Commit Graph

6248 Commits (22374e6d86d434ad5fbf7a8b8e4ace49d470a02a)
 

Author SHA1 Message Date
Japa 140371a0c7 Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 22:05:02 +05:30
Warmist 2c49c9e83c C++ version of light engine. 2013-06-23 19:25:42 +03:00
Warmist 4ab750e9f3 light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed. 2013-06-23 13:28:22 +03:00
Japa 25ab75137b Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 15:27:04 +05:30
Warmist f7f70f4062 Light now fallsoff according to tile contents (water for now only) 2013-06-23 12:55:14 +03:00
Warmist e3ee876a11 New line algo for lights 2013-06-23 12:20:35 +03:00
Japa be953ba4ab Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 12:07:14 +05:30
Warmist 76f4c51a29 Another file forgotten 2013-06-23 09:36:04 +03:00
Japa bea2cd74d6 Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 11:50:09 +05:30
Warmist b35ea4d10c Fixed bug. 2013-06-23 09:19:29 +03:00
Japa 77a301db27 Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 02:45:14 +05:30
Japa 3c386cb27c Added git ignore. 2013-06-23 02:43:49 +05:30
Warmist 17cf52206a Added light script. Can be ran with "static" to recalculate only on '~' press. 2013-06-22 23:18:09 +03:00
Warmist 4cc14641ac Implemented lua interface. 2013-06-22 17:40:52 +03:00
Warmist 906864feaa Added help for truecolor light testing thing. Also added colors. 2013-06-22 14:14:35 +03:00
Warmist c273377284 Forgot to add the plugin itself. Also some improvements 2013-06-22 13:29:58 +03:00
Warmist ea6a264fe2 rendermax: removed all the opengl and sdl stuff. Now it work with magic alone. 2013-06-22 03:45:42 +03:00
Warmist ebc51f1bd3 Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton. 2013-06-21 22:47:23 +03:00
expwnent ba73de5e35 EventManager: use units.all instead of units.active. 2013-06-20 21:34:32 -04:00
Alexander Gavrilov e15f5c451f Fix search for cur_season_tick and cur_season in devel/find-offsets.
It seems the one-off error is a problem with the original
save I used, and not the result of some general behavior.
2013-06-20 18:18:02 +04:00
Alexander Gavrilov 21dc3afede Find cur_year_tick_advmode in devel/find-offsets.lua 2013-06-20 17:20:04 +04:00
Japa dc78f16e2b Added a simple unity project that connects to DF and pulls a list of plugins. 2013-06-17 23:53:36 +05:30
expwnent f459bfc4f1 diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions. 2013-06-15 23:04:15 -04:00
Quietust 8c6881beb6 Cleanup 2013-06-14 14:46:10 -05:00
Quietust 4193d9b5b3 Add new plugin for cleaning up construction building materials 2013-06-14 14:40:02 -05:00
Warmist 67ba3d0043 Added building filter to advfort. 2013-06-14 10:20:36 +03:00
Alexander Gavrilov 49409d4630 Follow xml changes. 2013-06-11 16:10:42 +04:00
expwnent 776d088eb9 diggingInvaders: tweaks. 2013-06-11 07:25:07 -04:00
expwnent f557376c3a diggingInvaders: make invaders dig slowly, in a configurable way. 2013-06-11 05:14:56 -04:00
expwnent 3e7bce8f2f diggingInvaders: tweak invasion-now to be more useful. 2013-06-11 02:30:52 -04:00
expwnent 1b260fe549 Made the per save onLoad and onUnload script use the right separator character for different operating systems. 2013-06-10 15:55:54 -04:00
expwnent 57c42e3927 Maps.ensureTileBlock: fixed temperature issues, and properly added blocks to the world.map.map_blocks vector to prevent weird glitches. 2013-06-10 15:43:14 -04:00
expwnent 0378bbb896 diggingInvaders: proper user interface. 2013-06-10 01:58:27 -04:00
expwnent 9f6638432f When a save is loaded/unloaded, the script at raw/onLoad.init or raw/onUnload.init is run. They use the same format as dfhack.init. 2013-06-10 00:45:46 -04:00
expwnent 07a4839d8b diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it. 2013-06-09 23:26:07 -04:00
expwnent 4e715ca44b diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding. 2013-06-09 23:07:51 -04:00
expwnent c4533dcb0c diggingInvaders: only path from one guy, and other minor tweaks. 2013-06-09 17:52:13 -04:00
expwnent d26b11eb40 diggingInvaders: cleaned up pick creation. 2013-06-09 17:20:23 -04:00
expwnent 638affee06 diggingInvaders: tweaked pick creation. Don't recreate if they already have one. 2013-06-09 16:23:41 -04:00
expwnent 08114cf574 diggingInvaders: more fixes. Still a few issues with ramps probably. 2013-05-31 20:39:43 -04:00
expwnent 2b7dfca21e diggingInvaders: cleanup, tweaks. Works for simple situations. 2013-05-31 19:27:22 -04:00
expwnent f8261348ff Merge branch 'master' into diggingInvaders
Also make edgeCost.cpp compile because I stopped midsentence for some reason.

Conflicts:
	library/modules/Maps.cpp
2013-05-31 16:28:05 -04:00
expwnent 5c827beae0 invasion-now: script to trigger invasions. 2013-05-31 15:54:25 -04:00
expwnent 909d686ae4 digSmart: remove print statement. 2013-05-31 13:41:31 -04:00
expwnent b82b3f2283 digSmart: added user interface and documentation. 2013-05-31 13:32:56 -04:00
expwnent b945b36016 digSmart: framework in place for finding the bug. When a tile is actively being dug, the dig designation is cleared. If you designate the tile again for digging, multiple dwarves might try to dig it at the same time, leading to job cancellation spam when one finishes. 2013-05-31 12:23:28 -04:00
expwnent 20fa38da7e digSmart: still doesn't working, but learning more. Something weird happens with dig designations. 2013-05-31 00:49:35 -04:00
expwnent 4ba73bc171 Merge branch 'master' into digSmart 2013-05-30 22:22:16 -04:00
expwnent 8982abc163 treefarm: automatically chop trees and dig obsidian 2013-05-30 22:18:08 -04:00
expwnent aed5f4178f Update xml. 2013-05-30 20:06:06 -04:00