e60ef479c6 
								
							
								 
							
						 
						
							
							
								
								handle carving fortifications in dig-now  
							
							
							
						 
						
							2022-03-12 13:33:36 -08:00  
				
					
						
							
							
								 
						
							
							
								7c665dcb7a 
								
							
								 
							
						 
						
							
							
								
								allow search terms to match full item labels  
							
							... 
							
							
							
							even when the item label is truncated for length
this change also fixes items that were being incorrecty grouped due to
having differences only in the truncated part of their labels 
							
						 
						
							2022-03-12 12:41:19 -08:00  
				
					
						
							
							
								 
						
							
							
								aa1bc3fe52 
								
							
								 
							
						 
						
							
							
								
								Cleanup Kitchen module (and the seedwatch plugin which uses it)  
							
							
							
						 
						
							2022-03-12 12:04:34 -08:00  
				
					
						
							
							
								 
						
							
							
								ba5710f263 
								
							
								 
							
						 
						
							
							
								
								Adds new event type NEW_UNIT_ACTIVE  
							
							
							
						 
						
							2022-03-12 11:33:27 -08:00  
				
					
						
							
							
								 
						
							
							
								20b42145c1 
								
							
								 
							
						 
						
							
							
								
								On second thought, not redundant  
							
							
							
						 
						
							2022-03-12 11:33:27 -08:00  
				
					
						
							
							
								 
						
							
							
								a2e690d5d9 
								
							
								 
							
						 
						
							
							
								
								Re-adds removed lines to diggingInvaders.cpp  
							
							
							
						 
						
							2022-03-12 11:33:27 -08:00  
				
					
						
							
							
								 
						
							
							
								2b8024e62f 
								
							
								 
							
						 
						
							
							
								
								Updates eventful plugin with new EventManager event JOB_STARTED  
							
							
							
						 
						
							2022-03-12 11:33:27 -08:00  
				
					
						
							
							
								 
						
							
							
								4aac87a7f0 
								
							
								 
							
						 
						
							
							
								
								Updates the plugin skeletons again  
							
							
							
						 
						
							2022-03-12 11:33:27 -08:00  
				
					
						
							
							
								 
						
							
							
								79e2188a5f 
								
							
								 
							
						 
						
							
							
								
								Corrects a regression in skeleton.cpp documentation  
							
							
							
						 
						
							2022-03-12 11:33:27 -08:00  
				
					
						
							
							
								 
						
							
							
								051e891680 
								
							
								 
							
						 
						
							
							
								
								Improves plugin dev documentation through updating skeleton.cpp  
							
							
							
						 
						
							2022-03-12 11:33:27 -08:00  
				
					
						
							
							
								 
						
							
							
								ddbeead2b2 
								
							
								 
							
						 
						
							
							
								
								Updates diggingInvaders according to EventManager refactor  
							
							
							
						 
						
							2022-03-12 11:33:27 -08:00  
				
					
						
							
							
								 
						
							
							
								12df6d14e9 
								
							
								 
							
						 
						
							
							
								
								Improves documentation for plugin writing  
							
							
							
						 
						
							2022-03-12 11:33:27 -08:00  
				
					
						
							
							
								 
						
							
							
								33f06668d5 
								
							
								 
							
						 
						
							
							
								
								ensure we don't crash when tiletypes-here is run  
							
							... 
							
							
							
							from the commandline 
							
						 
						
							2022-03-03 21:37:38 -08:00  
				
					
						
							
							
								 
						
							
							
								dbe87d4156 
								
							
								 
							
						 
						
							
							
								
								implement orders list  
							
							
							
						 
						
							2022-02-25 12:58:56 -08:00  
				
					
						
							
							
								 
						
							
							
								2ebfca42dd 
								
							
								 
							
						 
						
							
							
								
								merge buildingplan-lib.cpp into buildingplan.cpp  
							
							
							
						 
						
							2022-02-25 12:57:17 -08:00  
				
					
						
							
							
								 
						
							
							
								0d1668a7a5 
								
							
								 
							
						 
						
							
							
								
								merge buildingplan-lib into buildingplan  
							
							... 
							
							
							
							so no one else is tempted to use it as a library. starting buildingplan
from two separate plugins just runs two completely separate engines with
separate state, one of which is completely inaccessible from the UI. 
							
