Commit Graph

1995 Commits (08b4279c4dc5334658a43f6a1a6eba7bb1095ac1)

Author SHA1 Message Date
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 55cea36c76 Use the new API to produce combat reports for aimed siege engine attacks.
This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Eric Wald 0a99bb0cae Now works when enabled is true by default. 2014-04-13 15:23:37 -06:00
Eric Wald b9ed7a5cc2 Stockflow plugin v1.0 2014-04-13 15:19:03 -06:00
Alexander Gavrilov 7aecffe0cd Update structures and fix broken things. 2014-04-04 22:34:39 +04:00
jj eac126c884 ruby: use placement-new instead of hack 2014-04-01 15:12:52 +02:00
Quietust 837da8ae98 Fix siege-engine to compile on Windows - don't have C++11, and pow() is picky about arg types 2014-03-25 13:30:45 -05:00
Alexander Gavrilov 36b069e981 Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop 2014-03-24 20:10:58 +04:00
Alexander Gavrilov a01939fce6 Sync structures. 2014-03-24 19:45:27 +04:00
Alexander Gavrilov 827dd121d8 Make createitem default to the controlled unit in adventure mode. 2014-03-24 19:35:34 +04:00
Alexander Gavrilov 8963a49414 Forbid the items shot by siege engines if the forbid ammo order is set.
This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
2014-03-24 16:05:12 +04:00
Warmist 4cbab2b014 Small fix that got lost in rebase 2014-03-07 20:28:07 +02:00
Warmist 50963c73fa rendermax: added adv mode lights also more proc-expensive diffuse mode. 2014-03-07 20:08:48 +02:00
Warmist b5b01ea02b rendermax: mainly organizing
added comments, non-enabled code for adaptive eyes,
2014-03-07 20:08:11 +02:00
Warmist 372f861010 rendermax: fixed crashes (hopefully for real this time) 2014-03-07 20:08:10 +02:00
Warmist 72259c8eba Added creature lights and item lights. 2014-03-07 20:08:08 +02:00
Warmist 830d9900fb Fixed a bug that enabled rendermax even when it was supposed to be off. 2014-03-07 20:08:08 +02:00
Warmist a3d3c34671 Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode) 2014-03-07 20:08:07 +02:00
Warmist c2db761a1b Rendermax: made it use unordered_map instead of map. 2014-03-07 20:07:21 +02:00
Warmist 5ad3a7570f Fixed a lot of disable lights bugs 2014-03-07 20:07:21 +02:00
Warmist f34a4ce34e Renamed lightCell to rgbf 2014-03-07 20:07:20 +02:00
Warmist ee1bad84fc Threading rewrite. 2014-03-07 20:07:20 +02:00
Japa b248eb3e52 Fixed broken buildings, also added floodgate functionality.
Merge branch 'master' of git://github.com/JapaMala/dfhack
2014-03-07 20:07:19 +02:00
Warmist 0cf5eedc2a Fixed potential error with building getting transparent on un-powering. 2014-03-07 20:07:17 +02:00
Warmist 48f855c499 Added occlusionON|occlusionOFF commands 2014-03-07 20:06:50 +02:00
Warmist 360b5d2e18 Fix for gems not getting right color. 2014-03-07 20:06:50 +02:00
Warmist 28985167c9 Fixed bug with buildings and added gems to material definition. 2014-03-07 20:06:49 +02:00
Japa b12fd5a4c5 Changed sun calculation direction. 2014-03-07 20:06:46 +02:00
Warmist d8b0b82122 Added antialiased lights. They kind of suck. So I disabled them. 2014-03-07 20:06:46 +02:00
Warmist b4091b5056 Added day colors and day speed parameters. 2014-03-07 20:06:45 +02:00
Warmist 70880897f6 Added sun time manipulation, updated helpstring. 2014-03-07 20:06:45 +02:00
Warmist 7c0a734c97 Added building size. Removed material flags (on by default) 2014-03-07 20:06:18 +02:00
Japa 70e1320e6f removed something I had for testing. 2014-03-07 20:06:18 +02:00
Warmist 740e3ebc51 Implemented building support. 2014-03-07 20:06:16 +02:00
Warmist 3433eb15fb fixed (?) ice and made dragon blood glow a little. 2014-03-07 20:06:16 +02:00
Japa 5b0cb86278 Made the lighting engine multithreaded. 2014-03-07 20:06:15 +02:00
Warmist 354ec37046 MAXIMUM SPEED UPDATE!!!!! 2014-03-07 20:06:12 +02:00
