Commit Graph

4339 Commits (20ccd3a99cd1937c5fb71c7de7c3a97fb2d9f5ec)

Author SHA1 Message Date
Josh Cooper a2e690d5d9 Re-adds removed lines to diggingInvaders.cpp 2022-03-12 11:33:27 -08:00
Josh Cooper 2b8024e62f Updates eventful plugin with new EventManager event JOB_STARTED 2022-03-12 11:33:27 -08:00
Josh Cooper 4aac87a7f0 Updates the plugin skeletons again 2022-03-12 11:33:27 -08:00
Josh Cooper 79e2188a5f Corrects a regression in skeleton.cpp documentation 2022-03-12 11:33:27 -08:00
Josh Cooper 051e891680 Improves plugin dev documentation through updating skeleton.cpp 2022-03-12 11:33:27 -08:00
Josh Cooper ddbeead2b2 Updates diggingInvaders according to EventManager refactor 2022-03-12 11:33:27 -08:00
Josh Cooper 12df6d14e9 Improves documentation for plugin writing 2022-03-12 11:33:27 -08:00
myk002 33f06668d5 ensure we don't crash when tiletypes-here is run
from the commandline
2022-03-03 21:37:38 -08:00
myk002 dbe87d4156 implement orders list 2022-02-25 12:58:56 -08:00
myk002 2ebfca42dd merge buildingplan-lib.cpp into buildingplan.cpp 2022-02-25 12:57:17 -08:00
myk002 0d1668a7a5 merge buildingplan-lib into buildingplan
so no one else is tempted to use it as a library. starting buildingplan
from two separate plugins just runs two completely separate engines with
separate state, one of which is completely inaccessible from the UI.
2022-02-25 12:57:17 -08:00
myk002 eae90c9448 remove fortplan code; leave doc stub 2022-02-25 12:57:17 -08:00
myk002 434d072919 implement zone phase for blueprint 2021-10-04 15:32:26 -07:00
myk002 ffe5bad66b implement "track" phase in blueprint
required decoupling phases from modes since now we have two "dig" phases
2021-10-04 12:53:31 -07:00
myk002 089de5f422 support non-rectangular extent-based buildings 2021-10-03 08:54:27 -07:00
myk002 27c0c41536 only create empty blueprints on explicit request
and use the new functionality in the ecosystem tests, which simplifies
the blueprint commandline creation
2021-10-02 23:36:26 -07:00
myk002 12eb9e48c7 support multi-type and non-rectangular stockpiles
and add integration tests
2021-10-02 12:50:47 -07:00
myk002 09d7cd83df add/fix missing/incorrect building specs
added:
- wS
- wp
- roller speed designations
- n
- TS
- ~s
- ~h
- ~c
- F
- ~a

fixed:
- Wall (CW -> Cw)
- DownStair (Cj -> Cd)