						 
						
							2022-02-25 12:57:17 -08:00  
				
					
						
							
							
								 
						
							
							
								eae90c9448 
								
							
								 
							
						 
						
							
							
								
								remove fortplan code; leave doc stub  
							
							
							
						 
						
							2022-02-25 12:57:17 -08:00  
				
					
						
							
							
								 
						
							
							
								434d072919 
								
							
								 
							
						 
						
							
							
								
								implement zone phase for blueprint  
							
							
							
						 
						
							2021-10-04 15:32:26 -07:00  
				
					
						
							
							
								 
						
							
							
								ffe5bad66b 
								
							
								 
							
						 
						
							
							
								
								implement "track" phase in blueprint  
							
							... 
							
							
							
							required decoupling phases from modes since now we have two "dig" phases 
							
						 
						
							2021-10-04 12:53:31 -07:00  
				
					
						
							
							
								 
						
							
							
								089de5f422 
								
							
								 
							
						 
						
							
							
								
								support non-rectangular extent-based buildings  
							
							
							
						 
						
							2021-10-03 08:54:27 -07:00  
				
					
						
							
							
								 
						
							
							
								27c0c41536 
								
							
								 
							
						 
						
							
							
								
								only create empty blueprints on explicit request  
							
							... 
							
							
							
							and use the new functionality in the ecosystem tests, which simplifies
the blueprint commandline creation 
							
						 
						
							2021-10-02 23:36:26 -07:00  
				
					
						
							
							
								 
						
							
							
								12eb9e48c7 
								
							
								 
							
						 
						
							
							
								
								support multi-type and non-rectangular stockpiles  
							
							... 
							
							
							
							and add integration tests 
							
						 
						
							2021-10-02 12:50:47 -07:00  
				
					
						
							
							
								 
						
							
							
								09d7cd83df 
								
							
								 
							
						 
						
							
							
								
								add/fix missing/incorrect building specs  
							
							... 
							
							
							
							added:
- wS
- wp
- roller speed designations
- n
- TS
- ~s
- ~h
- ~c
- F
- ~a
fixed:
- Wall (CW -> Cw)
- DownStair (Cj -> Cd)
also remove track designations. we'll add that back once we create a
"track" phase. 
							
						 
						
							2021-10-02 09:25:19 -07:00  
				
					
						
							
							
								 
						
							
							
								d7d4f364ac 
								
							
								 
							
						 
						
							
							
								
								channel over dig equals no ramp  
							
							... 
							
							
							
							fixes special case where a channel tile is specified over a regular dig
tile. this allows dig-now to produce a flat floor in that case, which is
likely what is intended. 
							
						 
						
							2021-10-02 09:25:19 -07:00  
				
					
						
							
							
								 
						
							
							
								42f4cbdc9c 
								
							
								 
							
						 
						
							
							
								
								remove designations from all modified tiles  
							
							... 
							
							
							
							found this bug with blueprint-generated blueprints. if both a channel
and the resulting ramp are explicitly marked in the blueprint (like the
blueprint plugin does), the channel is processed first, pre-creating the
ramp in the tile designated for a ramp. Then, when the ramp designation
is processed, the ramp is already there, which is an invalid tile to
make a ramp on, so the designation is skipped (and therefore not
cleared). this change clears the designation for both the ramp tile and
the channel tile when either is processed. this opens another edge case
where the designation under a channel is a regular 'd' mine, which will
now get ignored and leave a ramp insead of a flat floor. but I'll
address that in the next commit. 
							
						 
						
							2021-10-02 09:25:19 -07:00  
				
					
						
							
							
								 
						
							
							
								1a11c43546 
								
							
								 
							
						 
						
							
							
								
								record carved tracks in dig blueprints  
							
							
							
						 
						
							2021-10-02 09:25:19 -07:00  
				
					
						
							
							
								 
						
							
							
								c23970f36b 
								
							
								 
							
						 
						
							
							
								
								add unit tests  
							
							
							
						 
						
							2021-09-20 16:10:15 -07:00  
				
					
						
							
							
								 
						
							
							
								596f72f06b 
								
							
								 
							
						 
						
							
							
								
								implement --playback-start param and logic  
							
							
							
