|  Warmist | 0473f89fa2 | Update water a bit. | 2013-06-23 21:49:17 +03:00 | 
				
					
						|  Warmist | 84ed3797d4 | Merge branch 'master' of git://github.com/JapaMala/dfhack | 2013-06-23 21:46:58 +03:00 | 
				
					
						|  Japa | fd0c053a80 | Added some more operators to the cell color class. | 2013-06-24 00:14:06 +05:30 | 
				
					
						|  Warmist | 1361b38f27 | Merge branch 'master' of git://github.com/JapaMala/dfhack Conflicts:
	plugins/rendermax/renderer_light.cpp | 2013-06-23 21:35:13 +03:00 | 
				
					
						|  Warmist | 4f7df238ea | Fixed non-circular light. Do not show hidden tiles. | 2013-06-23 21:29:03 +03:00 | 
				
					
						|  Japa | f415ea2100 | Made windows transmit colored light. | 2013-06-23 23:51:25 +05:30 | 
				
					
						|  Warmist | cb6130066d | Performance improvements, added flickering cursor light. | 2013-06-23 20:45:05 +03:00 | 
				
					
						|  Japa | 140371a0c7 | Merge branch 'master' of https://github.com/warmist/dfhack | 2013-06-23 22:05:02 +05:30 | 
				
					
						|  Warmist | 2c49c9e83c | C++ version of light engine. | 2013-06-23 19:25:42 +03:00 | 
				
					
						|  Warmist | 4ab750e9f3 | light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed. | 2013-06-23 13:28:22 +03:00 | 
				
					
						|  Japa | 25ab75137b | Merge branch 'master' of https://github.com/warmist/dfhack | 2013-06-23 15:27:04 +05:30 | 
				
					
						|  Warmist | f7f70f4062 | Light now fallsoff according to tile contents (water for now only) | 2013-06-23 12:55:14 +03:00 | 
				
					
						|  Warmist | e3ee876a11 | New line algo for lights | 2013-06-23 12:20:35 +03:00 | 
				
					
						|  Japa | be953ba4ab | Merge branch 'master' of https://github.com/warmist/dfhack | 2013-06-23 12:07:14 +05:30 | 
				
					
						|  Warmist | 76f4c51a29 | Another file forgotten | 2013-06-23 09:36:04 +03:00 | 
				
					
						|  Japa | bea2cd74d6 | Merge branch 'master' of https://github.com/warmist/dfhack | 2013-06-23 11:50:09 +05:30 | 
				
					
						|  Warmist | b35ea4d10c | Fixed bug. | 2013-06-23 09:19:29 +03:00 | 
				
					
						|  Japa | 77a301db27 | Merge branch 'master' of https://github.com/warmist/dfhack | 2013-06-23 02:45:14 +05:30 | 
				
					
						|  Japa | 3c386cb27c | Added git ignore. | 2013-06-23 02:43:49 +05:30 | 
				
					
						|  Warmist | 17cf52206a | Added light script. Can be ran with "static" to recalculate only on '~' press. | 2013-06-22 23:18:09 +03:00 | 
				
					
						|  Warmist | 4cc14641ac | Implemented lua interface. | 2013-06-22 17:40:52 +03:00 | 
				
					
						|  Warmist | 906864feaa | Added help for truecolor light testing thing. Also added colors. | 2013-06-22 14:14:35 +03:00 | 
				
					
						|  Warmist | c273377284 | Forgot to add the plugin itself. Also some improvements | 2013-06-22 13:29:58 +03:00 | 
				
					
						|  Warmist | ea6a264fe2 | rendermax: removed all the opengl and sdl stuff. Now it work with magic alone. | 2013-06-22 03:45:42 +03:00 | 
				
					
						|  Warmist | ebc51f1bd3 | Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton. | 2013-06-21 22:47:23 +03:00 | 
				
					
						|  expwnent | ba73de5e35 | EventManager: use units.all instead of units.active. | 2013-06-20 21:34:32 -04:00 | 
				