also remove track designations. we'll add that back once we create a
"track" phase.
2021-10-02 09:25:19 -07:00
myk002 d7d4f364ac channel over dig equals no ramp
fixes special case where a channel tile is specified over a regular dig
tile. this allows dig-now to produce a flat floor in that case, which is
likely what is intended.
2021-10-02 09:25:19 -07:00
myk002 42f4cbdc9c remove designations from all modified tiles
found this bug with blueprint-generated blueprints. if both a channel
and the resulting ramp are explicitly marked in the blueprint (like the
blueprint plugin does), the channel is processed first, pre-creating the
ramp in the tile designated for a ramp. Then, when the ramp designation
is processed, the ramp is already there, which is an invalid tile to
make a ramp on, so the designation is skipped (and therefore not
cleared). this change clears the designation for both the ramp tile and
the channel tile when either is processed. this opens another edge case
where the designation under a channel is a regular 'd' mine, which will
now get ignored and leave a ramp insead of a flat floor. but I'll
address that in the next commit.
2021-10-02 09:25:19 -07:00
myk002 1a11c43546 record carved tracks in dig blueprints 2021-10-02 09:25:19 -07:00
myk002 c23970f36b add unit tests 2021-09-20 16:10:15 -07:00
myk002 596f72f06b implement --playback-start param and logic 2021-09-20 16:10:15 -07:00
myk002 2bbd4ab79e clean up, document 2021-09-17 10:57:26 -07:00
myk002 afc7096329 use vector instead of map for great memory savings 2021-09-17 10:57:26 -07:00
myk002 44a93fcb28 update unit tests 2021-09-17 10:57:26 -07:00
myk002 42e04fc6ec use const char *, not std::string for efficiency
so we can actually process large maps without OOMing
2021-09-17 10:57:26 -07:00
myk002 772e386427 implement --format option for minimal and pretty
pretty is currently equivalent to the previous format, though there will
be changes in the future
2021-09-17 10:57:26 -07:00
myk002 1fd2eba2db give generated blueprints proper labels 2021-09-10 11:11:44 -07:00
myk002 0747f872b0 add --splitby param to blueprint
--splitby=none is the new default, allowing all blueprint phases to be
written to a single file. old behavior of one phase per file is
supported via --splitby=phase.
2021-09-09 09:58:53 -07:00
myk002 6073cfeb5d pass params from blueprint gui to gui/blueprint
without passing the initial "gui" literal string
2021-09-09 09:58:23 -07:00
myk002 97fab76bba lay down tiles in order when using buildingplan
improves on implementation in 22ac163d5. we don't need to set the anchor
at all when using buildingplan.
2021-09-09 00:35:15 -07:00
lethosor c74d881e44
Update stonesense 2021-09-07 15:01:21 -04:00
lethosor badf19b424
tweak military-assign: fix likely missing bounds check 2021-09-07 01:18:13 -04:00
lethosor 91e7e12464
RemoteFortressReader: fix likely copy-paste error between width/height 2021-09-07 01:17:38 -04:00
lethosor e7754ea890
Enable -Wunused-variable and fix most errors 2021-09-07 01:16:21 -04:00
lethosor fbe0319515
Merge remote-tracking branch 'lethosor/ci-scripts-cleanup' into develop 2021-09-06 22:41:02 -04:00
lethosor a083a7f670
tailor: fix operator precedence in command parsing
&& has a higher precendence than ||, so this could have resulted in a crash in
some cases. It also produced unintentional behavior where e.g. `tailor 1 foo`
would enable the plugin, unlike `tailor enable foo`.

From #1920
2021-09-06 22:35:38 -04:00
lethosor e5487c812a
Update stonesense lint filter 2021-09-06 19:08:22 -04:00
lethosor 11222f21d3
Update lint.py filters and fix a couple identified issues 2021-09-06 18:42:45 -04:00
DFHack-Urist via GitHub Actions 0cbcabee59 Auto-update submodules
scripts: master
plugins/stonesense: master
2021-09-04 07:15:42 +00:00
Quietust 9d8eccd152 Fix remotefortressreader to use new ocean_wave field names 2021-09-02 06:58:55 -06:00
lethosor 0d14a2ccef
Merge remote-tracking branch 'ab9rf/tailor-v2' into develop
Conflicts: docs/changelog.txt
2021-09-01 23:34:30 -04:00
myk002 bd0a2e3877
only output when changes are made
avoids spamming the console when `orders sort` is run on repeat
2021-09-01 16:52:11 -07:00
myk002 f21ba5c8aa
implement orders sort, document, and add to init 2021-09-01 13:04:23 -07:00
lethosor 687b84378d
Merge remote-tracking branch 'ab9rf/autofarm-berry-fix' into develop 2021-08-31 00:52:18 -04:00
lethosor 27ce7cf1ee
check-structures-sanity: print error for untagged unions instead of aborting
These come up in structures such as world.poetic_forms.all[i].subject_target
without a clear fix.
2021-08-31 00:28:42 -04:00
lethosor 1d9f12fe3f
Fix signed/unsigned comparison warning
From #1903
2021-08-28 15:15:13 -04:00
lethosor 39c650de13
Fix compilation error on macOS with GCC 11
This should make `-fpermissive` (from #1924) unnecessary, so I also removed
those instructions.
2021-08-21 12:58:17 -04:00
Kelly Kinkade 22bcbf9877
Merge branch 'develop' into autofarm-berry-fix 2021-08-16 07:22:11 -05:00
Kelly Kinkade 92f258bdbf
Merge branch 'develop' into tailor-v2 2021-08-16 07:17:53 -05:00
myk002 37a8260c3b
import and export reaction-specific item conditions 2021-08-14 16:35:40 -07:00
Kelly Kinkade 2981deb521 update autogems to respect workshop profiles
Add a test so that autogems will not assign cut gem jobs to workshops that are not allowed to do them.

