expwnent
828852c36f
Made persist-table correctly clear its stuff after exiting a game.
2014-11-10 01:09:50 -05:00
expwnent
593424cd6d
new Lua library for persistent maps of arbitrary degree.
2014-11-10 01:03:20 -05:00
expwnent
0471294b1e
Fix syndrome-util.
2014-10-04 21:54:07 -04:00
expwnent
0fbc7e22ee
Merge remote-tracking branch 'lethosor/patch-4'
2014-09-16 17:21:39 -04:00
Lethosor
d21cd54648
Add '@' documentation to dfhack.lua
2014-09-14 11:50:03 -04:00
Lethosor
9d3af4dcb6
Close file opened in load_patch() on success
...
Fixes #327
2014-09-10 15:09:57 -04:00
lethosor
fadca0aef2
Add a variant of printall() that uses ipairs
2014-09-08 20:30:22 -04:00
Warmist
f04b93210a
Bug fixing.
...
Fixes for "tab" in hacked buildings.
2014-08-16 16:58:09 +03:00
Warmist
6868cab1fe
Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation.
2014-08-16 16:58:01 +03:00
Alexander Gavrilov
4902c577b3
Fix some crashes when running without globals and update structures.
2014-07-24 23:10:37 +04:00
expwnent
a8f810cc3b
Lots of tweaks.
2014-07-09 06:21:52 -04:00
expwnent
0a16bc2e12
Merge remote-tracking branch 'origin/perSaveScripts' into scriptOrganization
...
Conflicts:
plugins/CMakeLists.txt
2014-07-07 09:01:07 -04:00
expwnent
3c06f3bada
Allowed per-save script folders.
2014-07-07 08:50:40 -04:00
expwnent
5404b69476
Tweak repeat.lua.
2014-07-03 20:32:15 -04:00
expwnent
e28a42b848
Fixed a problem with syndromeUtil, renamed to syndrome-util, and made add-syndrome use proper conventions.
2014-07-03 15:18:00 -04:00
expwnent
9d2c7a1abc
Tweak to repeatUtil.
2014-07-03 08:09:47 -04:00
expwnent
d048335a80
Tweaked item-trigger.
2014-07-03 06:01:58 -04:00
expwnent
d765de4546
Merge remote-tracking branch 'lethosor/lua-runcommand2' into scriptOrganization
2014-07-01 02:05:14 -04:00
expwnent
1c0ae94539
processArgs now detects duplicate args.
2014-07-01 00:57:24 -04:00
expwnent
2ed7960f96
Tweaked utils.lua::processArgs to allow specification of a table of acceptable argument names.
2014-07-01 00:55:52 -04:00
expwnent
c3c025c034
Added Lua subroutine for standardized argument processing.
2014-06-30 02:19:50 -04:00
expwnent
f12aa3665b
Removed the temporary lua events because EventManager does them better.
2014-06-28 02:46:08 -04:00
lethosor
830b39e13b
Non-silent version of Lua's run_command
2014-06-27 21:58:36 -04:00
expwnent
0db0244d08
Added add-syndrome script to modtools and fixed syndromeUtil so it actually works. This should make it so that event hooks only have to be able to run scripts instead of run scripts and add syndromes.
2014-06-27 05:47:52 -04:00
expwnent
187ce3c58b
Fixed the organization of my new lua modules. They now go in library/lua instead of where plugin lua modules go. Updated scripts accordingly.
2014-06-27 02:43:05 -04:00
Alexander Gavrilov
6f162a4e72
Verify that mkmodule is called with the correct module name.
2014-06-26 18:11:05 +04:00
lethosor
d538e13450
Allow runCommand arguments to be passed as a table internally
2014-06-16 11:16:35 -04:00
lethosor
2a01259192
Fix runCommand crash, return output and result
2014-06-10 21:38:21 -04:00
lethosor
143b1e3469
Lua runCommand improvements
...
* Return error codes (e.g. CR_FAILURE) when a command fails instead of output
* Make dfhack.runCommand() take a list of arguments as well
2014-06-10 13:41:01 -04:00
lethosor
91a93a00d2
Add dfhack.run_command (Lua)
...
Simplified version of runCommand
2014-06-07 20:31:20 -04:00
Alexander Gavrilov
6bef167f83
Add a couple of useful scripts and fix two missing NULL checks.
...
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov
55cea36c76
Use the new API to produce combat reports for aimed siege engine attacks.
...
This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
a09e132107
Support using multiple lua init scripts per save.
...
This should make it easier to add and remove init script code by
automated means, or install multiple mods that need such code.
