@ -374,7 +374,14 @@ access DF memory and allow for easier development of new tools.</p>
< li > < a class = "reference internal" href = "#ssense-stonesense" id = "id38" > ssense / stonesense< / a > < / li >
< li > < a class = "reference internal" href = "#tubefill" id = "id39" > tubefill< / a > < / li >
< li > < a class = "reference internal" href = "#vdig" id = "id40" > vdig< / a > < / li >
< li > < a class = "reference internal" href = "#weather" id = "id41" > weather< / a > < / li >
< li > < a class = "reference internal" href = "#vdigx" id = "id41" > vdigx< / a > < / li >
< li > < a class = "reference internal" href = "#expdig" id = "id42" > expdig< / a > < ul >
< li > < a class = "reference internal" href = "#patterns" id = "id43" > Patterns:< / a > < / li >
< li > < a class = "reference internal" href = "#filters" id = "id44" > Filters:< / a > < / li >
< li > < a class = "reference internal" href = "#examples" id = "id45" > Examples:< / a > < / li >
< / ul >
< / li >
< li > < a class = "reference internal" href = "#weather" id = "id46" > weather< / a > < / li >
< / ul >
< / li >
< / ul >
@ -413,6 +420,14 @@ Copy the files from a release archive so that:</p>
< li > On Linux, Remove the DFHack files.< / li >
< / ul >
< / blockquote >
< dl class = "docutils" >
< dt > The stonesense plugin might require some additional libraries on Linux:< / dt >
< dd > < ul class = "first last simple" >
< li > libjpeg 8< / li >
< / ul >
< / dd >
< / dl >
< p > If it refuses to load, check the stderr.log file created in your DF folder.< / p >
< / div >
< div class = "section" id = "using-dfhack" >
< h1 > < a class = "toc-backref" href = "#id9" > Using DFHack< / a > < / h1 >
@ -630,8 +645,59 @@ You just lost a fortress and gained an adventurer.</p>
< h2 > < a class = "toc-backref" href = "#id40" > vdig< / a > < / h2 >
< p > Designates a whole vein for digging. Requires an active in-game cursor placed over a vein tile. With the 'x' option, it will traverse z-levels (putting stairs between the same-material tiles).< / p >
< / div >
< div class = "section" id = "vdigx" >
< h2 > < a class = "toc-backref" href = "#id41" > vdigx< / a > < / h2 >
< p > A permanent alias for 'vdig x'.< / p >
< / div >
< div class = "section" id = "expdig" >
< h2 > < a class = "toc-backref" href = "#id42" > expdig< / a > < / h2 >
< p > This command can be used for exploratory mining.< / p >
< p > See: < a class = "reference external" href = "http://df.magmawiki.com/index.php/DF2010:Exploratory_mining" > http://df.magmawiki.com/index.php/DF2010:Exploratory_mining< / a > < / p >
< p > There are two variables that can be set: pattern and filter.< / p >
< div class = "section" id = "patterns" >
< h3 > < a class = "toc-backref" href = "#id43" > Patterns:< / a > < / h3 >
< table class = "docutils field-list" frame = "void" rules = "none" >
< col class = "field-name" / >
< col class = "field-body" / >
< tbody valign = "top" >
< tr class = "field" > < th class = "field-name" > diag5:< / th > < td class = "field-body" > diagonals separated by 5 tiles< / td >
< / tr >
< tr class = "field" > < th class = "field-name" > ladder:< / th > < td class = "field-body" > A 'ladder' pattern< / td >
< / tr >
< tr class = "field" > < th class = "field-name" > clear:< / th > < td class = "field-body" > Just remove all dig designations< / td >
< / tr >
< tr class = "field" > < th class = "field-name" > cross:< / th > < td class = "field-body" > A cross, exactly in the middle of the map.< / td >
< / tr >
< / tbody >
< / table >
< / div >
< div class = "section" id = "filters" >
< h3 > < a class = "toc-backref" href = "#id44" > Filters:< / a > < / h3 >
< table class = "docutils field-list" frame = "void" rules = "none" >
< col class = "field-name" / >
< col class = "field-body" / >
< tbody valign = "top" >
< tr class = "field" > < th class = "field-name" > all:< / th > < td class = "field-body" > designate whole z-level< / td >
< / tr >
< tr class = "field" > < th class = "field-name" > hidden:< / th > < td class = "field-body" > designate only hidden tiles of z-level (default)< / td >
< / tr >
< tr class = "field" > < th class = "field-name" > designated:< / th > < td class = "field-body" > Take current designation and apply pattern to it.< / td >
< / tr >
< / tbody >
< / table >
< p > After you have a pattern set, you can use 'expdig' to apply it again.< / p >
< / div >
< div class = "section" id = "examples" >
< h3 > < a class = "toc-backref" href = "#id45" > Examples:< / a > < / h3 >
< ul class = "simple" >
< li > 'expdig diag5 hidden' = designate the diagonal 5 patter over all hidden tiles.< / li >
< li > 'expdig' = apply last used pattern and filter.< / li >
< li > 'expdig ladder designated' = Take current designations and replace them with the ladder pattern.< / li >
< / ul >
< / div >
< / div >
< div class = "section" id = "weather" >
< h2 > < a class = "toc-backref" href = "#id41" > weather< / a > < / h2 >
< h2 > < a class = "toc-backref" href = "#id4 6 "> weather< / a > < / h2 >
< p > Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'.
Fill those ponds without mucking around with dfliquids :D Rain can also stop brush fires.< / p >
< / div >