Fixes #1263
2021-08-10 06:29:10 -05:00
lethosor 0140ace317
Merge remote-tracking branch 'myk002/myk_buildingplan_attached' into develop 2021-08-10 01:07:35 -04:00
Kelly Kinkade 73107fb21b tailor: add support for user-specified material list
Add support for user-specified material list. Also refactor, fix some mostly-innocuous bugs

Resolves #1911.
2021-08-08 09:53:32 -05:00
Kelly Kinkade 685e5111ae Update autofarm.cpp
`dts::make_unique`, not `std::make_unique`, sorry my bad
2021-08-07 15:51:21 -05:00
Kelly Kinkade ce50bbdfde fix autofarm berry problem
Update autofarm to count PLANT_GROWTHS as well as PLANTS for threshold purposes. This addresses #1902.

Also addresses some pointer hygiene issues in autofarm.
2021-08-07 15:32:43 -05:00
myk002 d8b5ac41d9
ensure soil tiles get randomized variants 2021-08-01 23:30:04 -07:00
myk002 98fd6effdc
generate random time variants where applicable 2021-08-01 07:07:20 -07:00
myk002 92701d6da7
connect smooth walls to doors 2021-07-30 13:09:20 -07:00
myk002 3c8a174a68
use pillars for wall ends instead of NS or EW 2021-07-30 13:09:20 -07:00
myk002 79bdf36ed4
expose link_adjacent_smooth_walls to lua
so build-now can use it
2021-07-30 13:09:20 -07:00
myk002 8fb456313f
allow only one positional param to be specified 2021-07-30 13:09:20 -07:00
myk002 c1665f35b4
fix off by one error 2021-07-30 13:09:20 -07:00
myk002 95fa9f3d7a
use new library functions in dig-now 2021-07-30 13:09:20 -07:00
myk002 a6c62a025f
unhide properly when digging at visible edges 2021-07-30 13:09:20 -07:00
myk002 0b703d9818
fix adjacent smooth walls when we dig one out 2021-07-30 13:09:19 -07:00
myk002 48f90da72e
remove extra return 2021-07-30 13:09:19 -07:00
myk002 c807398eff
remove old reference to dig-now.h 2021-07-30 13:09:18 -07:00
myk002 93d67dd51e
export dig_now_tile over Lua 2021-07-30 13:09:18 -07:00
myk002 fc19fb6785
add external api: dig_now_tile(out, pos) 2021-07-30 13:09:18 -07:00
myk002 1a19c3a944
ramp/channel: don't dig into undiggable tiles 2021-07-30 13:09:18 -07:00
myk002 d6c9f99c61
don't overflow prod->count. it's a measly int16_t 2021-07-30 13:09:18 -07:00
myk002 aa1cbc95db
skip marker mode dig designations 2021-07-30 13:09:18 -07:00
myk002 1670cfab05
also "and" -> "&&" 2021-07-30 13:09:18 -07:00
myk002 dfc938a99d
omg lua is ruining me
on the other hand, why doesn't MSVC just support "or" to mean "||"?
2021-07-30 13:09:17 -07:00
myk002 59a34c6d17
remove ramp tops when channeling
we normally take care of any ramp tops above the channeled tile when we dig the ramp below the channeled
tile, but that logic might not run if we channel down into empty space
(or undiggable tiles)
2021-07-30 13:09:17 -07:00
myk002 662f2cc616
don't dig the undiggable 2021-07-30 13:09:17 -07:00
myk002 5c853644f0
let newly uncontained water flow 2021-07-30 13:09:17 -07:00
myk002 7ea8c843b1
allow digging of surface tiles
now that we handle colonies
2021-07-30 13:09:17 -07:00
myk002 8349afa39b
destroy colonies when digging a ramp underneath 2021-07-30 13:09:14 -07:00
myk002 c645cd5454
move units and items to ground when it disappears 2021-07-30 13:09:14 -07:00
myk002 61a18b14be
fix adjacent smooth walls when smoothing 2021-07-30 13:09:14 -07:00
myk002 c1dcaa4378
generate gems as ROUGH, not BOULDER
also fix missing dug_tile indices when channels are dug
also fix second boulder/gem being generated with a potentially incorrect
probability when digging channels and ramps
2021-07-30 13:09:13 -07:00
myk002 71c605afd4
make options configurable and document 2021-07-30 13:09:13 -07:00
myk002 f1b38fb6f6
fix up comments 2021-07-30 13:09:13 -07:00
myk002 6bc2a2bdad
implement tile smoothing 2021-07-30 13:09:13 -07:00