						 
						
							2021-09-20 16:10:15 -07:00  
				
					
						
							
							
								 
						
							
							
								2bbd4ab79e 
								
							
								 
							
						 
						
							
							
								
								clean up, document  
							
							
							
						 
						
							2021-09-17 10:57:26 -07:00  
				
					
						
							
							
								 
						
							
							
								afc7096329 
								
							
								 
							
						 
						
							
							
								
								use vector instead of map for great memory savings  
							
							
							
						 
						
							2021-09-17 10:57:26 -07:00  
				
					
						
							
							
								 
						
							
							
								44a93fcb28 
								
							
								 
							
						 
						
							
							
								
								update unit tests  
							
							
							
						 
						
							2021-09-17 10:57:26 -07:00  
				
					
						
							
							
								 
						
							
							
								42e04fc6ec 
								
							
								 
							
						 
						
							
							
								
								use const char *, not std::string for efficiency  
							
							... 
							
							
							
							so we can actually process large maps without OOMing 
							
						 
						
							2021-09-17 10:57:26 -07:00  
				
					
						
							
							
								 
						
							
							
								772e386427 
								
							
								 
							
						 
						
							
							
								
								implement --format option for minimal and pretty  
							
							... 
							
							
							
							pretty is currently equivalent to the previous format, though there will
be changes in the future 
							
						 
						
							2021-09-17 10:57:26 -07:00  
				
					
						
							
							
								 
						
							
							
								1fd2eba2db 
								
							
								 
							
						 
						
							
							
								
								give generated blueprints proper labels  
							
							
							
						 
						
							2021-09-10 11:11:44 -07:00  
				
					
						
							
							
								 
						
							
							
								0747f872b0 
								
							
								 
							
						 
						
							
							
								
								add --splitby param to blueprint  
							
							... 
							
							
							
							--splitby=none is the new default, allowing all blueprint phases to be
written to a single file. old behavior of one phase per file is
supported via --splitby=phase. 
							
						 
						
							2021-09-09 09:58:53 -07:00  
				
					
						
							
							
								 
						
							
							
								6073cfeb5d 
								
							
								 
							
						 
						
							
							
								
								pass params from blueprint gui to gui/blueprint  
							
							... 
							
							
							
							without passing the initial "gui" literal string 
							
						 
						
							2021-09-09 09:58:23 -07:00  
				
					
						
							
							
								 
						
							
							
								97fab76bba 
								
							
								 
							
						 
						
							
							
								
								lay down tiles in order when using buildingplan  
							
							... 
							
							
							
							improves on implementation in 22ac163d5 
							
						 
						
							2021-09-09 00:35:15 -07:00  
				
					
						
							
							
								 
						
							
							
								c74d881e44 
								
									
								
							
								 
							
						 
						
							
							
								
								Update stonesense  
							
							
							
						 
						
							2021-09-07 15:01:21 -04:00  
				
					
						
							
							
								 
						
							
							
								badf19b424 
								
									
								
							
								 
							
						 
						
							
							
								
								tweak military-assign: fix likely missing bounds check  
							
							
							
						 
						
							2021-09-07 01:18:13 -04:00  
				
					
						
							
							
								 
						
							
							
								91e7e12464 
								
									
								
							
								 
							
						 
						
							
							
								
								RemoteFortressReader: fix likely copy-paste error between width/height  
							
							
							
						 
						
							2021-09-07 01:17:38 -04:00  
				
					
						
							
							
								 
						
							
							
								e7754ea890 
								
									
								
							
								 
							
						 
						
							
							
								
								Enable -Wunused-variable and fix most errors  
							
							
							
						 
						
							2021-09-07 01:16:21 -04:00  
				
					
						
							
							
								 
						
							
							
								fbe0319515 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'lethosor/ci-scripts-cleanup' into develop  
							
							
							
						 
						
							2021-09-06 22:41:02 -04:00  
				
					
						
							
							
								 
						
							
							
								a083a7f670 
								
									
								
							
								 
							
						 
						
							
							
								
								tailor: fix operator precedence in command parsing  
							
							... 
							
