diff --git a/data/examples/init/onMapLoad_dreamfort.init b/data/examples/init/onMapLoad_dreamfort.init index 05d32134f..619349986 100644 --- a/data/examples/init/onMapLoad_dreamfort.init +++ b/data/examples/init/onMapLoad_dreamfort.init @@ -1,6 +1,7 @@ # This dfhack config file automates common tasks for your forts. # It was written for the Dreamfort set of quickfort blueprints, but the -# configuration here is useful for any fort! Feed free to edit or override +# configuration here is useful for any fort! Copy this file to your +# dfhack-config/init directory to use. Feed free to edit or override # to your liking. # Uncomment this next line if you want buildingplan (and quickfort) to use only @@ -48,13 +49,24 @@ seedwatch all 30 # ensures important tasks get assigned to workers. # otherwise these job types can get ignored in busy forts. -prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever -prioritize -a StoreItemInLocation StoreItemInHospital -prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem -prioritize -a CleanSelf SlaughterAnimal PrepareRawFish ExtractFromRawFish -prioritize -a TradeAtDepot BringItemToDepot CleanTrap ManageWorkOrders +# +# take care of rottables before they rot prioritize -a --haul-labor=Food,Body StoreItemInStockpile prioritize -a --reaction-name=TAN_A_HIDE CustomReaction +prioritize -a PrepareRawFish +# +# organize items efficiently so new items can be brought to the stockpiles +prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel +prioritize -a StoreItemInLocation StoreItemInHospital StoreItemInBin +# +# when these things come up, get them done ASAP +prioritize -a ManageWorkOrders TradeAtDepot BringItemToDepot CleanTrap +prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem +prioritize -a PullLever CleanSelf SlaughterAnimal CollectSand +prioritize -a PenLargeAnimal PenSmallAnimal PitLargeAnimal PitSmallAnimal +prioritize -a TameAnimal TrainAnimal TrainHuntingAnimal TrainWarAnimal +prioritize -a FellTree FireBallista FireCatapult OperatePump +prioritize -a MakeArmor MakeWeapon # autobutcher settings are saved in the savegame, so we only need to set them once. # this way, any custom settings you set during gameplay are not overwritten @@ -78,7 +90,7 @@ on-new-fortress autobutcher target 50 50 14 2 BIRD_GOOSE on-new-fortress autobutcher target 2 2 4 2 ALPACA SHEEP LLAMA # pigs give milk and meat and are zero-maintenance. on-new-fortress autobutcher target 5 5 6 2 PIG -# butcher all unprofitable animals +# immediately butcher all unprofitable animals on-new-fortress autobutcher target 0 0 0 0 HORSE YAK DONKEY WATER_BUFFALO GOAT CAVY BIRD_DUCK BIRD_GUINEAFOWL # watch for new animals on-new-fortress autobutcher autowatch