2014-03-31 16:00:55 +04:00
expwnent
ce1bb1e95b
Merge remote-tracking branch 'putnam/master' into 0.34.11-r4
2013-10-20 23:27:12 -04:00
Putnam3145
4a32aff6a3
Update script.lua
2013-10-20 13:58:15 -07:00
expwnent
57fc0f3e89
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
...
Conflicts:
NEWS
library/xml
plugins/CMakeLists.txt
plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
Alexander Gavrilov
9e81d27cd1
Implement the same random generator as DF uses for DFHack.
2013-09-30 19:46:39 +04:00
expwnent
11635caeb8
Add makeown.lua.
2013-08-31 16:15:54 -04:00
Alexander Gavrilov
03b91ca26c
Fix a problem in binpatch.lua and comment out debug messages in tweak.
2013-02-26 12:29:02 +04:00
Warmist
e4f4943b10
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-12-23 12:34:05 +02:00
Alexander Gavrilov
bb3a491d68
Implement a per-save lua init script.
2012-12-21 14:00:50 +04:00
Warmist
ff4278d04e
Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
2012-12-09 23:07:13 +02:00
Warmist
6c4f163a5e
Merge branch 'master' of https://github.com/angavrilov/dfhack
...
Conflicts:
NEWS
2012-12-09 14:25:31 +02:00
Warmist
4f5fdebbe9
furnaces added and custom reactions.
2012-12-09 00:53:03 +02:00
Warmist
3bce3838af
Advfort now supports workshops and siege weapons >:)
2012-12-03 21:49:17 +02:00
Alexander Gavrilov
9703d3fd8f
Detect mouse press events for lua.
2012-12-02 14:43:23 +04:00
Alexander Gavrilov
58239e97ed
Implement the history graph in the workflow status screen.
2012-12-01 16:50:03 +04:00
Alexander Gavrilov
0bfe006016
Try to reimplement the inventory monitor by falconne in lua.
...
For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
Warmist
471d15ba4c
New building selection dialog.
2012-11-29 20:49:16 +02:00
Alexander Gavrilov
5ea26d9cae
Only show the advanced new constraint dialog on Shift-Enter.
...
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Alexander Gavrilov
94e6690586
Don't complain about fake input tokens in simulateInput.
2012-11-29 13:37:16 +04:00
Alexander Gavrilov
2953e4c386
Implement a dialog to specify a workflow constraint with all features.
2012-11-17 20:32:39 +04:00
Alexander Gavrilov
6cf85b4318
Abstract the back-end from the binpatch script, and use in gui/assign-rack.
2012-11-12 12:26:31 +04:00
Warmist
0e4df55364
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-11-11 12:46:55 +02:00
Alexander Gavrilov
bd8c59462c
Add documentation for the core lua gui library stuff.
2012-11-04 17:06:32 +04:00
Alexander Gavrilov
9598316855
Add a native pen object for lua with a more checked behavior.
2012-11-03 20:06:33 +04:00
Warmist
6be65690f7
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
2012-11-02 20:29:27 +02:00
Alexander Gavrilov
e353f5f03e
Add a script to complement the weapon rack binary patch.
2012-10-27 20:16:27 +04:00
Alexander Gavrilov
1f994295b8
Consider assigned vehicles in use, and tweak text color rendering.
2012-10-25 13:20:41 +04:00
Alexander Gavrilov
8eebfa007c
Tweak the workflow gui script to make the UI operate smoother.
2012-10-25 12:15:18 +04:00
Alexander Gavrilov
a1dd31aab3
Tweak the mechanics for showing and rendering lua screens.
...
- Place new screens below any dismissed ones on top.
- When asked to render a dismissed lua screen, call render() on its
parent to avoid producing a black screen frame when unlucky.
2012-10-25 12:09:39 +04:00
Alexander Gavrilov
59ec9b304e
Implement adding workflow constraints from gui/workflow.
2012-10-24 21:49:30 +04:00
Alexander Gavrilov
616c57257d
Support changing the constraint ranges from the workflow gui script.
...
TODO: implement creating completely new constraints.
2012-10-24 19:25:06 +04:00
Alexander Gavrilov
46938625fd
Pass the hotkey keys to dwarfmode from overlays, and fix gui/workshop-job.
2012-10-21 21:45:51 +04:00
Alexander Gavrilov
dee0c97584
Add a gui script for viewing and changing job_item properties.
2012-10-20 21:57:36 +04:00
Warmist
da92fb9a1c
Start of dfusion module. Fixed small error in memscan.lua and start of custom embark command.
2012-10-17 21:43:44 +03:00
Alexander Gavrilov
1e2570f4cb
Add an extremely simple item selection dialog by wrapping ListBox.