myk002 d7f417051d
implement track carving 2021-07-30 13:09:13 -07:00
myk002 5f7dc86c5c
optionally dump generated boulders at pos 2021-07-30 13:09:13 -07:00
myk002 52e666a45a
produce boulders from digging as per game rules
also add options struct for later configurability
2021-07-30 13:09:13 -07:00
myk002 02d7d4c5b6
clean up top-level logic 2021-07-30 13:09:12 -07:00
myk002 fc932d2850
use reveal.unhideFlood instead of our dup impl 2021-07-30 13:09:12 -07:00
myk002 a5b70ba163
rename dig-dug to dig-now 2021-07-30 13:09:12 -07:00
myk002 6cf40857e4
convert material to layer mat when digging
also ensure dug tiles aren't generated already smoothed
2021-07-30 13:09:12 -07:00
myk002 a4c86770a4
follow digging rules when converting tiles 2021-07-30 13:09:12 -07:00
myk002 d3d5a6edd7
initial implementation of the dig-dug plugin
for discussion
2021-07-30 13:09:12 -07:00
myk002 c6866ca339
display status of items (attached/pending) 2021-07-21 21:58:07 -07:00
myk002 20dbd746a8
fix typo 2021-07-09 21:58:32 -07:00
myk002 aba1750bac
use new argparse functions 2021-07-09 21:58:32 -07:00
myk002 1220f6692c
simplify as per code review 2021-07-09 21:58:32 -07:00
myk002 da6fe42202
missed one output line 2021-07-09 21:58:32 -07:00
myk002 da034704e7
add includes for bool identities 2021-07-09 21:58:32 -07:00
myk002 a09f4d9b63
add --cursor and --quiet options to tiletypes-here 2021-07-09 21:58:32 -07:00
myk002 f62ff3ecc0
migrate existing lua code to use new library fns 2021-07-05 15:48:51 -07:00
lethosor 8689a019f5
Merge remote-tracking branch 'arzyu/patch-1' into develop 2021-07-05 15:56:37 -04:00
lethosor ed03df7dfb
Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop 2021-07-04 21:20:09 -04:00
DFHack-Urist via GitHub Actions 0077b51646 Auto-update submodules
plugins/stonesense: master
2021-07-02 07:16:17 +00:00
myk002 36c481cd10
catch exceptions thrown while importing orders 2021-06-30 14:58:01 -07:00
myk002 367fdbd31c
normalize pathnames and handle dirs as basenames 2021-06-29 14:25:30 -07:00
arzyu c30ac42c51
use "move selector" instead of "move cursor" 2021-06-23 14:25:45 +08:00
lethosor 2fc5fbacb5
Merge remote-tracking branch 'myk002/myk_reveal_unhideFlood' into develop 2021-06-19 01:08:05 -04:00
lethosor a300c5592d
Merge remote-tracking branch 'myk002/myk_teleport' into develop 2021-06-18 18:21:49 -04:00
lethosor 293b6e880f
Merge remote-tracking branch 'myk002/myk_plugin_doc' into develop 2021-06-17 22:09:41 -04:00
PatrikLundell ba5915b866 embark-assistant early waterfall quit removed 2021-06-13 17:47:15 +02:00
lethosor fc8e1dd388
Merge remote-tracking branch 'myk002/myk_blueprint2' into develop 2021-06-13 00:53:22 -04:00
myk002 1c9c370fcd
remove dead code from plants 2021-06-07 21:51:25 -07:00
lethosor de8ce58052
Update stonesense
Ref dfhack/stonesense#77, dfhack/stonesense#78
2021-06-06 23:26:31 -04:00
myk002 ed0e4ef841
whoops that was important 2021-06-06 09:00:33 -07:00
myk002 fc860478e4
move fastdwarf's teleport code to Units module
and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002 94157633a8
don't suspsend core for Lua entrypoint 2021-06-05 14:45:09 -07:00
lethosor 7d7d1feb4b
Update stonesense
Ref dfhack/stonesense#73, dfhack/stonesense#76
2021-06-05 15:16:18 -04:00
lethosor bce6432ea6
Merge remote-tracking branch 'bseiller/ea_improve_survey_performance_by_changing_inorgancs_to_vector_int' into develop 2021-06-04 00:21:34 -04:00
myk002 fb8d6614c7
expose core flood unhide logic to Lua
refactor is a straight copy-paste. this code could really stand some
cleanup (unused vars, unnecessary use of the MapCache layer, forced