							
							
							&& has a higher precendence than ||, so this could have resulted in a crash in
some cases. It also produced unintentional behavior where e.g. `tailor 1 foo`
would enable the plugin, unlike `tailor enable foo`.
From #1920  
							
						 
						
							2021-09-06 22:35:38 -04:00  
				
					
						
							
							
								 
						
							
							
								e5487c812a 
								
									
								
							
								 
							
						 
						
							
							
								
								Update stonesense lint filter  
							
							
							
						 
						
							2021-09-06 19:08:22 -04:00  
				
					
						
							
							
								 
						
							
							
								11222f21d3 
								
									
								
							
								 
							
						 
						
							
							
								
								Update lint.py filters and fix a couple identified issues  
							
							
							
						 
						
							2021-09-06 18:42:45 -04:00  
				
					
						
							
							
								 
						
							
							
								0cbcabee59 
								
							
								 
							
						 
						
							
							
								
								Auto-update submodules  
							
							... 
							
							
							
							scripts: master
plugins/stonesense: master 
							
						 
						
							2021-09-04 07:15:42 +00:00  
				
					
						
							
							
								 
						
							
							
								9d8eccd152 
								
							
								 
							
						 
						
							
							
								
								Fix remotefortressreader to use new ocean_wave field names  
							
							
							
						 
						
							2021-09-02 06:58:55 -06:00  
				
					
						
							
							
								 
						
							
							
								0d14a2ccef 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'ab9rf/tailor-v2' into develop  
							
							... 
							
							
							
							Conflicts: docs/changelog.txt 
							
						 
						
							2021-09-01 23:34:30 -04:00  
				
					
						
							
							
								 
						
							
							
								bd0a2e3877 
								
									
								
							
								 
							
						 
						
							
							
								
								only output when changes are made  
							
							... 
							
							
							
							avoids spamming the console when `orders sort` is run on repeat 
							
						 
						
							2021-09-01 16:52:11 -07:00  
				
					
						
							
							
								 
						
							
							
								f21ba5c8aa 
								
									
								
							
								 
							
						 
						
							
							
								
								implement orders sort, document, and add to init  
							
							
							
						 
						
							2021-09-01 13:04:23 -07:00  
				
					
						
							
							
								 
						
							
							
								687b84378d 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'ab9rf/autofarm-berry-fix' into develop  
							
							
							
						 
						
							2021-08-31 00:52:18 -04:00  
				
					
						
							
							
								 
						
							
							
								27ce7cf1ee 
								
									
								
							
								 
							
						 
						
							
							
								
								check-structures-sanity: print error for untagged unions instead of aborting  
							
							... 
							
							
							
							These come up in structures such as world.poetic_forms.all[i].subject_target
without a clear fix. 
							
						 
						
							2021-08-31 00:28:42 -04:00  
				
					
						
							
							
								 
						
							
							
								1d9f12fe3f 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix signed/unsigned comparison warning  
							
							... 
							
							
							
							From #1903  
							
						 
						
							2021-08-28 15:15:13 -04:00  
				
					
						
							
							
								 
						
							
							
								39c650de13 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix compilation error on macOS with GCC 11  
							
							... 
							
							
							
							This should make `-fpermissive` (from #1924 ) unnecessary, so I also removed
those instructions. 
							
						 
						
							2021-08-21 12:58:17 -04:00  
				
					
						
							
							
								 
						
							
							
								22bcbf9877 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge branch 'develop' into autofarm-berry-fix  
							
							
							
						 
						
							2021-08-16 07:22:11 -05:00  
				
					
						
							
							
								 
						
							
							
								92f258bdbf 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge branch 'develop' into tailor-v2  
							
							
							
						 
						
							2021-08-16 07:17:53 -05:00  
				
					
						
							
							
								 
						
							
							
								37a8260c3b 
								
									
								
							
								 
							
						 
						
							
							
								
								import and export reaction-specific item conditions  
							
							
							
						 
						
							2021-08-14 16:35:40 -07:00  
				
					
						
							
							
								 
						
							
							
								2981deb521 
								
							
								 
							
						 
						
							
							
								
								update autogems to respect workshop profiles  
							
							... 
							