Warmist 048395a2cd Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels). 2014-03-07 20:06:12 +02:00
Japa 13228855eb added square light volume, and automatic light radius. 2014-03-07 20:05:52 +02:00
Japa b015149ac1 Added cmake info for the config lua. 2014-03-07 20:05:51 +02:00
Japa 0551661db2 Added more advanced sun light calculation 2014-03-07 20:05:51 +02:00
Warmist dceec6c6c7 Plantfix, viewport height fix, and fov viewport fix. 2014-03-07 20:05:47 +02:00
Warmist 4ccc95bc97 Major rewrite of opacity calculation. 2014-03-07 20:05:47 +02:00
Warmist 74bed5529b Made light plugin read configuration file (rendermax.lua) 2014-03-07 20:04:02 +02:00
jj 20d4707b00 rendermax: lights off when sleeping 2014-03-07 20:03:59 +02:00
jj de8a76e37f rendermax: sunlight travels down stairs 2014-03-07 20:03:59 +02:00
Warmist 4d7a7425d0 Prelimenary work on advmode 2014-03-07 20:03:56 +02:00
Japa 4abff416d9 Some performance fixes and tweaks. Opaque blocks can now emit light. 2014-03-07 20:03:56 +02:00
jj 9a8ee755f8 rendermax: basic daylight 2014-03-07 20:03:52 +02:00
jj 2058a822a3 rendermax: make citizen glow 2014-03-07 20:03:17 +02:00
Japa 0a413e179e Made the low water check actually use floats. 2014-03-07 20:03:17 +02:00
Japa 31de296f31 Added some fast checking for obstacles around lights, resulting in a huge speedup outside. 2014-03-07 20:03:16 +02:00
Warmist f173810e2a Fixed skylight 2014-03-07 20:03:14 +02:00
Warmist 2195c4fe28 Small fixes 2014-03-07 20:03:12 +02:00
Warmist f745de3aff Added transparency to ice walls 2014-03-07 20:03:10 +02:00
Warmist 83265efaa8 fix for map_block lights, fix for gem window color, dimmed the plant lights. 2014-03-07 20:03:06 +02:00
Warmist ee7902c529 Fixed unload/disable crash. Added glowing plants. 2014-03-07 20:02:08 +02:00
Warmist 471eb9c02d Torches for statues, candles on the tables. 2014-03-07 20:01:19 +02:00
Warmist 1c4b5c2d38 Update water a bit. 2014-03-07 20:01:18 +02:00
Warmist b3ba3b9107 Fixed non-circular light. Do not show hidden tiles. 2014-03-07 20:01:10 +02:00
Warmist f92e4c91b8 Performance improvements, added flickering cursor light. 2014-03-07 20:00:39 +02:00
Japa 14c494dbfe Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise. 2014-03-07 19:58:32 +02:00
Japa 2fef60708d Added some more operators to the cell color class. 2014-03-07 19:58:32 +02:00
Japa 04f2d4ea58 Made windows transmit colored light. 2014-03-07 19:58:31 +02:00
Warmist a19200fbfe C++ version of light engine. 2014-03-07 19:58:30 +02:00
Warmist 446b4b9d50 New line algo for lights 2014-03-07 19:58:28 +02:00
Warmist eb999cd0ad Another file forgotten 2014-03-07 19:58:27 +02:00
Warmist 843237d1c9 Fixed bug. 2014-03-07 19:58:27 +02:00
Warmist 39da5babee Implemented lua interface. 2014-03-07 19:58:25 +02:00
Warmist 584640f12c Added help for truecolor light testing thing. Also added colors. 2014-03-07 19:58:24 +02:00
Warmist f68852b721 Forgot to add the plugin itself. Also some improvements 2014-03-07 19:58:24 +02:00
Warmist 55d845992c rendermax: removed all the opengl and sdl stuff. Now it work with magic alone. 2014-03-07 19:58:23 +02:00
Warmist dec0b202ee Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton. 2014-03-07 19:58:22 +02:00
Warmist a52451a97a eventful: added support for custom workshops and a convenience function to interpose side panel generation 2014-03-07 19:41:50 +02:00
Warmist 834350012f building-hacks: added lua convenience function, made impassible tile fix optional. 2014-03-07 19:41:50 +02:00
Warmist b1e7356e63 Added animation and on update callback. 2014-03-07 19:41:49 +02:00
Warmist 94b5961372 New plugin: building-hacks. Allows workshops to block liquids and consume mechanical power, connect to machines. 2014-03-07 19:41:49 +02:00
Warmist cec4c8cd30 Added an output stream, now response is visible in same window. Also added a way to start prompt pre-filled.
