add more job types to the example prioritize list

develop
Myk Taylor 2022-09-24 20:47:16 -07:00
parent 54dc0e36f9
commit ea7326a1c8
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1 changed files with 19 additions and 7 deletions

@ -1,6 +1,7 @@
# This dfhack config file automates common tasks for your forts.
# It was written for the Dreamfort set of quickfort blueprints, but the
# configuration here is useful for any fort! Feed free to edit or override
# configuration here is useful for any fort! Copy this file to your
# dfhack-config/init directory to use. Feed free to edit or override
# to your liking.
# Uncomment this next line if you want buildingplan (and quickfort) to use only
@ -48,13 +49,24 @@ seedwatch all 30
# ensures important tasks get assigned to workers.
# otherwise these job types can get ignored in busy forts.
prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever
prioritize -a StoreItemInLocation StoreItemInHospital
prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem
prioritize -a CleanSelf SlaughterAnimal PrepareRawFish ExtractFromRawFish
prioritize -a TradeAtDepot BringItemToDepot CleanTrap ManageWorkOrders
#
# take care of rottables before they rot
prioritize -a --haul-labor=Food,Body StoreItemInStockpile
prioritize -a --reaction-name=TAN_A_HIDE CustomReaction
prioritize -a PrepareRawFish
#
# organize items efficiently so new items can be brought to the stockpiles
prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel
prioritize -a StoreItemInLocation StoreItemInHospital StoreItemInBin
#
# when these things come up, get them done ASAP
prioritize -a ManageWorkOrders TradeAtDepot BringItemToDepot CleanTrap
prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem
prioritize -a PullLever CleanSelf SlaughterAnimal CollectSand
prioritize -a PenLargeAnimal PenSmallAnimal PitLargeAnimal PitSmallAnimal
prioritize -a TameAnimal TrainAnimal TrainHuntingAnimal TrainWarAnimal
prioritize -a FellTree FireBallista FireCatapult OperatePump
prioritize -a MakeArmor MakeWeapon
# autobutcher settings are saved in the savegame, so we only need to set them once.
# this way, any custom settings you set during gameplay are not overwritten
@ -78,7 +90,7 @@ on-new-fortress autobutcher target 50 50 14 2 BIRD_GOOSE
on-new-fortress autobutcher target 2 2 4 2 ALPACA SHEEP LLAMA
# pigs give milk and meat and are zero-maintenance.
on-new-fortress autobutcher target 5 5 6 2 PIG
# butcher all unprofitable animals
# immediately butcher all unprofitable animals
on-new-fortress autobutcher target 0 0 0 0 HORSE YAK DONKEY WATER_BUFFALO GOAT CAVY BIRD_DUCK BIRD_GUINEAFOWL
# watch for new animals
on-new-fortress autobutcher autowatch