Commit Graph

131 Commits (23f1288ebf2c4b1d1e58b87c1bd0626f0f7cb4b1)

Author SHA1 Message Date
Petr Mrázek f600928ec1 Move catsplosion, tweak for build targets under MSVC. 2012-02-13 17:43:41 +01:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Petr Mrázek f7d78539d3 Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
Petr Mrázek 6b6eed34cc Merge https://github.com/zilpin/dfhack 2011-07-23 17:08:15 +02:00
zilpin 4eb13800cd -WriteVein(), and some convenience functions for the vein bitmaps. 2011-07-18 15:55:41 -04:00
zilpin de24b01a69 -fix pillar tile types to be TILE_SMOOTH instead of TILE_NORMAL.
-Added working (though clumsy) draw tile tool.
-Began lumberjack and veinswap tools.
2011-07-13 23:44:37 -04:00
Matthew Cline 5c1526d6d9 creatures: read and write pregnancy counter
Also change creaturemanger to print out the ticks-until-birth for
pregnant creatures.
2011-07-11 02:48:10 -07:00
Petr Mrázek 4d406524c0 Merge pull request #91 from matthew-cline/TOPIC-blockflags
playground/blockflags: toggle block flag bits
2011-07-10 22:51:32 -07:00
Matthew Cline ea9a6deed4 playground/blockflags: toggle block flag bits
Invert/toggle all block flag bits, to investigate what they do.
Strangely, they don't seem to do anyting.
2011-07-10 17:29:34 -07:00
Matthew Cline cb9c9aae7c Deal with third flag group in creatures
Added support for reading and writing the third creature flag group,
t_creaturflags3 (the offest already exists in Memory.xml).  So far I've
only figured out three of the flags (out of an apparent 13):

1) announce_titan, which causes the creature to be announced as if
   it was a titan or FB which had just arrived.

2) scuttle, which causes the creature to be die like it had been
   killed in the game.  That is, it leaves behind a corpse, and
   will generate unhappy thoughts in dwarves if approriate.

3) ghostly, for creatures which are the ghosts of dead dwarves.