It's nice to bind it to e.g. ctrl-shift-o "command-prompt :lua"
2014-03-07 18:52:06 +02:00
Alexander Gavrilov 97ae857c38 Always shatter glass items within bins thrown by a catapult.
The glass materials have impact strength copied from compression
strength, so the items had 1/5 chance to survive without damage.
Since glass is infinite, it makes sense to make it single-use.
2014-03-07 17:42:49 +04:00
Alexander Gavrilov df22f25a69 Rewrite aiming error code to account for distance and engine quality.
Now the error is simulated by using an approximate normal distribution.
2014-03-07 17:35:04 +04:00
Alexander Gavrilov ef93f2ea4c Compute quality of siege engines and use it to extend firing range.
Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00
Alexander Gavrilov 9827184ef7 Switch to the new random number generator class. 2014-03-07 17:34:21 +04:00
Alexander Gavrilov 983685de8d Squash uninitialized variable warnings. 2014-03-07 17:34:21 +04:00
Alexander Gavrilov 41bcd52c36 Make siege engine debug markings toggleable via lua.
Also check that the tile actually exists to avoid crashes.
2014-03-07 17:34:04 +04:00
Warmist 9576c47e18 Cmake fix 2014-03-04 19:00:12 +02:00
Warmist 904808b168 Command prompt plugin with docs and readme patch. 2014-03-04 18:51:23 +02:00
Quietust dd268d43d9 Merge branch 'master' of https://github.com/jjyg/dfhack 2014-02-27 15:49:18 -06:00
Quietust 5a158b21cf Update plugins to match fixed field names in cage/civzone 2014-02-27 14:51:45 -06:00
jj 6d0e6cf7d5 remove old unused code from when dfhack was out of process 2014-02-26 12:44:10 +01:00
Quietust 5ced804312 Merge branch 'master' of https://github.com/angavrilov/dfhack 2014-02-20 12:42:57 -06:00
Quietust 73a112e06c Update tubefill to skip hollow tubes by default, and update docs 2014-02-14 11:06:33 -06:00
Quietust 67b7681ba6 Fix reaction errors, make quantities more consistent 2014-02-13 11:37:04 -06:00
jj 387cc983f9 Merge branch 'osx_shenanigans' of git://github.com/tareqak/dfhack 2014-02-02 23:50:21 +01:00
jj c0d3e9189d showmood: fix item count for real 2014-01-27 12:40:21 +01:00
jj 7f411e1cbf Merge branch 'plant' 2014-01-27 10:45:30 +01:00
Quietust 56f935aea6 Add bugfix for #6420 2014-01-26 18:55:52 -06:00
Quietust 5c28d7eaf6 Not enough mood tickets given out 2014-01-25 09:15:43 -06:00
Tareq A Khandaker f0eeba93ce DFHack compiles under OS X now. 2014-01-25 03:21:56 -05:00
Quietust 7f14e109fa Use DF-compatible RNG for better randomness 2014-01-19 20:31:15 -06:00