile parameters.
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2012-12-07 18:10:24 +04:00 |
jj
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a1eeb02a1b
|
autocomplete command names from the console
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2012-12-07 01:34:04 +01:00 |
jj
|
ebc2625d97
|
ditch the unused Vegetation module
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2012-12-06 23:47:25 +01:00 |
Alexander Gavrilov
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885059c887
|
Add a script to expose the correct season to soundsense on world load.
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2012-12-06 19:00:48 +04:00 |
jj
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126c31684e
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deathcause: ghosts are dead
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2012-12-06 13:43:58 +01:00 |
jj
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9a6eff0370
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deathcause: allow selection from unitlist screen
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2012-12-06 13:00:33 +01:00 |
jj
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e1b70d171c
|
ruby: tweak is_citizen test
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2012-12-06 12:48:16 +01:00 |
Alexander Gavrilov
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cd6eb9edd3
|
If training ammo is forbidden for all use, don't move it to combat chests.
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2012-12-06 12:00:18 +04:00 |
jj
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74ebe7d207
|
ruby: add df-static-flagarray
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2012-12-04 17:55:29 +01:00 |
jj
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0b80dff09d
|
ruby: add d-float support
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2012-12-04 17:18:09 +01:00 |
jj
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3953112eb9
|
dump Vegetation::t_plant, fix plant.is_burning
|
2012-12-03 19:03:07 +01:00 |
Alexander Gavrilov
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dc7f9f56cd
|
Implement a low stock level announcement as suggested by falconne.
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2012-12-02 15:31:43 +04:00 |
Alexander Gavrilov
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9703d3fd8f
|
Detect mouse press events for lua.
|
2012-12-02 14:43:23 +04:00 |
Alexander Gavrilov
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df2e9f00e1
|
Document that search now works in the stockpile settings screen.
|
2012-12-01 17:21:06 +04:00 |
Alexander Gavrilov
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fd5b19fe8d
|
Merge remote-tracking branch 'falconne/search'
Conflicts:
plugins/search.cpp
|
2012-12-01 16:55:52 +04:00 |
Alexander Gavrilov
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58239e97ed
|
Implement the history graph in the workflow status screen.
|
2012-12-01 16:50:03 +04:00 |
Kelly Martin
|
05dce0d2f1
|
Fix inadvertently prematurely terminated block comment.
|
2012-11-30 21:24:18 -06:00 |
Kelly Martin
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e5f509a994
|
autofarm: sync with changes to structures for df-item.xml
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2012-11-30 20:51:40 -06:00 |
Kelly Martin
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021d089709
|
sync structures
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2012-11-30 20:25:19 -06:00 |
Kelly Martin
|
5d8adbc779
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Merge branch 'master' of https://github.com/jjyg/dfhack.git
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2012-11-30 11:15:15 -06:00 |
Kelly Martin
|
57233cb350
|
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
|
2012-11-30 11:09:03 -06:00 |
Kelly Martin
|
9e30bf0dff
|
Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
|
2012-11-30 11:05:37 -06:00 |