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@ -256,10 +256,26 @@ const SkillColumn columns[] = {
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::POETRY, "Po"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::POETRY, "Po"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::READING, "Rd"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::READING, "Rd"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::SPEAKING, "Sp"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::SPEAKING, "Sp"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::DANCE, "Dn"},
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{20, 5, profession::NONE, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::MAKE_MUSIC, "MM"},
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{20, 5, profession::NONE, unit_labor::NONE, job_skill::TRACKING, "Tr"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::SING_MUSIC, "SM"},
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{20, 5, profession::NONE, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::PLAY_KEYBOARD_INSTRUMENT, "PK"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::PLAY_STRINGED_INSTRUMENT, "PS"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::PLAY_WIND_INSTRUMENT, "PW"},
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{19, 6, profession::NONE, unit_labor::NONE, job_skill::PLAY_PERCUSSION_INSTRUMENT, "PP"},
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{20, 4, profession::NONE, unit_labor::NONE, job_skill::CRITICAL_THINKING, "CT"},
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{20, 4, profession::NONE, unit_labor::NONE, job_skill::LOGIC, "Lo"},
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{20, 4, profession::NONE, unit_labor::NONE, job_skill::MATHEMATICS, "Ma"},
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{20, 4, profession::NONE, unit_labor::NONE, job_skill::ASTRONOMY, "As"},
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{20, 4, profession::NONE, unit_labor::NONE, job_skill::CHEMISTRY, "Ch"},
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{20, 4, profession::NONE, unit_labor::NONE, job_skill::GEOGRAPHY, "Ge"},
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{20, 4, profession::NONE, unit_labor::NONE, job_skill::OPTICS_ENGINEER, "OE"},
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{20, 4, profession::NONE, unit_labor::NONE, job_skill::FLUID_ENGINEER, "FE"},
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{21, 5, profession::NONE, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"},
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{21, 5, profession::NONE, unit_labor::NONE, job_skill::TRACKING, "Tr"},
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{21, 5, profession::NONE, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"},
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};
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};
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struct UnitInfo
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struct UnitInfo
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