Commit Graph

11223 Commits (25175b5c2811d5f1a2da512485b8e1679ad2cde5)
 

Author SHA1 Message Date
myk002 7ea8c843b1
allow digging of surface tiles
now that we handle colonies
2021-07-30 13:09:17 -07:00
myk002 8349afa39b
destroy colonies when digging a ramp underneath 2021-07-30 13:09:14 -07:00
myk002 9e8a35d263
update changelog 2021-07-30 13:09:14 -07:00
myk002 c645cd5454
move units and items to ground when it disappears 2021-07-30 13:09:14 -07:00
myk002 61a18b14be
fix adjacent smooth walls when smoothing 2021-07-30 13:09:14 -07:00
myk002 c1dcaa4378
generate gems as ROUGH, not BOULDER
also fix missing dug_tile indices when channels are dug
also fix second boulder/gem being generated with a potentially incorrect
probability when digging channels and ramps
2021-07-30 13:09:13 -07:00
myk002 71c605afd4
make options configurable and document 2021-07-30 13:09:13 -07:00
myk002 f1b38fb6f6
fix up comments 2021-07-30 13:09:13 -07:00
myk002 6bc2a2bdad
implement tile smoothing 2021-07-30 13:09:13 -07:00
myk002 d7f417051d
implement track carving 2021-07-30 13:09:13 -07:00
myk002 5f7dc86c5c
optionally dump generated boulders at pos 2021-07-30 13:09:13 -07:00
myk002 52e666a45a
produce boulders from digging as per game rules
also add options struct for later configurability
2021-07-30 13:09:13 -07:00
myk002 02d7d4c5b6
clean up top-level logic 2021-07-30 13:09:12 -07:00
myk002 fc932d2850
use reveal.unhideFlood instead of our dup impl 2021-07-30 13:09:12 -07:00
myk002 a5b70ba163
rename dig-dug to dig-now 2021-07-30 13:09:12 -07:00
myk002 6cf40857e4
convert material to layer mat when digging
also ensure dug tiles aren't generated already smoothed
2021-07-30 13:09:12 -07:00
myk002 a4c86770a4
follow digging rules when converting tiles 2021-07-30 13:09:12 -07:00
myk002 d3d5a6edd7
initial implementation of the dig-dug plugin
for discussion
2021-07-30 13:09:12 -07:00
myk002 5b960b97bc
fix comment for Maps::getSize(); add getTileSize() 2021-07-30 13:09:12 -07:00
Timur Kelman 15d8a0bea2
rename `dismiss_on_submit|2` to `dismiss_on_select|2`
to avoid confusion
2021-07-30 17:25:01 +02:00
myk002 a5c329cfb2 add plumbing example and center images 2021-07-30 07:16:03 -07:00
myk002 b8ccd6e40b add dreamfort screenshots to library guide 2021-07-30 07:16:03 -07:00
myk002 17017bb526 update changelog 2021-07-30 07:16:03 -07:00
Timur Kelman ffecdf3b53
ListBox attributes controlling self:dismiss()
`dismiss_on_submit = false` makes it easier to implement toggleable options, where we don't want the list to disappear on selection. Like work order conditions' trait selection.
2021-07-29 19:00:19 +02:00
Susan 3e678819bf a couple more names
suggested by a friend
2021-07-25 17:31:44 +01:00
Susan 11d8be1683 remove potentially confusing names 2021-07-25 17:28:55 +01:00
DFHack-Urist via GitHub Actions 43d7905227 Auto-update submodules
scripts: master
2021-07-25 07:14:36 +00:00
Susan 88413e6f1a remove duplicates 2021-07-25 06:00:51 +01:00
Susan 4e9799cc93 more names, organisation 2021-07-25 05:56:46 +01:00
Susan 64c2dcb217 ~65 new names from the 300 list 2021-07-25 04:23:21 +01:00
Susan eb36f3a9b6 more, more sensible names 2021-07-25 02:58:07 +01:00
Susan 2b92d368cc add autonick config file 2021-07-25 02:04:10 +01:00
myk002 c6866ca339
display status of items (attached/pending) 2021-07-21 21:58:07 -07:00
myk002 fca8bffaa4
update changelog 2021-07-21 21:58:06 -07:00
lethosor eb9ed4a5a5
Merge remote-tracking branch 'myk002/myk_tiletypes_options' into develop 2021-07-22 00:11:03 -04:00
DFHack-Urist via GitHub Actions aaa23be6b0 Auto-update submodules
scripts: master
2021-07-18 07:14:38 +00:00
DFHack-Urist via GitHub Actions 22a0b62e43 Auto-update submodules
scripts: master
2021-07-16 07:14:49 +00:00
DFHack-Urist via GitHub Actions b2054801fa Auto-update submodules
library/xml: master
scripts: master
2021-07-15 07:14:59 +00:00
DFHack-Urist via GitHub Actions 10ddef7a09 Auto-update submodules
scripts: master
2021-07-11 07:14:35 +00:00
myk002 a34e1e986d
quickfort orders is now safe to include directly 2021-07-09 22:02:15 -07:00
myk002 8fe173299c
update header comment 2021-07-09 22:02:15 -07:00
myk002 551a5cba4b
optimize test area search 2021-07-09 22:02:15 -07:00
myk002 232c85d258
use lua to blueprint to avoid console spam 2021-07-09 22:02:15 -07:00
myk002 0e270a3505
be sure to reset border tiles between tests 2021-07-09 22:02:15 -07:00
myk002 c2b92ce6a0
use new dig-now and tiletypes-here APIs 2021-07-09 22:02:15 -07:00
myk002 3225f5ccf8
fix blueprints install pattern 2021-07-09 22:02:14 -07:00
myk002 21a4f64cdd
ensure test loads when game is not in fort mode
even if the test is not being run
2021-07-09 22:02:14 -07:00
myk002 73413038df
add quickfort ecosystem functional test harness
and a few initial tests
2021-07-09 22:02:14 -07:00
myk002 d12e6fc91e
update changelog 2021-07-09 22:01:47 -07:00
myk002 20dbd746a8
fix typo 2021-07-09 21:58:32 -07:00