I updated creaturemanager to use scuttle for --kill, and added the
action --erase to kill in the old way which doesn't leave a corpse or
creatre unhappy thoughts.
2011-07-10 04:00:52 -07:00
Matthew Cline be5361da15 creaturemanager: oops, "-i" was broken 2011-07-07 01:10:40 -07:00
Matthew Cline 87e7ce5b1d New actions and creature filters, plus minor stuff
Multiple changes:
* Slight rearrangement of help message.
* Fixed bug where "Dead" flag wasn't being displayed with
  --showallflags.
* Added option "-saf" as a shortcut for --showallflags.
* Creature origin (memory pointer) and civilization number are
  displayed in the multi-line listing.
* Split logic for testing if creature is to be used off into it's
  own function, which is easier to read.
* Added "--type" filter, which can select tame creatures, wild
  creatures, demonic creatures, and so on.  If the creature type
  hasn't been changed from the default of DWARF then's it's
  automatically changed to ALL (but can still explicitly be set
  via '-c DWARF')
* Added actions to tame selected creatures and to mark them for
  butchering.
2011-07-07 00:48:57 -07:00
Petr Mrázek 07bb0408c1 Fix memory.xml and pdcurses.dll copy problems for good. 2011-05-26 12:33:38 +02:00
Petr Mrázek d2e01ec579 Fix many warnings from MSVC builds. 2011-05-23 21:30:51 +02:00
Petr Mrázek b7aef4d84c Move dfstatus to supported. 2011-05-23 03:23:56 +02:00
Petr Mrázek e5e0391d76 stop dfstatus from wasting time. added 'stopwatch.h' to extras for getting accurate unix time in milliseconds 2011-05-21 21:54:53 +02:00
Petr Mrázek 3fae382402 Missing dfstatus.cpp 2011-05-21 20:34:08 +02:00
Petr Mrázek bb99924b24 Curses support across platforms! 2011-05-21 20:32:53 +02:00
Petr Mrázek bba5f0884d Move grow and immolate to supported. 2011-05-15 06:25:19 +02:00
Petr Mrázek d9e9fae7a0 Unknown 1 was the grow counter. Added the immolate and grow tools. 2011-05-15 01:53:43 +02:00
Petr Mrázek 43fc15476a Added ability to set trees on fire. 2011-05-15 00:26:44 +02:00
Petr Mrázek 967d630936 Merge https://github.com/raoulxq/dfhack 2011-05-02 07:11:38 +02:00
Petr Mrázek 456a979244 Fun with tiletypes. Expect explosions. 2011-04-28 23:00:52 +02:00
Raoul XQ 13dad8480b Re-added file tools/playground/creaturemanager.cpp 2011-04-23 03:23:44 +02:00
Raoul XQ d53cd6163c Merge remote branch 'upstream/master' 2011-04-23 03:18:38 +02:00
Raoul XQ ac4c3481bd Renamed dfcreature to dfcreaturemanager 2011-04-23 03:09:47 +02:00
Raoul XQ 5d0ba0cac7 Added switches --revive, -rcs, -rms
- Switch -rcs, remove civil skills
 - Switch -rms, remove military skills (who would want that?)
 - Attempted to revive creature(s) with --revive, but it doesn't work (flag is there but invisible)
 - More space for "Current Job"
2011-04-23 02:45:18 +02:00
Petr Mrázek 66bb9d448c Big messy commit... 2011-04-20 01:28:47 +02:00
Petr Mrázek bc855b296f Merge branch 'master' of https://github.com/angavrilov/dfhack 2011-04-17 16:08:13 +02:00
Petr Mrázek 67ea981dc3 Big ugly deuglyfication of DFTileTypes and its use in the tools. 2011-04-17 13:06:19 +02:00
Petr Mrázek e255a2cba6 Rename single character member variables from DFTileTypes to something sensible. 2011-04-17 11:37:36 +02:00
Petr Mrázek b0cb59a3f2 The item designator tool lives again. 2011-04-16 23:57:04 +02:00
Raoul XQ 22e26837c6 More examples for usage() 2011-04-15 09:14:42 +02:00
Alexander Gavrilov 56b29cf12e Merge remote-tracking branch 'origin/master' 2011-04-15 10:58:09 +04:00
Raoul XQ cff85edf88 Patch to detect empty job ID
Will output job ID instead.
2011-04-15 00:47:48 +02:00
Raoul XQ 634ead79a8 Allow comma separated list of IDs for -i 2011-04-14 18:12:58 +02:00
Alexander Gavrilov 5edde76b8f Remove owned status from all food lying on the ground.
It is kinda late to dump an item that already produces miasma,
so take some preventive measures. Food that is being eaten or
carried should not be on the ground.
2011-04-14 20:06:36 +04:00
Raoul XQ c3f7d6f2b2 Switch -c all to show all creatures 2011-04-14 14:53:55 +02:00
Alexander Gavrilov 1d805ca328 Implement a program to hack away bug 3708 (unengraveable ghosts).
TODO: Test long-term consequences.
2011-04-13 22:04:32 +04:00
Raoul XQ 21e499f69d Fix for display issues
- Switch -i didn't work without -c for non-dwarfs
- Enable killing of non-dwarf children
2011-04-13 15:42:52 +02:00
Raoul XQ 2d1f1b45af Renamed dfskillmodify to dfcreature. 2011-04-13 14:47:53 +02:00
Raoul XQ 841c4b042c Kill creature(s) with --kill 2011-04-13 14:42:53 +02:00
Raoul XQ 547dbe05fa Add --showallflags flag to display all flags
Add --showallflags flag to display all flags of a creature. (Default: Display a few important ones.)
2011-04-13 13:22:14 +02:00
Raoul XQ 1d1c10601d Add --showdead flag to also display dead creatures
- Add --showdead flag to also display dead creatures
- Display more creature flags
- Updated usage()
2011-04-13 12:47:50 +02:00
Raoul XQ 30d5bfbf47 Show creature type (again) 2011-04-13 11:55:18 +02:00
Raoul XQ ad93afc1ee Hide skills with level 0 and 0 experience points
- Hide skills with level 0 and 0 experience points
- Tabs to spaces
2011-04-13 06:30:37 +02:00
Raoul XQ 19c4371581 Add switch -1 to skillmodify.cpp 2011-04-13 01:47:15 +02:00
Raoul XQ d10d8316e7 Reduced verbosity. 2011-04-12 13:51:20 +02:00
Raoul XQ bb80b246d1 Fix for -ah adding wrong labors. 2011-04-12 13:47:11 +02:00
Raoul XQ f2c60a3cfb Fix for materialAt()->veinMaterialAt() 2011-04-12 13:16:10 +02:00