allocation of all blocks even if they are not being unhidden, etc.), but
that can come in a later PR.
2021-06-02 14:49:19 -07:00
myk002 ce6a2d2974
used passed-in out param instead of the console 2021-06-01 02:16:48 -07:00
myk002 1b1b4245c9
report output filenames when creating blueprints
also refactor so we can get this data from gui/blueprint
2021-05-31 15:34:19 -07:00
myk002 5e127ed1e8
invalidate resume cache when buildings are added 2021-05-26 22:29:55 -07:00
bseiller 5cd86743f1 trying to make gcc happy
- survey.cpp: adding include to allow gcc to find std::memset
2021-05-25 18:56:58 +02:00
bseiller 2516f9927a removing trailing whitespace 2021-05-23 14:12:16 +02:00
bseiller 838285e925 Improve performance of surveying => faster search
- def.h: changed vectors for inorganics to contain uint8_t instead of bool which improves the performance when using std::fill and std::memset to batch-set the whole array
- survey.cpp: using std::memset instead of direct assignment to reset the inorganic vectors, also using the actual size of each vector for the call
- changelog.txt: add note concerning the changes
2021-05-23 11:28:48 +02:00
myk002 1aaed3a6ed
error on invalid phase names 2021-05-21 06:34:28 -07:00
myk002 0409b7bca5
modify start, not options.start when getting coord 2021-05-21 06:34:28 -07:00
myk002 07e29bdc3a
use new getCursorCoord call and move suspender up 2021-05-15 12:05:32 -07:00
myk002 256ca13668
make short help text more generic 2021-05-14 23:07:44 -07:00
myk002 5a149f44e0
use setHotkeyCmd instead of dfhack.run_script 2021-05-14 23:02:04 -07:00
myk002 bee0c15ba0
yeah, this isn't lua
(though "and" instead of "&&" seems to work in gcc!)
2021-05-10 21:11:14 -07:00
myk002 816cd5cf27
add unit tests 2021-05-10 21:11:13 -07:00
myk002 cc489db084
add comment to parse_gui_commandline function 2021-05-10 21:11:13 -07:00
myk002 a949065a7e
fix typo in comment 2021-05-10 21:11:13 -07:00
myk002 09829551ee
fix formatting 2021-05-10 21:11:13 -07:00
myk002 7c7d96b5c1
output args being passed to gui/blueprint 2021-05-10 21:11:13 -07:00
myk002 a7a5a48c7a
first stage of blueprint overhaul
- make depth and name parameters optional
- allow depth to be negative to indicate top-down instead of the
  previous hard-coded bottom-up
- add --cursor for specifying start position (game cursor is not needed
  if this param is specified)
2021-05-10 21:11:10 -07:00
lethosor eb0d264855
Merge remote-tracking branch 'myk002/myk_tiletypes_typo' into develop 2021-05-10 00:37:44 -04:00
lethosor faef412c78
Merge remote-tracking branch 'lethosor/dwarfvet-cleanup' into develop 2021-05-10 00:27:06 -04:00
lethosor e7f0f1fb70
Merge remote-tracking branch 'myk002/myk_blueprint_cacheless' into develop 2021-05-10 00:21:14 -04:00
myk002 26b1489235
make isPlanModeEnabled() consider enable_all 2021-05-08 07:41:08 -07:00
myk002 7848771b1a
fix label misspelling in tiletypes 2021-05-05 12:54:14 -07:00
myk002 e28bbd3a20
don't crash for invalid coordinates 2021-04-27 09:19:33 -07:00
myk002 e516cf1a80
remove MapCache header include 2021-04-27 09:19:33 -07:00
myk002 9b416a8662
speed up dig blueprint creation by 70%
remove the unneeded cache layer. the cache is for writing. we're just
reading. all the cache is doing is adding latency as it makes its copies
of map data structures.

generating a 190x190x100 dig blueprint:
before change: 1.7s
after change:  1.0s

the performance gains aren't as important here as the reduced complexity
of the algorithm, though. for reasonably-sized blueprints, the time
savings are unnoticeable.
2021-04-27 09:19:30 -07:00
lethosor e4de302048
Simplify building overlap calculations significantly
Fixes #1824
2021-04-14 00:59:43 -04:00