|  |  |  | @ -1,6 +1,7 @@ | 
		
	
		
			
				|  |  |  |  | # This dfhack config file automates common tasks for your forts. | 
		
	
		
			
				|  |  |  |  | # It was written for the Dreamfort set of quickfort blueprints, but the | 
		
	
		
			
				|  |  |  |  | # configuration here is useful for any fort! Feed free to edit or override | 
		
	
		
			
				|  |  |  |  | # configuration here is useful for any fort! Copy this file to your | 
		
	
		
			
				|  |  |  |  | # dfhack-config/init directory to use. Feed free to edit or override | 
		
	
		
			
				|  |  |  |  | # to your liking. | 
		
	
		
			
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				|  |  |  |  | # Uncomment this next line if you want buildingplan (and quickfort) to use only | 
		
	
	
		
			
				
					|  |  |  | @ -48,13 +49,24 @@ seedwatch all 30 | 
		
	
		
			
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				|  |  |  |  | # ensures important tasks get assigned to workers. | 
		
	
		
			
				|  |  |  |  | # otherwise these job types can get ignored in busy forts. | 
		
	
		
			
				|  |  |  |  | prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever | 
		
	
		
			
				|  |  |  |  | prioritize -a StoreItemInLocation StoreItemInHospital | 
		
	
		
			
				|  |  |  |  | prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem | 
		
	
		
			
				|  |  |  |  | prioritize -a CleanSelf SlaughterAnimal PrepareRawFish ExtractFromRawFish | 
		
	
		
			
				|  |  |  |  | prioritize -a TradeAtDepot BringItemToDepot CleanTrap ManageWorkOrders | 
		
	
		
			
				|  |  |  |  | # | 
		
	
		
			
				|  |  |  |  | # take care of rottables before they rot | 
		
	
		
			
				|  |  |  |  | prioritize -a --haul-labor=Food,Body StoreItemInStockpile | 
		
	
		
			
				|  |  |  |  | prioritize -a --reaction-name=TAN_A_HIDE CustomReaction | 
		
	
		
			
				|  |  |  |  | prioritize -a PrepareRawFish | 
		
	
		
			
				|  |  |  |  | # | 
		
	
		
			
				|  |  |  |  | # organize items efficiently so new items can be brought to the stockpiles | 
		
	
		
			
				|  |  |  |  | prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel | 
		
	
		
			
				|  |  |  |  | prioritize -a StoreItemInLocation StoreItemInHospital StoreItemInBin | 
		
	
		
			
				|  |  |  |  | # | 
		
	
		
			
				|  |  |  |  | # when these things come up, get them done ASAP | 
		
	
		
			
				|  |  |  |  | prioritize -a ManageWorkOrders TradeAtDepot BringItemToDepot CleanTrap | 
		
	
		
			
				|  |  |  |  | prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem | 
		
	
		
			
				|  |  |  |  | prioritize -a PullLever CleanSelf SlaughterAnimal CollectSand | 
		
	
		
			
				|  |  |  |  | prioritize -a PenLargeAnimal PenSmallAnimal PitLargeAnimal PitSmallAnimal | 
		
	
		
			
				|  |  |  |  | prioritize -a TameAnimal TrainAnimal TrainHuntingAnimal TrainWarAnimal | 
		
	
		
			
				|  |  |  |  | prioritize -a FellTree FireBallista FireCatapult OperatePump | 
		
	
		
			
				|  |  |  |  | prioritize -a MakeArmor MakeWeapon | 
		
	
		
			
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				|  |  |  |  | # autobutcher settings are saved in the savegame, so we only need to set them once. | 
		
	
		
			
				|  |  |  |  | # this way, any custom settings you set during gameplay are not overwritten | 
		
	
	
		
			
				
					|  |  |  | @ -78,7 +90,7 @@ on-new-fortress autobutcher target 50 50 14 2 BIRD_GOOSE | 
		
	
		
			
				|  |  |  |  | on-new-fortress autobutcher target 2 2 4 2 ALPACA SHEEP LLAMA | 
		
	
		
			
				|  |  |  |  | # pigs give milk and meat and are zero-maintenance. | 
		
	
		
			
				|  |  |  |  | on-new-fortress autobutcher target 5 5 6 2 PIG | 
		
	
		
			
				|  |  |  |  | # butcher all unprofitable animals | 
		
	
		
			
				|  |  |  |  | # immediately butcher all unprofitable animals | 
		
	
		
			
				|  |  |  |  | on-new-fortress autobutcher target 0 0 0 0 HORSE YAK DONKEY WATER_BUFFALO GOAT CAVY BIRD_DUCK BIRD_GUINEAFOWL | 
		
	
		
			
				|  |  |  |  | # watch for new animals | 
		
	
		
			
				|  |  |  |  | on-new-fortress autobutcher autowatch | 
		
	
	
		
			
				
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