Alexander Gavrilov
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bfa6ed3e08
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Support setting the target area for the siege engine.
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2012-09-08 13:46:02 +04:00 |
Alexander Gavrilov
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325e294af2
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Start the siege engine plugin with code to highlight obstacles on screen.
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2012-09-07 19:54:32 +04:00 |
Warmist
|
85fc3384dd
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Little cleanup and update to gm-editor
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2012-09-07 17:25:39 +03:00 |
Warmist
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0db873493a
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Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
Conflicts:
dfhack.init-example
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2012-09-07 17:24:38 +03:00 |
Alexander Gavrilov
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c971a819de
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Experimental creation of map blocks in gui/liquids script.
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2012-09-06 22:45:19 +04:00 |
Alexander Gavrilov
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d5ea05ebb8
|
Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
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2012-09-06 12:37:29 +04:00 |
Warmist
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3dcaee7cb9
|
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
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2012-09-05 21:55:17 +03:00 |
Alexander Gavrilov
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8d876cc7d9
|
Support renaming some buildings, and arbitrary units, via gui script.
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2012-09-05 21:27:42 +04:00 |
warmist
|
febfc9aa5b
|
Fixed bug with gui/mechanism
Fixes script not allowing to ran on e.g. levers (focus string: dwarfmode/QueryBuilding/Some/Lever/Empty )
|
2012-09-01 23:33:49 +03:00 |
Warmist
|
5b60dc296a
|
Renamed editor and added example keybinding
|
2012-09-01 21:53:52 +03:00 |
Warmist
|
c9c587af9a
|
small fix for boolean values
|
2012-09-01 01:27:01 +03:00 |
Warmist
|
af155db3be
|
Added whole bunch of editable things (units, jobs, flows)
|
2012-09-01 01:22:51 +03:00 |
Warmist
|
f8744e2ec2
|
Experimental stuff editor (can and will crash DF )
|
2012-08-31 23:46:33 +03:00 |
Alexander Gavrilov
|
8171652323
|
Support permaflow in liquids, including the gui.
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2012-08-26 20:08:28 +04:00 |
Alexander Gavrilov
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41ad42d0fd
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Expose the liquids plugin engine to lua, and make a wrapper gui script.
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2012-08-25 10:37:03 +04:00 |
Alexander Gavrilov
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8359e80b23
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Expose a few API functions to lua, and implement a room browser overlay.
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2012-08-24 18:26:18 +04:00 |
Alexander Gavrilov
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d52c54cc76
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Pull some minor stuff from mechanisms into main libs.
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2012-08-24 13:49:22 +04:00 |
Alexander Gavrilov
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296f82b02f
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Try using the Objective-C 'alloc + init' idiom for lua screen objects.
|
2012-08-24 13:28:34 +04:00 |
Alexander Gavrilov
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e825dc5ddb
|
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
|
2012-08-24 13:20:08 +04:00 |
Alexander Gavrilov
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cf4b8a0196
|
Improve viewport manipulation utilities and support scroll in mechanisms.
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
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2012-08-22 22:29:01 +04:00 |
Alexander Gavrilov
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6e8b68fb29
|
Add yet one more frame style.
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2012-08-22 13:06:06 +04:00 |
Alexander Gavrilov
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44e3e318d0
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Add a key handler to refresh the mechanism screen without exiting it.
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2012-08-21 20:34:15 +04:00 |
Alexander Gavrilov
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15235cc938
|
More work on utilities for making lua viewscreens.
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2012-08-21 19:40:37 +04:00 |
Alexander Gavrilov
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451e965936
|
Add a Painter class for lua viewscreens, and extract other utilities.
Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
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2012-08-21 11:35:39 +04:00 |
Alexander Gavrilov
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be7bce1541
|
Immediately step once when showing the mechanism list.
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2012-08-20 23:59:54 +04:00 |
Alexander Gavrilov
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601a3a7927
|
Add a script that implements a linked mechanism browser.
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2012-08-20 23:04:01 +04:00 |