							
							
							Add a test so that autogems will not assign cut gem jobs to workshops that are not allowed to do them.
Fixes  #1263  
							
						 
						
							2021-08-10 06:29:10 -05:00  
				
					
						
							
							
								 
						
							
							
								0140ace317 
								
									
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'myk002/myk_buildingplan_attached' into develop  
							
							
							
						 
						
							2021-08-10 01:07:35 -04:00  
				
					
						
							
							
								 
						
							
							
								73107fb21b 
								
							
								 
							
						 
						
							
							
								
								tailor: add support for user-specified material list  
							
							... 
							
							
							
							Add support for user-specified material list. Also refactor, fix some mostly-innocuous bugs
Resolves  #1911 . 
							
						 
						
							2021-08-08 09:53:32 -05:00  
				
					
						
							
							
								 
						
							
							
								685e5111ae 
								
							
								 
							
						 
						
							
							
								
								Update autofarm.cpp  
							
							... 
							
							
							
							`dts::make_unique`, not `std::make_unique`, sorry my bad 
							
						 
						
							2021-08-07 15:51:21 -05:00  
				
					
						
							
							
								 
						
							
							
								ce50bbdfde 
								
							
								 
							
						 
						
							
							
								
								fix autofarm berry problem  
							
							... 
							
							
							
							Update autofarm to count PLANT_GROWTHS as well as PLANTS for threshold purposes. This addresses #1902 .
Also addresses some pointer hygiene issues in autofarm. 
							
						 
						
							2021-08-07 15:32:43 -05:00  
				
					
						
							
							
								 
						
							
							
								d8b5ac41d9 
								
									
								
							
								 
							
						 
						
							
							
								
								ensure soil tiles get randomized variants  
							
							
							
						 
						
							2021-08-01 23:30:04 -07:00  
				
					
						
							
							
								 
						
							
							
								98fd6effdc 
								
									
								
							
								 
							
						 
						
							
							
								
								generate random time variants where applicable  
							
							
							
						 
						
							2021-08-01 07:07:20 -07:00  
				
					
						
							
							
								 
						
							
							
								92701d6da7 
								
									
								
							
								 
							
						 
						
							
							
								
								connect smooth walls to doors  
							
							
							
						 
						
							2021-07-30 13:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								3c8a174a68 
								
									
								
							
								 
							
						 
						
							
							
								
								use pillars for wall ends instead of NS or EW  
							
							
							
						 
						
							2021-07-30 13:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								79bdf36ed4 
								
									
								
							
								 
							
						 
						
							
							
								
								expose link_adjacent_smooth_walls to lua  
							
							... 
							
							
							
							so build-now can use it 
							
						 
						
							2021-07-30 13:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								8fb456313f 
								
									
								
							
								 
							
						 
						
							
							
								
								allow only one positional param to be specified  
							
							
							
						 
						
							2021-07-30 13:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								c1665f35b4 
								
									
								
							
								 
							
						 
						
							
							
								
								fix off by one error  
							
							
							
						 
						
							2021-07-30 13:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								95fa9f3d7a 
								
									
								
							
								 
							
						 
						
							
							
								
								use new library functions in dig-now  
							
							
							
						 
						
							2021-07-30 13:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								a6c62a025f 
								
									
								
							
								 
							
						 
						
							
							
								
								unhide properly when digging at visible edges  
							
							
							
						 
						
							2021-07-30 13:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								0b703d9818 
								
									
								
							
								 
							
						 
						
							
							
								
								fix adjacent smooth walls when we dig one out  
							
							
							
						 
						
							2021-07-30 13:09:19 -07:00  
				
					
						
							
							
								 
						
							
							
								48f90da72e 
								
									
								
							
								 
							
						 
						
							
							
								
								remove extra return  
							
							
							
						 
						
							2021-07-30 13:09:19 -07:00  
				
					
						
							
							
								 
						
							
							
								c807398eff 
								
									
								
							
								 
							
						 
						
							
							
								
								remove old reference to dig-now.h  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								93d67dd51e 
								
									
								
							
								 
							
						 
						
							
							
								
								export dig_now_tile over Lua  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								fc19fb6785 
								
									
								
							
								 
							
						 
						
							
							
								
								add external api: dig_now_tile(out, pos)  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								1a19c3a944 
								
									
								
							
								 
							
						 
						
							
							
								
								ramp/channel: don't dig into undiggable tiles  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								d6c9f99c61 
								
									
								
							
								 
							
						 
						
							
							
								
								don't overflow prod->count. it's a measly int16_t  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								aa1cbc95db 
								
									
								
							
								 
							
						 
						
							
							
								
								skip marker mode dig designations  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								1670cfab05 
								
									
								
							
								 
							
						 
						
							
							
								
								also "and" -> "&&"  
							
							
							
						 
						
							2021-07-30 13:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								dfc938a99d 
								
									
								
							
								 
							
						 
						
							
							
								
								omg lua is ruining me  
							
							... 
							
