document civalert property

develop
Myk Taylor 2023-11-03 02:50:25 -07:00
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@ -885,10 +885,11 @@ The syntax should look familiar by now::
See the `#burrow mode reference`_ for symbol and property definitions. See the `#burrow mode reference`_ for symbol and property definitions.
Here's how to create (or add to, if a burrow by that name already exists) a Here's how to create (or add to, if a burrow by that name already exists) a
5x5 burrow named ``Inside+``:: 5x5 burrow named ``Inside+``. It will also register this burrow with
`gui/civ-alert` if no burrow has yet been registered::
#burrow #burrow
a{create=true name=Inside+}(5x5) a{create=true name=Inside+ civalert=true}(5x5)
Why the trailing ``+``? That's to indicate to the `burrow` plugin that the Why the trailing ``+``? That's to indicate to the `burrow` plugin that the
burrow should grow as adjacent tiles are dug out. burrow should grow as adjacent tiles are dug out.
@ -2242,6 +2243,8 @@ Symbol Meaning Properties
``a`` add ``name``: if set, will add to an existing burrow of this name. ``a`` add ``name``: if set, will add to an existing burrow of this name.
``create``: if set to ``true``, will create a burrow with the ``create``: if set to ``true``, will create a burrow with the
specified ``name`` if it doesn't already exist. specified ``name`` if it doesn't already exist.
``civalert``: if set to ``true``, will register this burrow with
`gui/civ-alert` if no burrow has already been registered.
``e`` erase ``name``: if set, will only affect the first burrow of the given ``e`` erase ``name``: if set, will only affect the first burrow of the given
name. if not set, will affect all burrows that cover the given name. if not set, will affect all burrows that cover the given
tiles. tiles.