					
						|  Alexander Gavrilov | e15f5c451f | Fix search for cur_season_tick and cur_season in devel/find-offsets. It seems the one-off error is a problem with the original
save I used, and not the result of some general behavior. | 2013-06-20 18:18:02 +04:00 | 
				
					
						|  Alexander Gavrilov | 21dc3afede | Find cur_year_tick_advmode in devel/find-offsets.lua | 2013-06-20 17:20:04 +04:00 | 
				
					
						|  Japa | dc78f16e2b | Added a simple unity project that connects to DF and pulls a list of plugins. | 2013-06-17 23:53:36 +05:30 | 
				
					
						|  expwnent | f459bfc4f1 | diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions. | 2013-06-15 23:04:15 -04:00 | 
				
					
						|  Quietust | 8c6881beb6 | Cleanup | 2013-06-14 14:46:10 -05:00 | 
				
					
						|  Quietust | 4193d9b5b3 | Add new plugin for cleaning up construction building materials | 2013-06-14 14:40:02 -05:00 | 
				
					
						|  Warmist | 67ba3d0043 | Added building filter to advfort. | 2013-06-14 10:20:36 +03:00 | 
				
					
						|  Alexander Gavrilov | 49409d4630 | Follow xml changes. | 2013-06-11 16:10:42 +04:00 | 
				
					
						|  expwnent | 776d088eb9 | diggingInvaders: tweaks. | 2013-06-11 07:25:07 -04:00 | 
				
					
						|  expwnent | f557376c3a | diggingInvaders: make invaders dig slowly, in a configurable way. | 2013-06-11 05:14:56 -04:00 | 
				
					
						|  expwnent | 3e7bce8f2f | diggingInvaders: tweak invasion-now to be more useful. | 2013-06-11 02:30:52 -04:00 | 
				
					
						|  expwnent | 1b260fe549 | Made the per save onLoad and onUnload script use the right separator character for different operating systems. | 2013-06-10 15:55:54 -04:00 | 
				
					
						|  expwnent | 57c42e3927 | Maps.ensureTileBlock: fixed temperature issues, and properly added blocks to the world.map.map_blocks vector to prevent weird glitches. | 2013-06-10 15:43:14 -04:00 | 
				
					
						|  expwnent | 0378bbb896 | diggingInvaders: proper user interface. | 2013-06-10 01:58:27 -04:00 | 
				
					
						|  expwnent | 9f6638432f | When a save is loaded/unloaded, the script at raw/onLoad.init or raw/onUnload.init is run. They use the same format as dfhack.init. | 2013-06-10 00:45:46 -04:00 | 
				
					
						|  expwnent | 07a4839d8b | diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it. | 2013-06-09 23:26:07 -04:00 | 
				
					
						|  expwnent | 4e715ca44b | diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding. | 2013-06-09 23:07:51 -04:00 | 
				
					
						|  expwnent | c4533dcb0c | diggingInvaders: only path from one guy, and other minor tweaks. | 2013-06-09 17:52:13 -04:00 | 
				
					
						|  expwnent | d26b11eb40 | diggingInvaders: cleaned up pick creation. | 2013-06-09 17:20:23 -04:00 | 
				
					
						|  expwnent | 638affee06 | diggingInvaders: tweaked pick creation. Don't recreate if they already have one. | 2013-06-09 16:23:41 -04:00 | 
				
					
						|  expwnent | 08114cf574 | diggingInvaders: more fixes. Still a few issues with ramps probably. | 2013-05-31 20:39:43 -04:00 | 
				
					
						|  expwnent | 2b7dfca21e | diggingInvaders: cleanup, tweaks. Works for simple situations. | 2013-05-31 19:27:22 -04:00 | 
				
					
						|  expwnent | f8261348ff | Merge branch 'master' into diggingInvaders Also make edgeCost.cpp compile because I stopped midsentence for some reason.
Conflicts:
	library/modules/Maps.cpp | 2013-05-31 16:28:05 -04:00 | 
				
					
						|  expwnent | 5c827beae0 | invasion-now: script to trigger invasions. | 2013-05-31 15:54:25 -04:00 |