Hide skills with level 0 and 0 experience points

- Hide skills with level 0 and 0 experience points
- Tabs to spaces
develop
Raoul XQ 2011-04-13 06:30:37 +02:00
parent 19c4371581
commit ad93afc1ee
1 changed files with 45 additions and 41 deletions

@ -20,6 +20,7 @@
* - Kill/revive creature(s) with --kill/--revive
* - Show skills/labors only when -ss/-sl/-v is given or a skill/labor is changed
* - Allow multiple -i switches
* - Hide skills with level 0 and 0 experience points
* Done:
* - Add switch -1 to only display one line for every creature. Good for an overview.
@ -68,17 +69,17 @@ using namespace std;
#define SKILL_FLATTERY 82
#define SKILL_CONSOLING 83
#define SKILL_PACIFICATION 84
#define LABOR_STONE_HAULING 1
#define LABOR_WOOD_HAULING 2
#define LABOR_BURIAL 3
#define LABOR_FOOD_HAULING 4
#define LABOR_REFUSE_HAULING 5
#define LABOR_ITEM_HAULING 6
#define LABOR_FURNITURE_HAULING 7
#define LABOR_ANIMAL_HAULING 8
#define LABOR_CLEANING 9
#define LABOR_STONE_HAULING 1
#define LABOR_WOOD_HAULING 2
#define LABOR_BURIAL 3
#define LABOR_FOOD_HAULING 4
#define LABOR_REFUSE_HAULING 5
#define LABOR_ITEM_HAULING 6
#define LABOR_FURNITURE_HAULING 7
#define LABOR_ANIMAL_HAULING 8
#define LABOR_CLEANING 9
#define LABOR_FEED_PATIENTS_PRISONERS 22
#define LABOR_RECOVERING_WOUNDED 23
#define LABOR_RECOVERING_WOUNDED 23
#define NOT_SET INT_MIN
#define MAX_MOOD 4
#define NO_MOOD -1
@ -123,7 +124,7 @@ void usage(int argc, const char * argv[])
<< "-q : Suppress \"Press any key to continue\" at program termination" << endl
<< "-v : Increase verbosity" << endl
<< "-c creature : Only show/modify this creature type instead of dwarfes" << endl
<< "-1 : Only display one line per creature" << endl
<< "-1 : Only display one line per creature" << endl
<< "-i id : Only show/modify creature with this id" << endl
<< "-nn : Only show/modify creatures with no custom nickname (migrants)" << endl
<< "--nicks : Only show/modify creatures with custom nickname" << endl
@ -220,15 +221,15 @@ void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature, in
else
{
if(creature.name.first_name[0])
{
name = toCaps(creature.name.first_name);
string transName = Tran->TranslateName(creature.name,false);
if(!transName.empty())
{
name += " " + toCaps(transName);
}
}
{
name = toCaps(creature.name.first_name);
string transName = Tran->TranslateName(creature.name,false);
if(!transName.empty())
{
name += " " + toCaps(transName);
}
}
}
string profession="";
@ -241,34 +242,34 @@ void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature, in
}
if(creature.custom_profession[0])
{
profession = creature.custom_profession;
profession = creature.custom_profession;
}
string job="No Job";
if(creature.current_job.active)
{
job=mem->getJob(creature.current_job.jobId);
job=mem->getJob(creature.current_job.jobId);
}
if (showfirstlineonly)
{
printf("%3d", index);
printf(" %-32s", name.c_str());
printf(" %-15s", toCaps(profession).c_str());
printf(" %-30s", job.c_str());
printf(" %d", creature.happiness);
printf("%3d", index);
printf(" %-32s", name.c_str());
printf(" %-15s", toCaps(profession).c_str());
printf(" %-30s", job.c_str());
printf(" %d", creature.happiness);
return;
return;
}
else
{
printf("ID: %d", index);
printf(", %s", name.c_str());
printf(", %s", toCaps(profession).c_str());
printf(", Job: %s", job.c_str());
printf(", Happiness: %d", creature.happiness);
printf("\n");
printf("ID: %d", index);
printf(", %s", name.c_str());
printf(", %s", toCaps(profession).c_str());
printf(", Job: %s", job.c_str());
printf(", Happiness: %d", creature.happiness);
printf("\n");
}
if((creature.mood != NO_MOOD) && (creature.mood<=MAX_MOOD))
@ -311,8 +312,11 @@ void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature, in
skillname = "Unknown skill";
cout << e.what() << endl;
}
cout << "(Skill " << int(skillid) << ") " << setw(16) << skillname << ": "
<< skillrating << "/" << skillexperience << endl;
if (skillrating > 0 || skillexperience > 0)
{
cout << "(Skill " << int(skillid) << ") " << setw(16) << skillname << ": "
<< skillrating << "/" << skillexperience << endl;
}
}
}
@ -598,11 +602,11 @@ int main (int argc, const char* argv[])
}
else
{
if (showfirstlineonly)
{
printf("ID Name/nickname Job title Current job Happiness\n");
printf("--- -------------------------------- --------------- ------------------------------ ---------\n");
}
if (showfirstlineonly)
{
printf("ID Name/nickname Job title Current job Happiness\n");
printf("--- -------------------------------- --------------- ------------------------------ ---------\n");
}
vector<uint32_t> addrs;
for(uint32_t creature_idx = 0; creature_idx < numCreatures; creature_idx++)