							
							
							on the other hand, why doesn't MSVC just support "or" to mean "||"? 
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								59a34c6d17 
								
									
								
							
								 
							
						 
						
							
							
								
								remove ramp tops when channeling  
							
							... 
							
							
							
							we normally take care of any ramp tops above the channeled tile when we dig the ramp below the channeled
tile, but that logic might not run if we channel down into empty space
(or undiggable tiles) 
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								662f2cc616 
								
									
								
							
								 
							
						 
						
							
							
								
								don't dig the undiggable  
							
							
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								5c853644f0 
								
									
								
							
								 
							
						 
						
							
							
								
								let newly uncontained water flow  
							
							
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								7ea8c843b1 
								
									
								
							
								 
							
						 
						
							
							
								
								allow digging of surface tiles  
							
							... 
							
							
							
							now that we handle colonies 
							
						 
						
							2021-07-30 13:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								8349afa39b 
								
									
								
							
								 
							
						 
						
							
							
								
								destroy colonies when digging a ramp underneath  
							
							
							
						 
						
							2021-07-30 13:09:14 -07:00  
				
					
						
							
							
								 
						
							
							
								c645cd5454 
								
									
								
							
								 
							
						 
						
							
							
								
								move units and items to ground when it disappears  
							
							
							
						 
						
							2021-07-30 13:09:14 -07:00  
				
					
						
							
							
								 
						
							
							
								61a18b14be 
								
									
								
							
								 
							
						 
						
							
							
								
								fix adjacent smooth walls when smoothing  
							
							
							
						 
						
							2021-07-30 13:09:14 -07:00  
				
					
						
							
							
								 
						
							
							
								c1dcaa4378 
								
									
								
							
								 
							
						 
						
							
							
								
								generate gems as ROUGH, not BOULDER  
							
							... 
							
							
							
							also fix missing dug_tile indices when channels are dug
also fix second boulder/gem being generated with a potentially incorrect
probability when digging channels and ramps 
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								71c605afd4 
								
									
								
							
								 
							
						 
						
							
							
								
								make options configurable and document  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								f1b38fb6f6 
								
									
								
							
								 
							
						 
						
							
							
								
								fix up comments  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								6bc2a2bdad 
								
									
								
							
								 
							
						 
						
							
							
								
								implement tile smoothing  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								d7f417051d 
								
									
								
							
								 
							
						 
						
							
							
								
								implement track carving  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								5f7dc86c5c 
								
									
								
							
								 
							
						 
						
							
							
								
								optionally dump generated boulders at pos  
							
							
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								52e666a45a 
								
									
								
							
								 
							
						 
						
							
							
								
								produce boulders from digging as per game rules  
							
							... 
							
							
							
							also add options struct for later configurability 
							
						 
						
							2021-07-30 13:09:13 -07:00  
				
					
						
							
							
								 
						
							
							
								02d7d4c5b6 
								
									
								
							
								 
							
						 
						
							
							
								
								clean up top-level logic  
							
							
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								fc932d2850 
								
									
								
							
								 
							
						 
						
							
							
								
								use reveal.unhideFlood instead of our dup impl  
							
							
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a5b70ba163 
								
									
								
							
								 
							
						 
						
							
							
								
								rename dig-dug to dig-now  
							
							
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								6cf40857e4 
								
									
								
							
								 
							
						 
						
							
							
								
								convert material to layer mat when digging  
							
							... 
							
							
							
							also ensure dug tiles aren't generated already smoothed 
							
						 
						
							2021-07-30 13:09:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a4c86770a4 
								
									
								
							
								 
							
						 
						
							
							
								
								follow digging rules when converting tiles  
							
							
							
						 
						
							2021-07-30 13:09:12 -07:00