myk002
3372099f96
add aliases for bronze armor too
2021-01-24 17:11:17 -08:00
myk002
99fa1916f8
update changelog
2021-01-24 17:03:13 -08:00
myk002
cf8f9386f4
add alias for bronze weapons
2021-01-24 17:02:26 -08:00
myk002
10634b8ae5
fix merge error
2021-01-24 09:19:01 -08:00
myk002
96dfea70c3
update changelog
2021-01-24 09:12:49 -08:00
Myk Taylor
d0fc448a39
add 'enable all' option for buildingplan
...
This kind of functionality is much more important now than it used to
be since there are so many supported building types.
Also modified the 'Planning Mode' status on the building placement
screen to reflect whether we're in quickfort mode, enable all mode, or
whether just the building type is enabled.
this setting is not persisted (just like quickfort_mode is not
persisted), but it can be set from onMapLoad.init
2021-01-24 09:08:36 -08:00
myk002
cd476a943c
fix quickfort library aliases for weapons
2021-01-24 09:00:38 -08:00
myk002
32a0363f31
move identity check up a bit to avoid useless work
2021-01-24 08:57:56 -08:00
myk002
03719f58df
avoid infinite parentage when linking rooms
2021-01-24 08:52:34 -08:00
bseiller
3c4cb749a3
Merge branch 'develop' of https://github.com/DFHack/dfhack into prevent_repeated_survey_mlt_calls
2021-01-24 13:57:27 +01:00
bseiller
c525b80dda
Merge branch 'develop' of https://github.com/DFHack/dfhack into ea_incursion_struct
2021-01-24 13:54:25 +01:00
lethosor
d01e61c658
Fix some error message formatting and add some cross-links to docs
...
Followup to #1747
2021-01-22 21:05:20 -05:00
lethosor
5ef7a81fd1
Merge remote-tracking branch 'myk002/myk_buildingplan_set_settings' into develop
2021-01-22 20:57:30 -05:00
myk002
ad39bb3c33
address review comments
2021-01-22 12:48:36 -08:00
lethosor
ed3c48e64b
Update changelog and authors ( #1755 )
2021-01-21 23:55:01 -05:00
lethosor
0e269906d0
Merge remote-tracking branch 'bseiller/remove_survey_map' into develop
2021-01-21 23:53:07 -05:00
lethosor
4a7546c03a
Update scripts
2021-01-21 00:16:44 -05:00
lethosor
0089edde1e
Merge remote-tracking branch 'myk002/myk_docs_ignore' into develop
2021-01-21 00:14:15 -05:00
bseiller
6a1b70ae76
making lint happy by removing trailing whitespace
2021-01-19 17:43:32 +01:00
bseiller
438811e108
handling special case of the cursor having been positioned in the lower right corner before the search
...
- matcher.cpp: manually moving the cursor to the neighbouring world tile so it can be moved back and embark_update is being called when all (incursion) data has been collected
Co-Authored-By: PatrikLundell <22739822+PatrikLundell@users.noreply.github.com>
2021-01-19 16:37:59 +01:00
bseiller
9b9373be4f
removing commented out assigments
2021-01-19 12:06:36 +01:00
bseiller
cb496c3f59
fixing indention/whitespaces
...
- defs.h: replacing tab with space/blank for indents
2021-01-19 00:07:28 +01:00
bseiller
e99c8faa24
switching to mid_level_tile_incursion_base to store incursion data of world tile edges
...
- defs.h: using mid_level_tile_incursion_base in region_tile_datum to store incursion data of world tile edges
- survey.cpp: commented out "not used" blocks of assignment in survey_mid_level_tile that no longer make sense now
2021-01-19 00:01:54 +01:00
bseiller
bdfd50cc65
using mid_level_tile_incursion_base instead of mid_level_tile for incursion processing
...
