Correct autolabor2 for changes in structures.

develop
Kelly Martin 2013-02-13 16:00:09 -06:00
parent 148a37b2e4
commit e35a1c7720
1 changed files with 1 additions and 1 deletions

@ -1858,7 +1858,7 @@ private:
state = OTHER; state = OTHER;
else if (dwarf->dwarf->burrows.size() > 0) else if (dwarf->dwarf->burrows.size() > 0)
state = OTHER; // dwarfs assigned to burrows are treated as if permanently busy state = OTHER; // dwarfs assigned to burrows are treated as if permanently busy
else if (dwarf->dwarf->status2.able_grasp_impair == 0) else if (dwarf->dwarf->status2.limbs_grasp_count == 0)
{ {
state = OTHER; // dwarfs unable to grasp are incapable of nearly all labors state = OTHER; // dwarfs unable to grasp are incapable of nearly all labors
dwarf->clear_all = true; dwarf->clear_all = true;