Add export tools to readme.

develop
Petr Mrázek 2012-02-06 01:12:23 +01:00
parent 20b1d09fdc
commit e3e94437f3
2 changed files with 27 additions and 9 deletions

@ -625,3 +625,11 @@ Make sure there are always 80-100 units of dimple dye.
In order for this to work, you have to set the material of the PLANT input on In order for this to work, you have to set the material of the PLANT input on
the Mill Plants job to MUSHROOM_CUP_DIMPLE using the 'job item-material' command. the Mill Plants job to MUSHROOM_CUP_DIMPLE using the 'job item-material' command.
mapexport
=========
Export the current loaded map as a file. This will be eventually usable with visualizers.
dwarfexport
===========
Export dwarves to RuneSmith-compatible XML.

@ -449,6 +449,8 @@ access DF memory and allow for easier development of new tools.</p>
<li><a class="reference internal" href="#constraint-examples" id="id105">Constraint examples</a></li> <li><a class="reference internal" href="#constraint-examples" id="id105">Constraint examples</a></li>
</ul> </ul>
</li> </li>
<li><a class="reference internal" href="#mapexport" id="id106">mapexport</a></li>
<li><a class="reference internal" href="#dwarfexport" id="id107">dwarfexport</a></li>
</ul> </ul>
</li> </li>
</ul> </ul>
@ -862,16 +864,16 @@ Generated worlds are placed into your DF folder, named &quot;World #&quot;.</p>
<col class="field-body" /> <col class="field-body" />
<tbody valign="top"> <tbody valign="top">
<tr class="field"><th class="field-name" colspan="2">keybinding list &lt;key&gt;:</th></tr> <tr class="field"><th class="field-name" colspan="2">keybinding list &lt;key&gt;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">List bindings active for the key combination.</td> <tr class="field"><td>&nbsp;</td><td class="field-body">List bindings active for the key combination.</td>
</tr> </tr>
<tr class="field"><th class="field-name" colspan="2">keybinding clear &lt;key&gt; &lt;key&gt;...:</th></tr> <tr class="field"><th class="field-name" colspan="2">keybinding clear &lt;key&gt; &lt;key&gt;...:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Remove bindings for the specified keys.</td> <tr class="field"><td>&nbsp;</td><td class="field-body">Remove bindings for the specified keys.</td>
</tr> </tr>
<tr class="field"><th class="field-name" colspan="2">keybinding add &lt;key&gt; &quot;cmdline&quot; &quot;cmdline&quot;...:</th></tr> <tr class="field"><th class="field-name" colspan="2">keybinding add &lt;key&gt; &quot;cmdline&quot; &quot;cmdline&quot;...:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Add bindings for the specified key.</td> <tr class="field"><td>&nbsp;</td><td class="field-body">Add bindings for the specified key.</td>
</tr> </tr>
<tr class="field"><th class="field-name" colspan="2">keybinding set &lt;key&gt; &quot;cmdline&quot; &quot;cmdline&quot;...:</th></tr> <tr class="field"><th class="field-name" colspan="2">keybinding set &lt;key&gt; &quot;cmdline&quot; &quot;cmdline&quot;...:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Clear, and then add bindings for the specified key.</td> <tr class="field"><td>&nbsp;</td><td class="field-body">Clear, and then add bindings for the specified key.</td>
</tr> </tr>
</tbody> </tbody>
</table> </table>
@ -982,16 +984,16 @@ for 1 embark tile of the blinking biome, or for all tiles of the embark rectangl
<col class="field-body" /> <col class="field-body" />
<tbody valign="top"> <tbody valign="top">
<tr class="field"><th class="field-name" colspan="2">rename squad &lt;index&gt; &quot;name&quot;:</th></tr> <tr class="field"><th class="field-name" colspan="2">rename squad &lt;index&gt; &quot;name&quot;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Rename squad by index to 'name'.</td> <tr class="field"><td>&nbsp;</td><td class="field-body">Rename squad by index to 'name'.</td>
</tr> </tr>
<tr class="field"><th class="field-name" colspan="2">rename hotkey &lt;index&gt; &quot;name&quot;:</th></tr> <tr class="field"><th class="field-name" colspan="2">rename hotkey &lt;index&gt; &quot;name&quot;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Rename hotkey by index. This allows assigning longer commands to the DF hotkeys.</td> <tr class="field"><td>&nbsp;</td><td class="field-body">Rename hotkey by index. This allows assigning longer commands to the DF hotkeys.</td>
</tr> </tr>
<tr class="field"><th class="field-name" colspan="2">rename unit &quot;nickname&quot;:</th></tr> <tr class="field"><th class="field-name" colspan="2">rename unit &quot;nickname&quot;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Rename a unit/creature highlighted in the DF user interface.</td> <tr class="field"><td>&nbsp;</td><td class="field-body">Rename a unit/creature highlighted in the DF user interface.</td>
</tr> </tr>
<tr class="field"><th class="field-name" colspan="2">rename unit-profession &quot;custom profession&quot;:</th></tr> <tr class="field"><th class="field-name" colspan="2">rename unit-profession &quot;custom profession&quot;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Change proffession name of the highlighted unit/creature.</td> <tr class="field"><td>&nbsp;</td><td class="field-body">Change proffession name of the highlighted unit/creature.</td>
</tr> </tr>
</tbody> </tbody>
</table> </table>
@ -1275,6 +1277,14 @@ the Mill Plants job to MUSHROOM_CUP_DIMPLE using the 'job item-material' command
</pre> </pre>
</div> </div>
</div> </div>
<div class="section" id="mapexport">
<h2><a class="toc-backref" href="#id106">mapexport</a></h2>
<p>Export the current loaded map as a file. This will be eventually usable with visualizers.</p>
</div>
<div class="section" id="dwarfexport">
<h2><a class="toc-backref" href="#id107">dwarfexport</a></h2>
<p>Export dwarves to RuneSmith-compatible XML.</p>
</div>
</div> </div>
</div> </div>
</body> </body>