Update the example init file

After updating the extra init file in my pack, I realised that many of
the changes could be merged into the standard init.

This enables a few more UI improvements, adds neglected keybindings, and
removes the roses-init and binpatches sections (third-party only and
obsolete respectively).
develop
PeridexisErrant 2016-08-01 15:48:21 +10:00
parent 93ac937cb9
commit 3d2f7d426d
1 changed files with 10 additions and 8 deletions

@ -48,6 +48,10 @@ keybinding add Ctrl-F@dwarfmode/Default "dwarfmonitor stats"
# export a Dwarf's preferences screen in BBCode to post to a forum
keybinding add Ctrl-Shift-F@dwarfmode forum-dwarves
# an in-game init file editor
keybinding add Alt-S@title gui/settings-manager
keybinding add Alt-S@dwarfmode/Default gui/settings-manager
##############################
# Generic adv mode bindings #
##############################
@ -177,6 +181,7 @@ tweak import-priority-category
# Misc. UI tweaks
tweak block-labors # Prevents labors that can't be used from being toggled
tweak civ-view-agreement
tweak eggs-fertile
tweak fps-min
tweak hide-priority
tweak kitchen-keys
@ -223,7 +228,7 @@ enable \
# You can comment out the extension of a line.
# enable mouse controls and sand indicator in embark screen
embark-tools enable sand mouse
embark-tools enable sticky sand mouse
###########
# Scripts #
@ -232,14 +237,11 @@ embark-tools enable sand mouse
# write extra information to the gamelog
modtools/extra-gamelog enable
# extended status screen (bedrooms page)
enable gui/extended-status
# add information to item viewscreens
view-item-info enable
# a replacement for the "load game" screen
gui/load-screen enable
#roses-init must be called on world load if you are using his persist-delay, class system, etc
#base/roses-init -all
#######################################################
# Apply binary patches at runtime #
#######################################################