Commit Graph

128 Commits (0073c1bec2e73650e74f33c627aaf749e89123b1)

Author SHA1 Message Date
expwnent 3ffbef2396 Merge branch 'canStepBetween' into recent 2013-01-05 18:10:29 -05:00
expwnent f8abd5c595 StepBetween: renamed stuff back to the way it was. Thought I had already done that. 2013-01-05 18:09:50 -05:00
expwnent cf3ac48518 Merge in autoSyndrome, trueTransformation, ... 2013-01-05 13:35:49 -05:00
expwnent 6622e9e06f Merge branch 'canStepBetween' into recent
Conflicts:
	library/modules/Maps.cpp
2013-01-05 13:32:29 -05:00
expwnent 715f191c26 EventManager: made the frequency part of EventHandler. 2013-01-03 19:31:29 -05:00
expwnent 910e398a7b EventManager: added invasion event. 2013-01-03 15:52:56 -05:00
expwnent 4e4e382b8f EventManager: added syndrome event. 2013-01-02 18:30:15 -05:00
expwnent c3b2ae2137 EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary. 2013-01-02 11:07:56 -05:00
expwnent fa78d6ccfc Merge branch 'recent' into eventManager-unstable
Conflicts:
	library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent 7972902c81 stepBetween: named a few things better, and fixed a lot. 2012-12-19 20:30:37 -05:00
expwnent 555c754636 EventManager: added construction and building events. 2012-12-18 18:34:38 -05:00
expwnent 01e5e93825 Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says. 2012-12-16 23:26:50 -05:00
expwnent 935058f0a5 EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type. 2012-12-15 17:43:41 -05:00
jj ebc2625d97 ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
jj 614225cc5f follow rename itemst.flags.artifact1 -> artifact 2012-11-28 19:48:47 +01:00
Quietust e2b9b703a0 Get rid of tabs 2012-11-16 15:33:36 -06:00
Quietust 766aca4911 Rename general_ref vectors for consistency 2012-11-12 08:27:58 -06:00
Warmist e887c60e93 Removed unused buffers. 2012-11-02 21:00:35 +02:00
Alexander Gavrilov cd852e2240 Fix one more place that was using ANY_FREE. 2012-10-24 17:51:47 +04:00
Alexander Gavrilov 82e870c8dd Move siege engine out of devel. 2012-09-17 14:59:59 +04:00
Alexander Gavrilov f2fde21b10 Implement a slightly more sensible aiming AI in siege engine. 2012-09-17 14:45:22 +04:00
Kelly Martin 58fda716e6 Explicit cast is required for MSVC. 2012-09-16 17:06:31 -05:00
Kelly Martin 847dadd3f5 Merge remote-tracking branch 'angavrilov/master' 2012-09-16 16:37:08 -05:00
Kelly Martin 38f920dd65 Merge remote-tracking branch 'q/master' 2012-09-16 16:36:51 -05:00
Alexander Gavrilov 000e3baf27 Implement skill-based miss probability in siege engine. 2012-09-14 20:57:03 +04:00
Alexander Gavrilov 811c096c0e Vaporize liquids from barrels, and destroy bin contents in siege engine. 2012-09-14 20:22:49 +04:00
Alexander Gavrilov 881fed41de Support setting workshop profile for siege engines.
Since can't use built-in viewscreen, UI limited to skills only.
2012-09-13 20:20:56 +04:00
Alexander Gavrilov 5690a26439 On second thought, remove stockpile->engine links; keep only reverse.
Bi-directional links involve the risk of crashes if the plugin
is unloaded, and the engine subsequently deconstructed.
2012-09-13 17:49:41 +04:00
Alexander Gavrilov f06f9af6b8 Throw items from bins around in siege engine, like minecarts do. 2012-09-12 20:57:25 +04:00
Alexander Gavrilov 448d7e3633 Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
2012-09-12 12:15:12 +04:00
Alexander Gavrilov b0938d7e0d Allow specifying arbitrary items to use in catapults. 2012-09-11 22:46:17 +04:00
Alexander Gavrilov 3a075f4bc7 Trivial siege engine aiming at units, with logic in lua. 2012-09-11 19:17:24 +04:00
Alexander Gavrilov 8ab615f6d0 Implement unit path prediction in siege engine. 2012-09-09 20:54:12 +04:00
Alexander Gavrilov 9679b7729c Clean up the movement speed calculation function and move into the core. 2012-09-09 17:04:58 +04:00
Alexander Gavrilov ec3d489bda Move curse-affected attribute value getters to the core. 2012-09-09 12:51:08 +04:00
Alexander Gavrilov a36fe25e72 Finish the effective skill computation function, and move to core. 2012-09-09 12:27:40 +04:00
Alexander Gavrilov fb88aad51d Reverse-engineer unit speed computation from DF code. 2012-09-08 21:07:18 +04:00
Alexander Gavrilov 003c3391d1 Implement aiming projectiles at random points in the designated area. 2012-09-08 15:49:46 +04:00
Alexander Gavrilov bfa6ed3e08 Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
Alexander Gavrilov 325e294af2 Start the siege engine plugin with code to highlight obstacles on screen. 2012-09-07 19:54:32 +04:00
Alexander Gavrilov d0e630d4c3 Move steam engine out of devel, since it should be fully functional. 2012-09-06 17:10:58 +04:00
Alexander Gavrilov 9c6fcee9a9 Add steam engine documentation, and use barrel quality in efficiency calc. 2012-09-05 11:23:00 +04:00
Kelly Martin 96fec768c7 Merge remote-tracking branch 'angavrilov/master' 2012-09-04 12:05:05 -05:00
Alexander Gavrilov 1618ccf5bb Fix steam-engine build on msvc, and add a script for listing mem ranges. 2012-09-03 10:28:17 +04:00
Alexander Gavrilov 2249cb14fa Require level 3 both for water & magma, and indicate level 5 by brightness. 2012-09-02 18:57:10 +04:00
Alexander Gavrilov 3b08ee44d1 Vary the internal power consumption of the engine depending on quality. 2012-09-02 17:32:44 +04:00
Alexander Gavrilov 67630776ee Tweak steam engine raws. 2012-09-02 17:17:18 +04:00
Alexander Gavrilov 9c3843c1d4 Use new API in steam engine; always explode if destroyed with steam inside. 2012-09-02 14:59:13 +04:00
Alexander Gavrilov 8536785d1d Boilers made out of unsuitable materials should explode! 2012-09-01 20:46:34 +04:00
Alexander Gavrilov bae85ac77d Make the steam engine consume liquids from Z level below. 2012-09-01 17:52:51 +04:00