Add search overlay to Locations page

develop
Ryan Dwyer 2023-11-08 03:25:47 -08:00
parent 924c780210
commit f3e96d206c
1 changed files with 68 additions and 1 deletions

@ -33,9 +33,45 @@ local language_name_types = {
[df.language_name_type.SymbolFood] = 'Inn Tavern',
[df.language_name_type.Temple] = 'Temple',
[df.language_name_type.Hospital] = 'Hospital',
[df.language_name_type.Guildhall] = 'Guildhall'
[df.language_name_type.Guildhall] = 'Guildhall',
[df.language_name_type.Library] = 'Library'
}
local function add_spheres(hf, spheres)
if not hf then return end
for _, sphere in ipairs(hf.info.spheres.spheres) do
spheres[sphere] = true
end
end
local function stringify_spheres(spheres)
local strs = {}
for sphere in pairs(spheres) do
table.insert(strs, df.sphere_type[sphere])
end
return table.concat(strs, ' ')
end
local function get_religion_string(religion_id, religion_type)
if religion_id == -1 then return '' end
if religion_type == -1 then return 'Temple' end
local entity
local spheres = {}
if religion_type == 0 then
entity = df.historical_figure.find(religion_id)
add_spheres(entity, spheres)
elseif religion_type == 1 then
entity = df.historical_entity.find(religion_id)
if entity then
for _, deity in ipairs(entity.relations.deities) do
add_spheres(df.historical_figure.find(deity), spheres)
end
end
end
if not entity then return end
return ('%s %s'):format(dfhack.TranslateName(entity.name, true), stringify_spheres(spheres))
end
local function get_default_zone_name(zone_type)
return zone_names[zone_type] or ''
end
@ -61,6 +97,7 @@ local function get_zone_search_key(zone)
table.insert(result, df.civzone_type[zone.type]);
else -- zone is a special location and we need to get its type from world data
local building, success, _ = utils.binsearch(site.buildings, zone.location_id, 'id')
if success and building.name then
table.insert(result, language_name_types[building.name.type] or '')
if building.name.has_name then
@ -77,6 +114,33 @@ local function get_zone_search_key(zone)
return table.concat(result, ' ')
end
local function get_location_search_key(zone)
local site = df.global.world.world_data.active_site[0]
local result = {}
-- get language_name and type (we dont need user-given zone name because it does not appear on this page)
local building, success, _ = utils.binsearch(site.buildings, zone.location_id, 'id')
if success and building.name then
table.insert(result, language_name_types[building.name.type] or '')
if building.name.has_name then
table.insert(result, dfhack.TranslateName(building.name, true))
end
-- for temples and guildhalls, get assigned organization
if language_name_types[building.name.type] == 'Temple' then
table.insert(result, get_religion_string(building.deity_data.Deity or building.deity_data.Religion, building.deity_type))
elseif language_name_types[building.name.type] == 'Guildhall' then
-- Broke this up into two locals because table.insert doesn't like it all being inside the second argument for some reason
local profession = df.profession[building.contents.profession]
local dwarfified_profession = profession:gsub('[Mm][Aa][Nn]', 'dwarf') -- Craftsman becomes Craftsdwarf, etc
table.insert(result, dwarfified_profession)
end
end
return table.concat(result, ' ')
end
-- ----------------------
-- PlacesOverlay
--
@ -106,6 +170,7 @@ function PlacesOverlay:init()
}
self:register_handler('ZONES', buildings.list[df.buildings_mode_type.ZONES], curry(sortoverlay.single_vector_search, {get_search_key_fn=get_zone_search_key}))
self:register_handler('LOCATIONS', buildings.list[df.buildings_mode_type.LOCATIONS], curry(sortoverlay.single_vector_search, {get_search_key_fn=get_location_search_key}))
end
function PlacesOverlay:get_key()
@ -114,6 +179,8 @@ function PlacesOverlay:get_key()
-- Not there right now so it doesn't render a search bar on unsupported Places subpages
if buildings.mode == df.buildings_mode_type.ZONES then
return 'ZONES'
elseif buildings.mode == df.buildings_mode_type.LOCATIONS then
return 'LOCATIONS'
end
end
end