2012-10-17 21:42:06 +04:00
Alexander Gavrilov
4f7895f571
Support restricting the set of materials presented in the dialog.
2012-10-17 18:29:15 +04:00
Alexander Gavrilov
0046b093f7
Link visibility and event handling order.
...
- Hidden widgets don't receive events.
- Children handle events in top to bottom order.
2012-10-17 11:49:11 +04:00
Alexander Gavrilov
ad4f9908fb
Extract a generic filtered list widget from the materials dialog.
2012-10-17 10:41:50 +04:00
Alexander Gavrilov
b14e4e97f5
Natively support entry icons in the List widget.
2012-10-17 09:41:48 +04:00
Alexander Gavrilov
023dc82564
Implement a material selection dialog.
2012-10-16 18:33:00 +04:00
Alexander Gavrilov
d336abfd97
Add label and list widgets, and switch stock dialogs to them.
2012-10-16 14:18:35 +04:00
Alexander Gavrilov
abfe2754fb
Start implementing common widgets for lua screens.
2012-10-15 20:03:18 +04:00
Alexander Gavrilov
33bd8103de
Extract an abstract View superclass from Screen to handle widget trees.
2012-10-15 15:30:00 +04:00
Alexander Gavrilov
33aead34b4
Implement a more automated search mode based on keys for some globals.
2012-10-02 19:53:16 +04:00
Alexander Gavrilov
bd3d3061ae
Add a module that wraps the dialogs as "blocking" coroutine functions.
2012-10-02 18:01:28 +04:00
Alexander Gavrilov
abf503fcdc
Fix the ListBox dialog to behave in a more consistent way.
2012-10-02 16:45:17 +04:00
Alexander Gavrilov
9d5adf1b2f
Update the lua screens to use the new key display string API function.
2012-10-02 15:25:59 +04:00
Alexander Gavrilov
62cde96724
Add a script to reclassify 'individual choice' weapons based on unit skill.
2012-09-29 17:21:49 +04:00
Warmist
a02a120e2d
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
...
Conflicts:
dfhack.init-example
library/xml
plugins/CMakeLists.txt
2012-09-18 23:46:16 +03:00
Alexander Gavrilov
57b72831ca
Overhaul the concept of lua 'class' initialization yet again.
2012-09-18 20:30:25 +04:00
Alexander Gavrilov
94b729579e
Reindent to remove tabs.
2012-09-09 10:53:08 +04:00
warmist
8e0f3e3bce
Added ListBox to gui.dialogs
...
A listbox class. Can be either filled with table of strings, or string+callback tables. Needs some code revision :)
2012-09-09 02:28:07 +03:00
Alexander Gavrilov
bfa6ed3e08
Support setting the target area for the siege engine.
2012-09-08 13:46:02 +04:00
Alexander Gavrilov
325e294af2
Start the siege engine plugin with code to highlight obstacles on screen.
2012-09-07 19:54:32 +04:00
Warmist
0db873493a
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
...
Conflicts:
dfhack.init-example
2012-09-07 17:24:38 +03:00
Alexander Gavrilov
d5ea05ebb8
Implement a pressure plate sensitive to machine power.
...
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Warmist
3dcaee7cb9
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
2012-09-05 21:55:17 +03:00
Warmist
6fc10fc268
Fixed embark anywhere to use more sane code segment search
2012-09-05 21:52:54 +03:00
Alexander Gavrilov
8d876cc7d9
Support renaming some buildings, and arbitrary units, via gui script.
2012-09-05 21:27:42 +04:00
Alexander Gavrilov
57086ac56e
Add stock MessageBox and InputBox dialog screens for lua scripts.
2012-09-05 19:45:45 +04:00
Alexander Gavrilov
27f169e298
Provide a partial application utility function to lua.
...
Implemented in C++ for efficiency.
2012-09-05 17:37:36 +04:00
Warmist
532839a4d5
Embark anywhere ported
2012-09-01 10:54:45 +03:00
Warmist
7cabf1b843
Small bug fix
2012-09-01 10:13:08 +03:00
Warmist
d784d4bc40
Static code segment search for memscan.lua
2012-09-01 10:05:31 +03:00
Alexander Gavrilov
41ad42d0fd
Expose the liquids plugin engine to lua, and make a wrapper gui script.
2012-08-25 10:37:03 +04:00
Alexander Gavrilov
d52c54cc76
Pull some minor stuff from mechanisms into main libs.
2012-08-24 13:49:22 +04:00
Alexander Gavrilov
296f82b02f
Try using the Objective-C 'alloc + init' idiom for lua screen objects.
2012-08-24 13:28:34 +04:00
Alexander Gavrilov
e825dc5ddb
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
2012-08-24 13:20:08 +04:00