- matcher.cpp, survey.cpp: adapting signatures to use new struct that only contains incursion specific attributes
2021-01-18 23:50:14 +01:00
bseiller
cc68767336
created struct mid_level_tile_incursion_base that only contains attributes that are relevant for incursion processing
...
- def.h: make attributes/fields of mid_level_tile_incursion_base available in mid_level_tile by inheriting from mid_level_tile_incursion_base which also allows treating mid_level_tile as a mid_level_tile_incursion_base
2021-01-18 23:23:50 +01:00
bseiller
85fe05b723
early return from embark_update during an active search to improve performance
...
- embark-assistant.cpp: checking if a search is active, if so return early
2021-01-18 22:08:46 +01:00
bseiller
c300cae2f9
removing 2 dead stores to speed up survey::survey_mid_level_tile
...
- survey.cpp: removing layer_bottom and layer_top, which are never read, but slow down survey_mid_level_tile significantly because entries are added quite often into the tree map structure
- survey.h: removing now obsolete include for map
2021-01-18 19:38:57 +01:00
Susan
b57286c59c
update changelog
2021-01-17 17:32:31 +00:00
Susan
84b07005d8
tabs to spaces [whoops]
2021-01-16 23:47:41 +00:00
Susan
7a14bf475f
don't turn off seedwatch on map load
...
fixes #682
2021-01-16 23:23:05 +00:00
Susan
b506f0a240
remove misleading comment
...
per https://github.com/DFHack/dfhack/issues/682#issuecomment-138705257 , seedwatch supports linux and has done for over a decade.
2021-01-16 23:01:25 +00:00
lethosor
e7b770b65a
Update scripts
2021-01-16 00:20:49 -05:00
lethosor
00cc32f059
Merge remote-tracking branch 'myk002/myk_empty_alias' into develop
2021-01-16 00:10:55 -05:00
myk002
5a2181d55e
don't render overflow text
2021-01-13 22:02:22 -08:00
lethosor
cfdc28dfa6
Update scripts
2021-01-14 00:13:06 -05:00
abstern
78df890217
factor out functions to get plant names and set individual farms
2021-01-13 08:55:48 +01:00
myk002
39d274b00e
address review comments
2021-01-12 23:42:53 -08:00
myk002
d4fbf4261f
address review comments
2021-01-12 23:27:14 -08:00
Myk
4300c185d7
Update docs/changelog.txt
...
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2021-01-12 22:46:18 -08:00
abstern
80674f7697
[feature] autofarm: fallow farms when no further plants requested
2021-01-12 21:37:51 +01:00
myk002
b5b7319a23
add documentation for #ignore blueprints
2021-01-11 15:58:16 -08:00
myk002
39059f2b12
update changelog
2021-01-11 15:14:24 -08:00
myk002
d43ccf118a
give names to stockpiles levers bridges and zones
...
and ensure diggers don't dig deeper than they need to using dig
priorities
2021-01-11 15:11:16 -08:00
Myk Taylor
fc270677fd
add checklist for all required dreamfort commands
2021-01-11 15:11:16 -08:00
myk002
b49768a7cf
use and document new {Empty} quickfort keycode
2021-01-11 15:04:41 -08:00
myk002
97309e45f5
update changelog
2021-01-11 15:02:58 -08:00
myk002
dac9538fd9
let navigation keys propagate
...
so other components can use them for simultaneous control
2021-01-11 15:02:12 -08:00
Myk Taylor
2797061b04
scroll Label text when height exceeds viewrect
2021-01-11 14:47:05 -08:00
myk002
96b117d369
update plugin docs and changelog
2021-01-11 14:37:57 -08:00
Myk Taylor
339d5ce26b
set buildingplan global settings from prompt
...
allow buildingplan settings to be set from the DFHack# prompt. For
example, if a player knows they'll always want to build with blocks,
they could add the following two lines to onMapLoad.init:
buildingplan set boulders false
buildingplan set logs false
2021-01-10 17:29:53 -08:00