diff --git a/plugins/manipulator.cpp b/plugins/manipulator.cpp index e2a4e54a0..7134d8b63 100644 --- a/plugins/manipulator.cpp +++ b/plugins/manipulator.cpp @@ -256,10 +256,26 @@ const SkillColumn columns[] = { {19, 6, profession::NONE, unit_labor::NONE, job_skill::POETRY, "Po"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::READING, "Rd"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::SPEAKING, "Sp"}, - - {20, 5, profession::NONE, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"}, - {20, 5, profession::NONE, unit_labor::NONE, job_skill::TRACKING, "Tr"}, - {20, 5, profession::NONE, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"}, + {19, 6, profession::NONE, unit_labor::NONE, job_skill::DANCE, "Dn"}, + {19, 6, profession::NONE, unit_labor::NONE, job_skill::MAKE_MUSIC, "MM"}, + {19, 6, profession::NONE, unit_labor::NONE, job_skill::SING_MUSIC, "SM"}, + {19, 6, profession::NONE, unit_labor::NONE, job_skill::PLAY_KEYBOARD_INSTRUMENT, "PK"}, + {19, 6, profession::NONE, unit_labor::NONE, job_skill::PLAY_STRINGED_INSTRUMENT, "PS"}, + {19, 6, profession::NONE, unit_labor::NONE, job_skill::PLAY_WIND_INSTRUMENT, "PW"}, + {19, 6, profession::NONE, unit_labor::NONE, job_skill::PLAY_PERCUSSION_INSTRUMENT, "PP"}, + + {20, 4, profession::NONE, unit_labor::NONE, job_skill::CRITICAL_THINKING, "CT"}, + {20, 4, profession::NONE, unit_labor::NONE, job_skill::LOGIC, "Lo"}, + {20, 4, profession::NONE, unit_labor::NONE, job_skill::MATHEMATICS, "Ma"}, + {20, 4, profession::NONE, unit_labor::NONE, job_skill::ASTRONOMY, "As"}, + {20, 4, profession::NONE, unit_labor::NONE, job_skill::CHEMISTRY, "Ch"}, + {20, 4, profession::NONE, unit_labor::NONE, job_skill::GEOGRAPHY, "Ge"}, + {20, 4, profession::NONE, unit_labor::NONE, job_skill::OPTICS_ENGINEER, "OE"}, + {20, 4, profession::NONE, unit_labor::NONE, job_skill::FLUID_ENGINEER, "FE"}, + + {21, 5, profession::NONE, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"}, + {21, 5, profession::NONE, unit_labor::NONE, job_skill::TRACKING, "Tr"}, + {21, 5, profession::NONE, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"}, }; struct UnitInfo