lethosor
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2dac3c53c7
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Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
Fixes #1292
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2018-07-09 15:59:12 -04:00 |
lethosor
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54cf8b7dc3
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Fix getVisibleName for units with identities
As of 0.44.11 (possibly 0.44.01), identity names take precedence over the
associated histfig names. Tested with:
https://drive.google.com/file/d/1bX5CQMqNsb_mjJOEOS4wBm4mGDLLs_cZ/view (#1279)
http://dffd.bay12games.com/file.php?id=13428 (from http://www.bay12games.com/dwarves/mantisbt/view.php?id=10530)
Fixes #1279
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2018-07-06 11:06:04 -04:00 |
Pauli
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c39a882b57
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Add missing Unit::isDiplomat
Fixes #1324
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2018-06-29 16:19:18 +03:00 |
lethosor
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7a5e7c7c86
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Rename unit_flags1.dead to killed, update submodules/changelog
Follow-up for dfhack/df-structures#247
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2018-06-21 11:17:09 -04:00 |
PatrikLundell
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51584c2d9e
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Corrected isGhost
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2018-06-13 15:37:45 -04:00 |
PatrikLundell
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f329774059
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dead & killed flag separation
squashed 4 commits from #1297
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2018-06-13 15:37:45 -04:00 |
lethosor
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27343e3253
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Add unit and tile visibility functions
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2017-06-10 21:54:08 -04:00 |
lethosor
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778ffb0971
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More Units module cleanup, modernize getUnitsInBox
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2017-06-10 21:02:30 -04:00 |
lethosor
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1321a64613
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Remove lots of old/unused functions from the Units module
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2017-06-10 17:21:34 -04:00 |
lethosor
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71b553b305
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Add a few functions to retrieve unit social activities
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2017-04-28 17:25:58 -04:00 |
lethosor
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215afa34f3
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Update for 64-bit unit changes
Includes xml, stonesense, scripts
Ref DFHack/df-structures@25cb373
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2016-08-10 23:50:00 -04:00 |
lethosor
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402a96b0e6
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Expose new unit functions to lua and add some basic safety checks
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2016-04-23 21:52:50 -04:00 |
lethosor
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52728babd4
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Merge branch 'develop' into zone-unassign
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2016-04-22 18:41:15 -04:00 |
sv-esk
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9da79544de
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fix Units::isCitizen
fixes a lot of issues where plugins ignore non-dwarf citizens and work
with dwarf mercenaries and bards, where it shouldnot
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2016-03-04 22:48:33 +02:00 |
lethosor
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5bb19a230f
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getKillCount: also search kills->events
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2016-02-25 15:34:56 -05:00 |
lethosor
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25507a10f9
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Add Units::getKillCount() and expose it to Lua
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2016-02-25 15:21:14 -05:00 |
lethosor
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3e44aabf12
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Expose Units::getSquadName to lua
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2016-02-25 15:19:35 -05:00 |
sv-esk
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83c70ccb0f
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forbid manipulator editing non-citizens
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2016-02-11 13:31:52 +02:00 |
James Gilles
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0a670bb0db
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Implement #804, move some functions to Units, colorize zone output, a
little cleanup
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2016-02-01 11:12:06 -05:00 |
lethosor
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5a1e5e1464
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Expose Units::casteFlagSet()
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2015-12-19 11:07:35 -05:00 |
lethosor
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ac71fa8070
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Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
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2015-10-30 18:41:09 -04:00 |
lethosor
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10cfef0553
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
Chris Dombroski
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f608235b1e
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Fix some Lua things
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2015-01-29 19:56:50 -05:00 |
Chris Dombroski
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1514233aaa
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Add missing null checks to Units.cpp
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2015-01-29 13:57:50 -05:00 |
Chris Dombroski
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c179f5b913
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Extract some stuff from zone.cpp to plugins/Units.{h,cpp}
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2015-01-28 21:28:32 -05:00 |
Alexander Gavrilov
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04ec2c9932
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Update version to v0.40.14 and hack things so they compile.
Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
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2014-10-26 16:40:39 +03:00 |
Quietust
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1450298484
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assumed_identity -> identity
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2014-07-29 16:30:22 -05:00 |
JapaMala
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516121d4f8
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Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race.
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2014-07-02 23:07:24 +05:30 |
Pierre-David Bélanger
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e0808c8c96
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Use squad::find instead of indexing the vector
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2014-06-10 22:38:32 -04:00 |
Pierre-David Bélanger
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bdcc00f6f7
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Util method (in the Units class) to get a unit squad name (the translated name, or alias if set)
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2014-06-09 21:51:52 -04:00 |
Alexander Gavrilov
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6bef167f83
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Add a couple of useful scripts and fix two missing NULL checks.
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
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2014-04-21 09:24:05 +04:00 |
Alexander Gavrilov
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fc9826389b
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Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
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2014-04-15 19:50:23 +04:00 |
Alexander Gavrilov
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df2e04db26
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Update xml definitions.
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2013-08-16 18:25:16 +04:00 |
Alexander Gavrilov
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49409d4630
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Follow xml changes.
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2013-06-11 16:10:42 +04:00 |
jj
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6bc791d985
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follow df-structure rename unit.unknown8 + able_stand_*
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2012-12-10 22:50:33 +01:00 |
Quietust
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3f2e583746
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Naming consistency
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2012-11-16 15:35:34 -06:00 |
Alexander Gavrilov
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2401be1b3b
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Add an api function to retrieve unit skill experience.
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2012-11-16 22:48:49 +04:00 |
Alexander Gavrilov
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b4dcc7e7ad
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Add more native api functions for finding general and specific refs.
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2012-11-12 19:17:32 +04:00 |
Quietust
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a99d47ee7a
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Remove UTF-8 BOMs added by notepad
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2012-11-12 08:38:29 -06:00 |
Quietust
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766aca4911
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Rename general_ref vectors for consistency
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2012-11-12 08:27:58 -06:00 |
Alexander Gavrilov
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b976e01b8c
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Follow the change in the base-type of job_skill.
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2012-10-26 20:29:21 +04:00 |
Petr Mrázek
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8812238bf6
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Alexander Gavrilov
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48da06ec37
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Add an API function for reading the nominal skill level.
|
2012-09-29 15:18:04 +04:00 |
Timothy Collett
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ccefd02ee3
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Merge branch 'master' of git://github.com/angavrilov/dfhack
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2012-09-10 11:56:23 -04:00 |
Timothy Collett
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96abc903ab
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Merge branch 'master' of http://github.com/peterix/dfhack
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2012-09-10 11:54:56 -04:00 |
Timothy Collett
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274d6038ad
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Merge further changes (???)
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2012-09-10 09:19:21 -04:00 |
Alexander Gavrilov
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9679b7729c
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Clean up the movement speed calculation function and move into the core.
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2012-09-09 17:04:58 +04:00 |
Alexander Gavrilov
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ec3d489bda
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Move curse-affected attribute value getters to the core.
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2012-09-09 12:51:08 +04:00 |
Alexander Gavrilov
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a36fe25e72
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Finish the effective skill computation function, and move to core.
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2012-09-09 12:27:40 +04:00 |
Quietust
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1e28ceff6d
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Add getProfessionColor and getCasteProfessionColor to Units module
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2012-08-22 16:54:00 -05:00 |