Alexander Gavrilov
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e353f5f03e
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Add a script to complement the weapon rack binary patch.
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2012-10-27 20:16:27 +04:00 |
Alexander Gavrilov
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e23052a570
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Fix an error in gui/workflow when enabling, and tweak color.
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2012-10-26 11:52:41 +04:00 |
Alexander Gavrilov
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8eebfa007c
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Tweak the workflow gui script to make the UI operate smoother.
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2012-10-25 12:15:18 +04:00 |
Alexander Gavrilov
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59ec9b304e
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Implement adding workflow constraints from gui/workflow.
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2012-10-24 21:49:30 +04:00 |
Alexander Gavrilov
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616c57257d
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Support changing the constraint ranges from the workflow gui script.
TODO: implement creating completely new constraints.
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2012-10-24 19:25:06 +04:00 |
Alexander Gavrilov
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09f8e8e419
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Start working on gui for workflow.
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2012-10-23 21:42:03 +04:00 |
Alexander Gavrilov
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46938625fd
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Pass the hotkey keys to dwarfmode from overlays, and fix gui/workshop-job.
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2012-10-21 21:45:51 +04:00 |
Alexander Gavrilov
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dee0c97584
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Add a gui script for viewing and changing job_item properties.
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2012-10-20 21:57:36 +04:00 |
Alexander Gavrilov
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2d4935bc17
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Add lua API functions for verifying item and material vs job_item flags.
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2012-10-17 19:16:18 +04:00 |
Alexander Gavrilov
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abfe2754fb
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Start implementing common widgets for lua screens.
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2012-10-15 20:03:18 +04:00 |
Alexander Gavrilov
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33bd8103de
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Extract an abstract View superclass from Screen to handle widget trees.
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2012-10-15 15:30:00 +04:00 |
Alexander Gavrilov
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5f9489a843
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Start making a script for viewing and changing minecart Guide paths.
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2012-10-11 19:32:41 +04:00 |
Alexander Gavrilov
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9d5adf1b2f
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Update the lua screens to use the new key display string API function.
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2012-10-02 15:25:59 +04:00 |
Alexander Gavrilov
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62cde96724
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Add a script to reclassify 'individual choice' weapons based on unit skill.
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2012-09-29 17:21:49 +04:00 |
Alexander Gavrilov
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462bedb757
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Fix the rename plugin and script to use the new getSelectedBuilding API.
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2012-09-20 11:11:59 +04:00 |
Alexander Gavrilov
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57b72831ca
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Overhaul the concept of lua 'class' initialization yet again.
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2012-09-18 20:30:25 +04:00 |
Alexander Gavrilov
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82e870c8dd
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Move siege engine out of devel.
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2012-09-17 14:59:59 +04:00 |
Alexander Gavrilov
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881fed41de
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Support setting workshop profile for siege engines.
Since can't use built-in viewscreen, UI limited to skills only.
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2012-09-13 20:20:56 +04:00 |
Alexander Gavrilov
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448d7e3633
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Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
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2012-09-12 12:15:12 +04:00 |
Alexander Gavrilov
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b0938d7e0d
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Allow specifying arbitrary items to use in catapults.
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2012-09-11 22:46:17 +04:00 |
Alexander Gavrilov
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3a075f4bc7
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Trivial siege engine aiming at units, with logic in lua.
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2012-09-11 19:17:24 +04:00 |
Alexander Gavrilov
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bfa6ed3e08
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Support setting the target area for the siege engine.
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2012-09-08 13:46:02 +04:00 |
Alexander Gavrilov
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325e294af2
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Start the siege engine plugin with code to highlight obstacles on screen.
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2012-09-07 19:54:32 +04:00 |
Alexander Gavrilov
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c971a819de
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Experimental creation of map blocks in gui/liquids script.
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2012-09-06 22:45:19 +04:00 |
Alexander Gavrilov
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d5ea05ebb8
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Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
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2012-09-06 12:37:29 +04:00 |
Alexander Gavrilov
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8d876cc7d9
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Support renaming some buildings, and arbitrary units, via gui script.
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2012-09-05 21:27:42 +04:00 |
warmist
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febfc9aa5b
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Fixed bug with gui/mechanism
Fixes script not allowing to ran on e.g. levers (focus string: dwarfmode/QueryBuilding/Some/Lever/Empty )
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2012-09-01 23:33:49 +03:00 |
Alexander Gavrilov
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8171652323
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Support permaflow in liquids, including the gui.
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2012-08-26 20:08:28 +04:00 |
Alexander Gavrilov
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41ad42d0fd
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Expose the liquids plugin engine to lua, and make a wrapper gui script.
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2012-08-25 10:37:03 +04:00 |
Alexander Gavrilov
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8359e80b23
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Expose a few API functions to lua, and implement a room browser overlay.
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2012-08-24 18:26:18 +04:00 |
Alexander Gavrilov
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d52c54cc76
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Pull some minor stuff from mechanisms into main libs.
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2012-08-24 13:49:22 +04:00 |
Alexander Gavrilov
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296f82b02f
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Try using the Objective-C 'alloc + init' idiom for lua screen objects.
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2012-08-24 13:28:34 +04:00 |
Alexander Gavrilov
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e825dc5ddb
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Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
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2012-08-24 13:20:08 +04:00 |
Alexander Gavrilov
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cf4b8a0196
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Improve viewport manipulation utilities and support scroll in mechanisms.
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
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2012-08-22 22:29:01 +04:00 |
Alexander Gavrilov
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6e8b68fb29
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Add yet one more frame style.
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2012-08-22 13:06:06 +04:00 |
Alexander Gavrilov
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44e3e318d0
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Add a key handler to refresh the mechanism screen without exiting it.
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2012-08-21 20:34:15 +04:00 |
Alexander Gavrilov
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15235cc938
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More work on utilities for making lua viewscreens.
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2012-08-21 19:40:37 +04:00 |
Alexander Gavrilov
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451e965936
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Add a Painter class for lua viewscreens, and extract other utilities.
Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
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2012-08-21 11:35:39 +04:00 |
Alexander Gavrilov
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be7bce1541
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Immediately step once when showing the mechanism list.
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2012-08-20 23:59:54 +04:00 |
Alexander Gavrilov
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601a3a7927
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Add a script that implements a linked mechanism browser.
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2012-08-20 23:04:01 +04:00 |