doomchild
fda4ad94cd
added read_local_features
2011-03-14 15:01:09 -05:00
doomchild
e126f21e4b
updated map coordinate struct/union
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added callback for turning a std::map of coordinates to features into a list
2011-03-14 15:00:51 -05:00
doomchild
f0f3960bb0
added read_vegetation
2011-03-11 16:59:36 -06:00
doomchild
de8226e142
fixed a couple of allocator callback names
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added __str__ method to Tree
2011-03-11 16:59:25 -06:00
doomchild
df3c6d706f
fixed a couple of small pointer bugs
2011-03-11 16:11:34 -06:00
doomchild
5aeac3d43d
updated CreatureCaste, and CreatureType structs
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added MatglossPlant and creature type descriptor structs
got the creature type allocator callback working
2011-03-11 14:13:52 -06:00
doomchild
f6a7de9ba6
updated getters to use the changed pointer caching stuff
2011-03-11 14:12:07 -06:00
doomchild
5b29bf5280
changed pointer cache to use array addresses instead of pointer ids
2011-03-11 14:11:36 -06:00
doomchild
828df5fa80
consolidated buffer stuff, so that the callbacks are a lot shorter
2011-03-09 14:20:34 -06:00
doomchild
1839c6b843
fixed callback registration
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allocator callbacks now cache the buffers and associated pointers so they don't get collected too early
added CreatureCaste, TileColor, and CreatureType classes
2011-03-09 12:29:29 -06:00
doomchild
50af9e2d7e
updated to use the pointer caching callbacks
2011-03-09 12:27:58 -06:00
doomchild
c98bc9da9d
updated to actually match the C stuff (not passing allocator callbacks every time, etc)
2011-03-03 14:19:20 -06:00
doomchild
d314c733b2
added world and window_io getters
2011-03-03 14:18:28 -06:00
doomchild
a816b67362
added key types for window_io module
2011-03-03 14:17:56 -06:00
doomchild
6fc1f31e31
first commit
2011-03-03 14:17:31 -06:00
doomchild
f4be3ef4fe
updated to use t_gamemodes struct in Read/WriteGameMode calls
2011-03-03 10:18:27 -06:00
doomchild
f56cad1265
added grass vein and world construction readers
2011-03-01 14:39:56 -06:00
doomchild
42670c798b
added grass vein and world construction types
2011-03-01 14:39:33 -06:00
doomchild
06ae98c9dd
first commit
2011-03-01 14:39:18 -06:00
doomchild
a08258e36b
"import pydftypes" changed to "import dftypes"
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buildings now using custom workshop callback
creatures now using material callback
fixed return value for civ and race index getters
2010-08-19 12:51:02 -05:00
doomchild
a508542d7c
added material and custom workshop buffer callback
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updated Creature class definition with new members
fixed field size in Skill class
2010-08-19 12:47:45 -05:00
doomchild
78c5ef5c71
added vein readers
2010-08-13 12:31:53 -05:00
doomchild
a94c398a0e
added vein allocators
2010-08-13 12:31:31 -05:00
doomchild
9ef7a74a44
added MapPoint class
2010-07-06 13:19:55 -05:00
doomchild
0b9605e08a
changed def to class (durrrr)
2010-06-18 10:39:40 -05:00
doomchild
5b71ac7dae
add __init__ file
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renamed flags and types
2010-06-17 16:26:53 -05:00
doomchild
fa8238af08
removed reveal and force_suspend to examples
2010-06-17 15:38:48 -05:00
doomchild
d58260740f
moved the old Python/C stuff to python/deprecated
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renamed "c api" to "pydfhack"
2010-06-17 15:32:53 -05:00
doomchild
66159d4221
updated to use new callback signatures
2010-05-27 12:35:40 -05:00
Petr Mrázek
b710ed687a
Moving stuff around, part 2
2010-05-26 06:48:23 +02:00