Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
The presence of syndrome data in unit.syndromes.active generates corresponding wound data in unit.body.wounds. This wound data acts to produce all of the syndrome's actual effects, including but not limited to flag changes, interaction abilities, body transformation and display name alterations. Wound data persists when syndrome data is cleared from unit.syndromes.active. Since syndrome-util did not touch wound data at all, the erase function was completely ineffective at actually removing syndromes.
Note that syndromes also generate a bunch of data in the historical figure information of units. I have observed that this historical data is sufficient to restore the syndrome in a unit following map reload (at least in adventure mode), so its clearance (which needs to also include any corresponding interaction effects) will have to be addressed in a future update. As is, syndrome erasure remains incomplete.