After updating the extra init file in my pack, I realised that many of
the changes could be merged into the standard init.
This enables a few more UI improvements, adds neglected keybindings, and
removes the roses-init and binpatches sections (third-party only and
obsolete respectively).
Now, a pointer to NULL is cast to the type in question, avoiding the need to
call new() or delete() with potentially-misaligned types. Also,
virtual_identity::find has been tweaked to prevent it from crashing on NULL
vtable pointers.
This was suggested by Angavrilov.
Handle cloth crafts correctly; handle pit jobs correctly; handle
bookcase construction correctly; deal with new break behavior better;
change assignment of clean labor; tweak hauling assignments slightly to
avoid overallocation; assign pull lever to everyone and clean to all
nonbusy dwarfs
Deprecated in Lua 5.3, but still contains some useful things, like extract()
Also helps maintain backward-compatibility with scripts that target older DF
versions (e.g. Mifki's dfremote project)
In some situations (e.g. 32-bit Linux), "intptr_t" is defined as "int", which is
equivalent to "int32_t", leading to issues with duplicate definitions. In other
situations with GCC, "intptr_t" is "long", which isn't covered by any intNN_t
types. Also, definitions for "long" already had to be added on Windows, because
no fixed-width types in MSVC are equivalent to "long".
Switching to non-fixed-width types should hopefully cover all of these
situations. If this doesn't cover any integer types that we need, it will
be caught quickly, e.g. by references to integer_traits<T> in LuaWrapper.cpp.
- Add uint64_t
- Add special case for long on different platforms
- Require OS and architecture to be specified
NOTE: integer alignment on x64 is probably still incorrect
- Passing the architecture is needed to determine sizeof(long)
- Passing the OS prevents potential issues when cross-compiling between Windows
and non-Windows (although this is unlikely)
DFHACK_BUILD_ARCH is no longer cached on Windows since it is not possible
to build Win32 targets with the Win64 generator or vice versa. No change
for GCC builds.